haiku/headers/os/game/WindowScreen.h
Axel Dörfler b30d7f0e05 * Now calls BApplication::HideCursor() on creation and ShowCursor() when it's
disconnected (so that you can still just call ShowCursor() to have it back,
  in case you want that).
* Rewrote WindowScreen.h.
* Cleanup, removed unused variables, renamed private methods.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17349 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-06 17:08:12 +00:00

127 lines
3.2 KiB
C++

/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _WINDOW_SCREEN_H
#define _WINDOW_SCREEN_H
#include <Accelerant.h>
#include <GraphicsCard.h>
#include <OS.h>
#include <SupportDefs.h>
#include <Window.h>
#include <kernel/image.h>
_IMPEXP_GAME void set_mouse_position(int32 x, int32 y);
// Controls the mouse cursor position on screen
enum {
B_ENABLE_VIEW_DRAWING = 0x0001,
B_ENABLE_DEBUGGER = 0x0002
};
class BWindowScreen : public BWindow {
public:
BWindowScreen(const char* title, uint32 space,
status_t* _error, bool debugMode = false);
BWindowScreen(const char* title, uint32 space,
uint32 attributes, status_t* _error);
virtual ~BWindowScreen();
virtual void Quit();
virtual void ScreenConnected(bool active);
void Disconnect();
virtual void WindowActivated(bool active);
virtual void WorkspaceActivated(int32 workspace, bool active);
virtual void ScreenChanged(BRect screenSize, color_space depth);
virtual void Hide();
virtual void Show();
void SetColorList(rgb_color* list, int32 firstIndex = 0,
int32 lastIndex = 255);
status_t SetSpace(uint32 space);
bool CanControlFrameBuffer();
status_t SetFrameBuffer(int32 width, int32 height);
status_t MoveDisplayArea(int32 x, int32 y);
rgb_color* ColorList();
frame_buffer_info* FrameBufferInfo();
graphics_card_hook CardHookAt(int32 index);
graphics_card_info* CardInfo();
void RegisterThread(thread_id thread);
virtual void SuspensionHook(bool active);
void Suspend(char* label);
private:
virtual status_t Perform(perform_code d, void* arg);
#if 0
void* IOBase();
// deprecated API, always returns NULL
#endif
virtual void _ReservedWindowScreen1();
virtual void _ReservedWindowScreen2();
virtual void _ReservedWindowScreen3();
virtual void _ReservedWindowScreen4();
// not implemented:
BWindowScreen();
BWindowScreen(BWindowScreen& other);
BWindowScreen &operator=(BWindowScreen& other);
status_t _InitData(uint32 space, uint32 attributes);
status_t _SetActiveState(int32 state);
status_t _SetupAccelerantHooks(bool enable);
status_t _GetCardInfo();
void _Suspend();
void _Resume();
status_t _GetModeFromSpace(uint32 space, display_mode* mode);
status_t _InitClone();
status_t _AssertDisplayMode(display_mode* mode);
uint16 _reserved0;
bool _reserved1;
bool fWorkState;
bool fWindowState;
bool fActivateState;
int32 fLockState;
int32 fWorkspaceIndex;
display_mode* fOriginalDisplayMode;
display_mode* fDisplayMode;
sem_id fActivateSem;
sem_id fDebugSem;
image_id fAddonImage;
uint32 fAttributes;
rgb_color fPalette[256];
graphics_card_info fCardInfo;
frame_buffer_info fFrameBufferInfo;
char* fDebugFrameBuffer;
bool fDebugState;
bool fDebugFirst;
int32 fDebugWorkspace;
int32 fDebugThreadCount;
thread_id* fDebugThreads;
uint32 fModeCount;
display_mode* fModeList;
GetAccelerantHook fGetAccelerantHook;
wait_engine_idle fWaitEngineIdle;
uint32 _reserved[162];
};
#endif // _WINDOW_SCREEN_H