e24e2c66c9
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20472 a95241bf-73f2-0310-859d-f6bbb57e9c96
82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
/*!
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\file StopWatch.h
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\brief Provides the BStopWatch class.
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*/
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/*!
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\class BStopWatch
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\ingroup support
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\ingroup libbe
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\brief A timer class.
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This class provides method to time events. The interface is designed to behave like a physical stopwatch. It is especially useful for debugging certain parts of your code, since it can behave like a 'cheap' profiler.
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*/
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/*!
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\fn BStopWatch::BStopWatch(const char *name, bool silent)
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\brief Constructs a BStopWatch object and starts the timer.
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The constructor creates a clean BStopWatch object. This object
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can be given a name. As soon as the object is created, the time
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will start ticking away. This class is designed to be usuable as a primitive profiling tool.
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If you are profiling your code with this class, pass true as the
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silentparameter. Whenever the object is destroyed, information on
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the elapsed time will be streamed to standard output.
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\param name The name you want to give this object. You may pass NULL.
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\param silent Pass true if you want to use this object as a simple profiler.
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*/
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/*!
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\fn BStopWatch::~BStopWatch()
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Destroys the object. If the object was constructed with the parameter
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silent set t to false, this destructor will print
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information on the elapsed time to standard output.
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*/
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/*!
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\fn void BStopWatch::Resume()
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\brief Resumes the timer when it is in a suspended state.
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\sa Suspend()
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*/
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/*!
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\fn void BStopWatch::Suspend()
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\brief Suspend the timer.
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\sa Resume()
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*/
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/*!
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\fn bigtime_t BStopWatch::Lap()
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\brief Start a new lap.
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This method sets a lap. With the current implementation you are unable to actually
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retrieve the timings of the laps. This is only printed to the standard output when the
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object is destroyed. Thus making this tool only usuable for use when doing some
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profiling.
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\attention Please note that the current implementation is limited to 10 laps. The value returned
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is the time that has passed since the timer was started (and not the time that has
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passed since the last lap). Any lap call beyond the 10th lap will overwrite the last
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value. Note that if the timer is suspended, nothing happens and the method will return 0.
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*/
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/*!
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\fn bigtime_t BStopWatch::ElapsedTime() const
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\brief Get the elapsed time the object has counted.
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\return The elapsed time in microseconds.
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*/
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/*!
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\fn void BStopWatch::Reset()
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\brief Restart the timer
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Resets the object: it clears the start time, it clears the stored laps and it restarts
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the timer.
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*/
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/*!
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\fn const char *BStopWatch::Name() const
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\brief Get the name
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\return the name given to the object at creation time.
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*/ |