949 lines
22 KiB
C++
949 lines
22 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef _OBJECT_LIST_H
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#define _OBJECT_LIST_H
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#include <new>
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#include <List.h>
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#include <SupportDefs.h>
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//
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// ObjectList is a wrapper around BList that adds type safety,
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// optional object ownership, search, insert operations, etc.
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//
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template<class T> class BObjectList;
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template<class T>
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struct UnaryPredicate {
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virtual int operator()(const T *) const
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// virtual could be avoided here if FindBinaryInsertionIndex,
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// etc. were member template functions
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{
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return 0;
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}
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private:
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static int _unary_predicate_glue(const void *item, void *context);
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friend class BObjectList<T>;
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};
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template<class T>
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int
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UnaryPredicate<T>::_unary_predicate_glue(const void *item, void *context)
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{
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return ((UnaryPredicate<T> *)context)->operator()((const T *)item);
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}
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class _PointerList_ : public BList {
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public:
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_PointerList_(const _PointerList_ &list);
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_PointerList_(int32 itemsPerBlock = 20, bool owning = false);
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~_PointerList_();
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typedef void *(* GenericEachFunction)(void *, void *);
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typedef int (* GenericCompareFunction)(const void *, const void *);
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typedef int (* GenericCompareFunctionWithState)(const void *, const void *,
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void *);
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typedef int (* UnaryPredicateGlue)(const void *, void *);
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void *EachElement(GenericEachFunction, void *);
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void SortItems(GenericCompareFunction);
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void SortItems(GenericCompareFunctionWithState, void *state);
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void HSortItems(GenericCompareFunction);
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void HSortItems(GenericCompareFunctionWithState, void *state);
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void *BinarySearch(const void *, GenericCompareFunction) const;
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void *BinarySearch(const void *, GenericCompareFunctionWithState,
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void *state) const;
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int32 BinarySearchIndex(const void *, GenericCompareFunction) const;
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int32 BinarySearchIndex(const void *, GenericCompareFunctionWithState,
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void *state) const;
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int32 BinarySearchIndexByPredicate(const void *, UnaryPredicateGlue) const;
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bool Owning() const;
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bool ReplaceItem(int32, void *);
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bool MoveItem(int32 from, int32 to);
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protected:
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bool owning;
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};
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template<class T>
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class BObjectList : private _PointerList_ {
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public:
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// iteration and sorting
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typedef T* (*EachFunction)(T*, void*);
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typedef const T* (*ConstEachFunction)(const T*, void*);
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typedef int (*CompareFunction)(const T*, const T*);
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typedef int (*CompareFunctionWithState)(const T*, const T*,
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void* state);
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BObjectList(int32 itemsPerBlock = 20,
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bool owning = false);
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BObjectList(const BObjectList& list);
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// clones list; if list is owning, makes
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// copies of all the items
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virtual ~BObjectList();
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BObjectList& operator=(const BObjectList& list);
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// clones list; if list is owning, makes
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// copies of all the items
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// adding and removing
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bool AddItem(T*);
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bool AddItem(T*, int32);
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bool AddList(BObjectList*);
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bool AddList(BObjectList*, int32);
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bool RemoveItem(T*, bool deleteIfOwning = true);
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// if owning, deletes the removed item
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T* RemoveItemAt(int32);
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// returns the removed item
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void MakeEmpty(bool deleteIfOwning = true);
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// item access
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T* ItemAt(int32) const;
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bool ReplaceItem(int32 index, T*);
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// if list is owning, deletes the item
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// at <index> first
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T* SwapWithItem(int32 index, T* newItem);
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// same as ReplaceItem, except does not
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// delete old item at <index>, returns it
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// instead
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bool MoveItem(int32 from, int32 to);
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T* FirstItem() const;
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T* LastItem() const;
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// misc. getters
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int32 IndexOf(const T*) const;
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bool HasItem(const T*) const;
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bool IsEmpty() const;
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int32 CountItems() const;
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T* EachElement(EachFunction, void*);
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const T* EachElement(ConstEachFunction, void*) const;
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void SortItems(CompareFunction);
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void SortItems(CompareFunctionWithState,
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void* state);
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void HSortItems(CompareFunction);
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void HSortItems(CompareFunctionWithState,
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void* state);
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// linear search, returns first item that
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// matches predicate
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const T* FindIf(const UnaryPredicate<T>&) const;
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T* FindIf(const UnaryPredicate<T>&);
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// list must be sorted with CompareFunction for
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// these to work
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T* BinarySearch(const T&, CompareFunction) const;
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T* BinarySearch(const T&, CompareFunctionWithState,
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void* state) const;
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template<typename Key>
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T* BinarySearchByKey(const Key& key,
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int (*compare)(const Key*, const T*)) const;
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template<typename Key>
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T* BinarySearchByKey(const Key& key,
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int (*compare)(const Key*, const T*, void*),
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void* state) const;
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int32 BinarySearchIndex(const T&item,
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CompareFunction compare) const;
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int32 BinarySearchIndex(const T&item,
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CompareFunctionWithState compare,
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void* state) const;
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template<typename Key>
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int32 BinarySearchIndexByKey(const Key& key,
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int (*compare)(const Key*, const T*)) const;
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// Binary insertion - list must be sorted with
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// CompareFunction for these to work
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// simple insert
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bool BinaryInsert(T*, CompareFunction);
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bool BinaryInsert(T*, CompareFunctionWithState,
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void* state);
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bool BinaryInsert(T*, const UnaryPredicate<T>&);
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// unique insert, returns false if item already
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// in list
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bool BinaryInsertUnique(T*, CompareFunction);
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bool BinaryInsertUnique(T*, CompareFunctionWithState,
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void* state);
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bool BinaryInsertUnique(T*,
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const UnaryPredicate<T>&);
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// insert a copy of the item, returns new
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// inserted item
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T* BinaryInsertCopy(const T& copyThis,
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CompareFunction);
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T* BinaryInsertCopy(const T& copyThis,
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CompareFunctionWithState, void* state);
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// insert a copy of the item if not in list
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// already returns new inserted item or existing
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// item in case of a conflict
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T* BinaryInsertCopyUnique(const T& copyThis,
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CompareFunction);
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T* BinaryInsertCopyUnique(const T& copyThis,
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CompareFunctionWithState, void* state);
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int32 FindBinaryInsertionIndex(
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const UnaryPredicate<T>&,
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bool* alreadyInList = 0) const;
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// returns either the index into which a new
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// item should be inserted or index of an
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// existing item that matches the predicate
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class Private;
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private:
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friend class Private;
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void _SetItem(int32, T*);
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};
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template<class Item, class Result, class Param1>
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Result
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WhileEachListItem(BObjectList<Item>* list, Result (Item::*func)(Param1),
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Param1 p1)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++) {
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if ((result = (list->ItemAt(index)->*func)(p1)) != 0)
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break;
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}
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return result;
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}
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template<class Item, class Result, class Param1>
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Result
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WhileEachListItem(BObjectList<Item>* list, Result (*func)(Item*, Param1),
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Param1 p1)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++) {
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if ((result = (*func)(list->ItemAt(index), p1)) != 0)
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break;
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}
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return result;
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}
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template<class Item, class Result, class Param1, class Param2>
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Result
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WhileEachListItem(BObjectList<Item>* list, Result (Item::*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++) {
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if ((result = (list->ItemAt(index)->*func)(p1, p2)) != 0)
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break;
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}
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return result;
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}
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template<class Item, class Result, class Param1, class Param2>
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Result
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WhileEachListItem(BObjectList<Item>* list,
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Result (*func)(Item*, Param1, Param2), Param1 p1, Param2 p2)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++) {
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if ((result = (*func)(list->ItemAt(index), p1, p2)) != 0)
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break;
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}
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return result;
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}
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template<class Item, class Result, class Param1, class Param2, class Param3,
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class Param4>
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Result
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WhileEachListItem(BObjectList<Item>* list,
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Result (*func)(Item*, Param1, Param2, Param3, Param4), Param1 p1, Param2 p2,
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Param3 p3, Param4 p4)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++) {
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if ((result = (*func)(list->ItemAt(index), p1, p2, p3, p4)) != 0)
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break;
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}
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return result;
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}
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template<class Item, class Result>
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void
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EachListItemIgnoreResult(BObjectList<Item>* list, Result (Item::*func)())
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(list->ItemAt(index)->*func)();
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}
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template<class Item, class Param1>
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void
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EachListItem(BObjectList<Item>* list, void (*func)(Item*, Param1), Param1 p1)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1);
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}
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template<class Item, class Param1, class Param2>
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void
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EachListItem(BObjectList<Item>* list, void (Item::*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(list->ItemAt(index)->*func)(p1, p2);
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}
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template<class Item, class Param1, class Param2>
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void
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EachListItem(BObjectList<Item>* list, void (*func)(Item*,Param1, Param2),
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Param1 p1, Param2 p2)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2);
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}
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template<class Item, class Param1, class Param2, class Param3>
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void
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EachListItem(BObjectList<Item>* list,
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void (*func)(Item*,Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2, p3);
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}
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template<class Item, class Param1, class Param2, class Param3, class Param4>
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void
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EachListItem(BObjectList<Item>* list,
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void (*func)(Item*,Param1, Param2, Param3, Param4), Param1 p1, Param2 p2,
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Param3 p3, Param4 p4)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2, p3, p4);
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}
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// inline code
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inline bool
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_PointerList_::Owning() const
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{
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return owning;
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}
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template<class T>
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BObjectList<T>::BObjectList(int32 itemsPerBlock, bool owning)
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:
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_PointerList_(itemsPerBlock, owning)
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{
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}
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template<class T>
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BObjectList<T>::BObjectList(const BObjectList<T>& list)
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:
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_PointerList_(list)
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{
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owning = list.owning;
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if (owning) {
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// make our own copies in an owning list
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int32 count = list.CountItems();
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for (int32 index = 0; index < count; index++) {
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T* item = list.ItemAt(index);
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if (item)
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item = new (std::nothrow) T(*item);
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_SetItem(index, item);
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}
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}
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}
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template<class T>
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BObjectList<T>::~BObjectList()
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{
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if (Owning()) {
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// have to nuke elements first
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MakeEmpty();
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}
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}
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template<class T>
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BObjectList<T>&
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BObjectList<T>::operator=(const BObjectList<T>& list)
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{
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owning = list.owning;
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BObjectList<T> &result = (BObjectList<T>&)_PointerList_::operator=(list);
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if (owning) {
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// make our own copies in an owning list
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int32 count = list.CountItems();
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for (int32 index = 0; index < count; index++) {
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T* item = list.ItemAt(index);
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if (item)
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item = new (std::nothrow) T(*item);
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_SetItem(index, item);
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}
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}
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return result;
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}
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template<class T>
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bool
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BObjectList<T>::AddItem(T* item)
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{
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// need to cast to void* to make T work for const pointers
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return _PointerList_::AddItem((void*)item);
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}
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template<class T>
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bool
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BObjectList<T>::AddItem(T* item, int32 index)
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{
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return _PointerList_::AddItem((void*)item, index);
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}
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template<class T>
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bool
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BObjectList<T>::AddList(BObjectList<T>* list)
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{
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return _PointerList_::AddList(list);
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}
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template<class T>
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bool
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BObjectList<T>::AddList(BObjectList<T>* list, int32 index)
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{
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return _PointerList_::AddList(list, index);
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}
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template<class T>
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bool
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BObjectList<T>::RemoveItem(T* item, bool deleteIfOwning)
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{
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bool result = _PointerList_::RemoveItem((void*)item);
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if (result && Owning() && deleteIfOwning)
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delete item;
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return result;
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}
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template<class T>
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T*
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BObjectList<T>::RemoveItemAt(int32 index)
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{
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return (T*)_PointerList_::RemoveItem(index);
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}
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template<class T>
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inline T*
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BObjectList<T>::ItemAt(int32 index) const
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{
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return (T*)_PointerList_::ItemAt(index);
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}
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template<class T>
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bool
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BObjectList<T>::ReplaceItem(int32 index, T* item)
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{
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if (owning)
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delete ItemAt(index);
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return _PointerList_::ReplaceItem(index, (void*)item);
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}
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template<class T>
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T*
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BObjectList<T>::SwapWithItem(int32 index, T* item)
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{
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T* result = ItemAt(index);
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_PointerList_::ReplaceItem(index, (void*)item);
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return result;
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}
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template<class T>
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bool
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BObjectList<T>::MoveItem(int32 from, int32 to)
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{
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return _PointerList_::MoveItem(from, to);
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}
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template<class T>
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void
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BObjectList<T>::_SetItem(int32 index, T* newItem)
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{
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_PointerList_::ReplaceItem(index, (void*)newItem);
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}
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template<class T>
|
|
int32
|
|
BObjectList<T>::IndexOf(const T* item) const
|
|
{
|
|
return _PointerList_::IndexOf((void*)item);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::FirstItem() const
|
|
{
|
|
return (T*)_PointerList_::FirstItem();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::LastItem() const
|
|
{
|
|
return (T*)_PointerList_::LastItem();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::HasItem(const T* item) const
|
|
{
|
|
return _PointerList_::HasItem((void*)item);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::IsEmpty() const
|
|
{
|
|
return _PointerList_::IsEmpty();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::CountItems() const
|
|
{
|
|
return _PointerList_::CountItems();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::MakeEmpty(bool deleteIfOwning)
|
|
{
|
|
if (owning && deleteIfOwning) {
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++)
|
|
delete ItemAt(index);
|
|
}
|
|
_PointerList_::MakeEmpty();
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::EachElement(EachFunction func, void* params)
|
|
{
|
|
return (T*)_PointerList_::EachElement((GenericEachFunction)func, params);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
const T*
|
|
BObjectList<T>::EachElement(ConstEachFunction func, void* params) const
|
|
{
|
|
return (const T*)
|
|
const_cast<BObjectList<T>*>(this)->_PointerList_::EachElement(
|
|
(GenericEachFunction)func, params);
|
|
}
|
|
|
|
template<class T>
|
|
const T*
|
|
BObjectList<T>::FindIf(const UnaryPredicate<T>& predicate) const
|
|
{
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++) {
|
|
if (predicate.operator()(ItemAt(index)) == 0)
|
|
return ItemAt(index);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::FindIf(const UnaryPredicate<T>& predicate)
|
|
{
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++) {
|
|
if (predicate.operator()(ItemAt(index)) == 0)
|
|
return ItemAt(index);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::SortItems(CompareFunction function)
|
|
{
|
|
_PointerList_::SortItems((GenericCompareFunction)function);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::SortItems(CompareFunctionWithState function, void* state)
|
|
{
|
|
_PointerList_::SortItems((GenericCompareFunctionWithState)function, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::HSortItems(CompareFunction function)
|
|
{
|
|
_PointerList_::HSortItems((GenericCompareFunction)function);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::HSortItems(CompareFunctionWithState function, void* state)
|
|
{
|
|
_PointerList_::HSortItems((GenericCompareFunctionWithState)function, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinarySearch(const T& key, CompareFunction func) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key, (GenericCompareFunction)func);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinarySearch(const T& key, CompareFunctionWithState func,
|
|
void* state) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
T*
|
|
BObjectList<T>::BinarySearchByKey(const Key& key,
|
|
int (*compare)(const Key*, const T*)) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
T*
|
|
BObjectList<T>::BinarySearchByKey(const Key &key,
|
|
int (*compare)(const Key*, const T*, void*), void* state) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunctionWithState)compare, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndex(const T& item, CompareFunction compare) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&item,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndex(const T& item,
|
|
CompareFunctionWithState compare, void* state) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&item,
|
|
(GenericCompareFunctionWithState)compare, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndexByKey(const Key& key,
|
|
int (*compare)(const Key*, const T*)) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&key,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T* item, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0) {
|
|
// already in list, add after existing
|
|
return AddItem(item, index + 1);
|
|
}
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T* item, CompareFunctionWithState func,
|
|
void* state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0) {
|
|
// already in list, add after existing
|
|
return AddItem(item, index + 1);
|
|
}
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T* item, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0)
|
|
return false;
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T* item, CompareFunctionWithState func,
|
|
void* state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0)
|
|
return false;
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinaryInsertCopy(const T& copyThis, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunction)func);
|
|
|
|
if (index >= 0)
|
|
index++;
|
|
else
|
|
index = -index - 1;
|
|
|
|
T* newItem = new (std::nothrow) T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinaryInsertCopy(const T& copyThis,
|
|
CompareFunctionWithState func, void* state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
|
|
if (index >= 0)
|
|
index++;
|
|
else
|
|
index = -index - 1;
|
|
|
|
T* newItem = new (std::nothrow) T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinaryInsertCopyUnique(const T& copyThis, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0)
|
|
return ItemAt(index);
|
|
|
|
index = -index - 1;
|
|
T* newItem = new (std::nothrow) T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T*
|
|
BObjectList<T>::BinaryInsertCopyUnique(const T& copyThis,
|
|
CompareFunctionWithState func, void* state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0)
|
|
return ItemAt(index);
|
|
|
|
index = -index - 1;
|
|
T* newItem = new (std::nothrow) T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::FindBinaryInsertionIndex(const UnaryPredicate<T>& pred,
|
|
bool* alreadyInList) const
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndexByPredicate(&pred,
|
|
(UnaryPredicateGlue)&UnaryPredicate<T>::_unary_predicate_glue);
|
|
|
|
if (alreadyInList)
|
|
*alreadyInList = index >= 0;
|
|
|
|
if (index < 0)
|
|
index = -index - 1;
|
|
|
|
return index;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T* item, const UnaryPredicate<T>& pred)
|
|
{
|
|
return AddItem(item, FindBinaryInsertionIndex(pred));
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T* item, const UnaryPredicate<T>& pred)
|
|
{
|
|
bool alreadyInList;
|
|
int32 index = FindBinaryInsertionIndex(pred, &alreadyInList);
|
|
if (alreadyInList)
|
|
return false;
|
|
|
|
AddItem(item, index);
|
|
return true;
|
|
}
|
|
|
|
|
|
#endif // _OBJECT_LIST_H
|