haiku/headers/os/game/SimpleGameSound.h
Panagiotis Vasilopoulos f0b6c6a24b Game Kit: rewrite DirectWindow, FileGameSound and SimpleGameSound headers
Change-Id: I45687f8164dbc915a0cb6ca1bf4c0211761cb098
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2108
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-01-22 00:33:44 +00:00

73 lines
2.7 KiB
C++

/*
* Copyright 2020, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SIMPLEGAMESOUND_H
#define _SIMPLEGAMESOUND_H
#include <GameSound.h>
#include <GameSoundDefs.h>
struct entry_ref;
class BSimpleGameSound : public BGameSound {
public:
BSimpleGameSound(const entry_ref* file,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const char* file,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const void* data,
size_t frameCount,
const gs_audio_format* format,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const BSimpleGameSound& other);
virtual ~BSimpleGameSound();
virtual BGameSound* Clone() const;
virtual status_t Perform(int32 selector, void* data);
status_t SetIsLooping(bool looping);
bool IsLooping() const;
private:
BSimpleGameSound();
BSimpleGameSound& operator=(const BSimpleGameSound& other);
status_t Init(const entry_ref* file);
status_t Init(const void* data, int64 frameCount,
const gs_audio_format* format);
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
private:
uint32 _reserved[12];
};
#endif