haiku/headers/os/media/TimedEventQueue.h
Axel Dörfler f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00

187 lines
5.9 KiB
C++

/*******************************************************************************
/
/ File: TimedEventQueue.h
/
/ Description: A priority queue for holding media_timed_events.
/ Sorts by increasing time, so events near the front
/ of the queue are to occur earlier.
/
/ Copyright 1999, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#ifndef _TIMED_EVENT_QUEUE_H
#define _TIMED_EVENT_QUEUE_H
#include <MediaDefs.h>
struct _event_queue_imp;
struct media_timed_event {
media_timed_event();
media_timed_event(bigtime_t inTime, int32 inType);
media_timed_event(bigtime_t inTime, int32 inType,
void *inPointer, uint32 inCleanup);
media_timed_event(
bigtime_t inTime, int32 inType,
void *inPointer, uint32 inCleanup,
int32 inData, int64 inBigdata,
char *inUserData, size_t dataSize = 0);
media_timed_event(const media_timed_event & clone);
void operator=(const media_timed_event & clone);
~media_timed_event();
bigtime_t event_time;
int32 type;
void * pointer;
uint32 cleanup;
int32 data;
int64 bigdata;
char user_data[64];
uint32 _reserved_media_timed_event_[8];
};
bool operator==(const media_timed_event & a, const media_timed_event & b);
bool operator!=(const media_timed_event & a, const media_timed_event & b);
bool operator<(const media_timed_event & a, const media_timed_event & b);
bool operator>(const media_timed_event & a, const media_timed_event &b);
class BTimedEventQueue {
public:
enum event_type {
B_NO_EVENT = -1, // never push this type! it will fail
B_ANY_EVENT = 0, // never push this type! it will fail
B_START,
B_STOP,
B_SEEK,
B_WARP,
B_TIMER,
B_HANDLE_BUFFER,
B_DATA_STATUS,
B_HARDWARE,
B_PARAMETER,
/* user defined events above this value */
B_USER_EVENT = 0x4000
};
enum cleanup_flag {
B_NO_CLEANUP = 0,
B_RECYCLE_BUFFER, // recycle buffers handled by BTimedEventQueue
B_EXPIRE_TIMER, // call TimerExpired() on the event->data
B_USER_CLEANUP = 0x4000 // others go to the cleanup func
};
enum time_direction {
B_ALWAYS = -1,
B_BEFORE_TIME = 0,
B_AT_TIME,
B_AFTER_TIME
};
void * operator new(size_t s);
void operator delete(void * p, size_t s);
BTimedEventQueue();
virtual ~BTimedEventQueue();
status_t AddEvent(const media_timed_event &event);
status_t RemoveEvent(const media_timed_event *event);
status_t RemoveFirstEvent(media_timed_event * outEvent = NULL);
bool HasEvents() const;
int32 EventCount() const;
/* Accessors */
const media_timed_event * FirstEvent() const;
bigtime_t FirstEventTime() const;
const media_timed_event * LastEvent() const;
bigtime_t LastEventTime() const;
const media_timed_event * FindFirstMatch(
bigtime_t eventTime,
time_direction direction,
bool inclusive = true,
int32 eventType = B_ANY_EVENT);
/* queue manipulation */
/* call DoForEach to perform a function on each event in the */
/* queue. Return an appropriate status defining an action to take */
/* for that event. DoForEach is an atomic operation ensuring the */
/* consistency of the queue during the call. */
enum queue_action {
B_DONE = -1,
B_NO_ACTION = 0,
B_REMOVE_EVENT,
B_RESORT_QUEUE
};
typedef queue_action (*for_each_hook)(media_timed_event *event, void *context);
status_t DoForEach(
for_each_hook hook,
void *context,
bigtime_t eventTime = 0,
time_direction direction = B_ALWAYS,
bool inclusive = true,
int32 eventType = B_ANY_EVENT);
/* flushing events */
/* the cleanup hook is called when events are flushed from the queue */
/* and the cleanup is not B_NO_CLEANUP or B_RECYCLE_BUFFER */
typedef void (*cleanup_hook)(const media_timed_event *event, void * context);
void SetCleanupHook(cleanup_hook hook, void *context);
status_t FlushEvents(
bigtime_t eventTime,
time_direction direction,
bool inclusive = true,
int32 eventType = B_ANY_EVENT);
private:
BTimedEventQueue( //unimplemented
const BTimedEventQueue & other);
BTimedEventQueue &operator =( //unimplemented
const BTimedEventQueue & other);
/* hide actual queue implementation */
_event_queue_imp * fImp;
/* Mmmh, stuffing! */
virtual status_t _Reserved_BTimedEventQueue_0(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_1(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_2(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_3(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_4(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_5(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_6(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_7(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_8(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_9(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_10(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_11(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_12(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_13(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_14(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_15(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_16(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_17(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_18(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_19(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_20(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_21(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_22(void *, ...);
virtual status_t _Reserved_BTimedEventQueue_23(void *, ...);
uint32 _reserved_timed_event_queue_[6];
};
#endif