haiku/headers/private/servers/app/LayerData.h
Adi Oanca 254a8cc4a3 added PrintToStream method
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7147 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-04-03 15:03:57 +00:00

104 lines
3.0 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: LayerData.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@mymail.ro>
// Description: Data classes for working with BView states and draw parameters
//
//------------------------------------------------------------------------------
#ifndef LAYERDATA_H_
#define LAYERDATA_H_
#include <Point.h>
#include <Font.h>
#include <Region.h>
#include <RGBColor.h>
#include <FontServer.h>
#include <ServerFont.h>
#include <PatternHandler.h>
#include <GraphicsDefs.h>
#include <InterfaceDefs.h>
class ServerBitmap;
class ServerFont;
class ServerPicture;
class Layer;
class DrawData
{
public:
DrawData(void);
DrawData(const DrawData &data);
virtual ~DrawData(void);
DrawData& operator=(const DrawData &from);
// uncomment when needed. Also implement it! :-)
// virtual void PrintToStream() const;
BPoint penlocation;
RGBColor highcolor,
lowcolor;
float pensize;
Pattern patt;
drawing_mode draw_mode;
cap_mode lineCap;
join_mode lineJoin;
float miterLimit;
source_alpha alphaSrcMode;
alpha_function alphaFncMode;
float scale;
bool fontAliasing;
ServerFont font;
BRegion* clippReg;
escapement_delta edelta;
};
class LayerData : public DrawData
{
public:
LayerData(void);
LayerData(const Layer *layer);
LayerData(const LayerData &data);
virtual ~LayerData(void);
LayerData &operator=(const LayerData &from);
virtual void PrintToStream() const;
BPoint coordOrigin;
RGBColor viewcolor;
// We have both because we are not going to suffer from the limitation that R5
// places on us. We can have both. :)
ServerBitmap* background;
ServerBitmap* overlay;
// used for the state stack
LayerData* prevState;
};
#endif