89208c77f1
* Fixed copyrights (puncuation and capitalization, removed authors from headers) * Updated indentation style * Unified pointer/reference style * Re-ordered some methods for better grouping where it could be done (abd adopted source accordingly) * Small coding style fixes here and there No functional change intended. +alphabranch git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
129 lines
2.4 KiB
C++
129 lines
2.4 KiB
C++
/*
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* Copyright 2006, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _ALIGNMENT_H
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#define _ALIGNMENT_H
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#include <InterfaceDefs.h>
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class BAlignment {
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public:
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alignment horizontal;
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vertical_alignment vertical;
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inline BAlignment();
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inline BAlignment(const BAlignment& other);
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inline BAlignment(alignment horizontal,
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vertical_alignment vertical);
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inline alignment Horizontal() const;
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inline vertical_alignment Vertical() const;
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float RelativeHorizontal() const;
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float RelativeVertical() const;
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inline void SetHorizontal(alignment horizontal);
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inline void SetVertical(vertical_alignment vertical);
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inline bool IsHorizontalSet() const;
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inline bool IsVerticalSet() const;
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inline bool operator==(const BAlignment& other) const;
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inline bool operator!=(const BAlignment& other) const;
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inline BAlignment& operator=(const BAlignment& other);
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};
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// constructor
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inline
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BAlignment::BAlignment()
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: horizontal(B_ALIGN_HORIZONTAL_UNSET),
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vertical(B_ALIGN_VERTICAL_UNSET)
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{
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}
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// copy constructor
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inline
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BAlignment::BAlignment(const BAlignment& other)
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: horizontal(other.horizontal),
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vertical(other.vertical)
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{
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}
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// constructor
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inline
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BAlignment::BAlignment(alignment horizontal, vertical_alignment vertical)
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: horizontal(horizontal),
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vertical(vertical)
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{
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}
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// Horizontal
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inline alignment
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BAlignment::Horizontal() const
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{
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return horizontal;
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}
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// Vertical
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inline vertical_alignment
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BAlignment::Vertical() const
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{
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return vertical;
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}
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// SetHorizontal
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inline void
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BAlignment::SetHorizontal(alignment horizontal)
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{
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this->horizontal = horizontal;
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}
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// SetVertical
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inline void
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BAlignment::SetVertical(vertical_alignment vertical)
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{
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this->vertical = vertical;
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}
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// IsHorizontalSet
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inline bool
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BAlignment::IsHorizontalSet() const
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{
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return (horizontal != B_ALIGN_HORIZONTAL_UNSET);
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}
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// IsVerticalSet
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inline bool
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BAlignment::IsVerticalSet() const
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{
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return (vertical != B_ALIGN_VERTICAL_UNSET);
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}
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// ==
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inline bool
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BAlignment::operator==(const BAlignment& other) const
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{
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return (horizontal == other.horizontal && vertical == other.vertical);
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}
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// !=
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inline bool
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BAlignment::operator!=(const BAlignment& other) const
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{
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return !(*this == other);
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}
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// =
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inline BAlignment&
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BAlignment::operator=(const BAlignment& other)
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{
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horizontal = other.horizontal;
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vertical = other.vertical;
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return *this;
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}
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#endif // _ALIGNMENT_H
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