haiku/docs/develop/interface/BPicture_specifications.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>BPicture specifications</title>
<meta http-equiv="content-type"
content="text/html; charset=ISO-8859-1">
<meta name="author" content="Marc Flerackers(mflerackers@androme.be)">
<meta name="description"
content="BPicture specifications for OpenBeOS">
</head>
<body>
<span style="font-weight: bold; text-decoration: underline;">Picture data</span><br>
<br>
The data of a BPicture is composed of instructions.<br>
<br>
These instructions have a small header, which looks as follows:<br>
<br>
<table cellpadding="2" cellspacing="2" border="1"
style="text-align: left;">
<tbody>
<tr>
<td>int16</td>
<td valign="top">id</td>
<td valign="top">The instruction id</td>
</tr>
<tr>
<td valign="top">int32</td>
<td valign="top">size</td>
<td valign="top">The size of the data</td>
</tr>
</tbody>
</table>
<br>
After this header the data follows. There are two exceptions: EnterStateChange
and EnterFontState. These are used to enclose state and font changes. For
ExitStateChange and ExitFontState there are no instructions, this is not needed
as we know the size of the instruction block in the header of the Enter*
functions.<br>
<br>
These are the known instructions at the moment:<br>
<br>
<table cellpadding="2" cellspacing="2" border="1"
style="text-align: left; width: 100%;">
<tbody>
<tr>
<th valign="top">Id<br>
</th>
<th valign="top">Name<br>
</th>
<th valign="top">Size<br>
</th>
<th valign="top">Data<br>
</th>
</tr>
<tr>
<td valign="top">0x0010<br>
</td>
<td valign="top">MovePenBy<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">BPoint where<br>
</td>
</tr>
<tr>
<td valign="top">0x0100<br>
</td>
<td valign="top">StrokeLine<br>
</td>
<td valign="top">16<br>
</td>
<td valign="top">BPoint start<br>
BPoint end<br>
</td>
</tr>
<tr>
<td valign="top">0x0101<br>
</td>
<td valign="top">StrokeRect<br>
</td>
<td valign="top">16<br>
</td>
<td valign="top">BRect rect<br>
</td>
</tr>
<tr>
<td valign="top">0x0102<br>
</td>
<td valign="top">FillRect<br>
</td>
<td valign="top">16<br>
</td>
<td valign="top">BRect rect<br>
</td>
</tr>
<tr>
<td valign="top">0x0103<br>
</td>
<td valign="top">StrokeRoundRect<br>
</td>
<td valign="top">24</td>
<td valign="top">BRect rect<br>
BPoint radii<br>
</td>
</tr>
<tr>
<td valign="top">0x0104<br>
</td>
<td valign="top">FillRoundRect</td>
<td valign="top">24<br>
</td>
<td valign="top">BRect rect<br>
BPoint radii</td>
</tr>
<tr>
<td valign="top">0x0105<br>
</td>
<td valign="top">StrokeBezier<br>
</td>
<td valign="top">32<br>
</td>
<td valign="top">BPoint[4] control</td>
</tr>
<tr>
<td valign="top">0x0106<br>
</td>
<td valign="top">FillBezier<br>
</td>
<td valign="top">32<br>
</td>
<td valign="top">BPoint[4] control</td>
</tr>
<tr>
<td valign="top">0x010B<br>
</td>
<td valign="top">StrokePolygon<br>
</td>
<td valign="top">4 + point data size + 1<br>
</td>
<td valign="top">int32 numPoints<br>
BPoint *points<br>
bool isClosed<br>
</td>
</tr>
<tr>
<td valign="top">0x010C<br>
</td>
<td valign="top">FillPolygon<br>
</td>
<td valign="top">4 + point data size </td>
<td valign="top">int32 numPoints<br>
BPoint *points<br>
</td>
</tr>
<tr>
<td valign="top">0x010D<br>
</td>
<td valign="top">StrokeShape<br>
</td>
<td valign="top">shape data size<br>
</td>
<td valign="top">shape data, see below </td>
</tr>
<tr>
<td valign="top">0x010E </td>
<td valign="top">FillShape </td>
<td valign="top">shape data size </td>
<td valign="top">shape data, see below </td>
</tr>
<tr>
<td valign="top">0x010F<br>
</td>
<td valign="top">DrawString<br>
</td>
<td valign="top">4 + string data size + 8<br>
</td>
<td valign="top">strlen<br>
char *string<br>
float deltax<br>
float deltay<br>
</td>
</tr>
<tr>
<td valign="top">0x0110 </td>
<td valign="top">DrawPixels<br>
</td>
<td valign="top">52 + pixel data size<br>
</td>
<td valign="top">BRect src<br>
BRect dest<br>
int32 width<br>
int32 height<br>
int32 bytesPerRow<br>
int32 pixelFormat<br>
int32 flags<br>
pixel data<br>
</td>
</tr>
<tr>
<td valign="top">0x0113</td>
<td valign="top">StrokeArc<br>
</td>
<td valign="top">24<br>
</td>
<td valign="top">BPoint center<br>
BPoint radii<br>
float startTheta<br>
float arcTheta<br>
</td>
</tr>
<tr>
<td valign="top">0x0114<br>
</td>
<td valign="top">FillArc<br>
</td>
<td valign="top">24<br>
</td>
<td valign="top">BPoint center<br>
BPoint radii<br>
float startTheta<br>
float arcTheta</td>
</tr>
<tr>
<td valign="top">0x0115<br>
</td>
<td valign="top">StrokeEllipse<br>
</td>
<td valign="top">16<br>
</td>
<td valign="top">BRect rect<br>
</td>
</tr>
<tr>
<td valign="top">0x0116</td>
<td valign="top">FillEllipse</td>
<td valign="top">16<br>
</td>
<td valign="top">BRect rect</td>
</tr>
<tr>
<td valign="top">0x0200<br>
</td>
<td valign="top">EnterStateChange<br>
</td>
<td valign="top">size of state instructions<br>
</td>
<td valign="top">state instructions</td>
</tr>
<tr>
<td valign="top">0x0201</td>
<td valign="top">SetClippingRects</td>
<td valign="top">TODO</td>
<td valign="top">TODO</td>
</tr>
<tr>
<td valign="top">0x0203<br>
</td>
<td valign="top">PushState<br>
</td>
<td valign="top">0<br>
</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">0x0204</td>
<td valign="top">PopState</td>
<td valign="top">0<br>
</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">0x0205<br>
</td>
<td valign="top">SetClippingRects<br>
</td>
<td valign="top">TODO<br>
</td>
<td valign="top">TODO</td>
</tr>
<tr>
<td valign="top">0x0300<br>
</td>
<td valign="top">SetOrigin<br>
</td>
<td valign="top">8<br>
</td>
<td valign="top">BPoint pt<br>
</td>
</tr>
<tr>
<td valign="top">0x0301<br>
</td>
<td valign="top">SetPenLocation<br>
</td>
<td valign="top">8<br>
</td>
<td valign="top">BPoint pt<br>
</td>
</tr>
<tr>
<td valign="top">0x0302<br>
</td>
<td valign="top">SetDrawingMode<br>
</td>
<td valign="top">2<br>
</td>
<td valign="top">drawing_mode mode<br>
</td>
</tr>
<tr>
<td valign="top">0x0303</td>
<td valign="top">SetLineMode<br>
</td>
<td valign="top">2 + 2 + 4<br>
</td>
<td valign="top">cap_mode capMode<br>
join_mode joinMode<br>
float miterLimit<br>
</td>
</tr>
<tr>
<td valign="top">0x0304<br>
</td>
<td valign="top">SetPenSize</td>
<td valign="top">4<br>
</td>
<td valign="top">float size<br>
</td>
</tr>
<tr>
<td valign="top">0x0305<br>
</td>
<td valign="top">SetScale<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">float scale</td>
</tr>
<tr>
<td valign="top">0x0306<br>
</td>
<td valign="top">SetForeColor<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">rgb_color color<br>
</td>
</tr>
<tr>
<td valign="top">0x0307<br>
</td>
<td valign="top">SetBackColor<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">rgb_color color</td>
</tr>
<tr>
<td valign="top">0x0308<br>
</td>
<td valign="top">SetStipplePattern<br>
</td>
<td valign="top">8<br>
</td>
<td valign="top">pattern p<br>
</td>
</tr>
<tr>
<td valign="top">0x0309<br>
</td>
<td valign="top">EnterFontState<br>
</td>
<td valign="top">size of font instructions</td>
<td valign="top">font instructions</td>
</tr>
<tr>
<td valign="top">0x0380<br>
</td>
<td valign="top">SetFontFamily<br>
</td>
<td valign="top">4 + string data size</td>
<td valign="top">strlen<br>
char *family<br>
</td>
</tr>
<tr>
<td valign="top">0x0381<br>
</td>
<td valign="top">SetFontStyle<br>
</td>
<td valign="top">4 + string data size</td>
<td valign="top">strlen<br>
char style</td>
</tr>
<tr>
<td valign="top">0x0382<br>
</td>
<td valign="top">SetFontSpacing<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">int32 spacing<br>
</td>
</tr>
<tr>
<td valign="top">0x0383<br>
</td>
<td valign="top">SetFontEncoding<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">int32 encoding<br>
</td>
</tr>
<tr>
<td valign="top">0x0384<br>
</td>
<td valign="top">SetFontFlags<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">int32 flags<br>
</td>
</tr>
<tr>
<td valign="top">0x0385<br>
</td>
<td valign="top">SetFontSize<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">float size<br>
</td>
</tr>
<tr>
<td valign="top">0x0386<br>
</td>
<td valign="top">SetFontRotate<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">float rotation<br>
</td>
</tr>
<tr>
<td valign="top">0x0387<br>
</td>
<td valign="top">SetFontShear<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">float shear(is 0 instead of 90?)<br>
</td>
</tr>
<tr>
<td valign="top">0x0389<br>
</td>
<td valign="top">SetFontFace<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">int32 flags<br>
</td>
</tr>
</tbody>
</table>
<br>
There are a few undocumented instructions:<br>
<br>
<table cellpadding="2" cellspacing="2" border="1"
style="text-align: left;" width="100%">
<tbody>
<tr>
<td valign="top">30A<br>
</td>
<td valign="top">????<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">some state change</td>
</tr>
<tr>
<td valign="top">388<br>
</td>
<td valign="top">????<br>
</td>
<td valign="top">4<br>
</td>
<td valign="top">some font change<br>
</td>
</tr>
</tbody>
</table>
<br>
Also, not all instructions where checked yet. The SetClippingRects and DrawPixels
data has still to be documented.<br>
<br>
<span style="font-weight: bold; text-decoration: underline;">Shape data</span><br>
<br>
The shape data contained in a BPicture is stored as follows:<br>
<br>
<table cellpadding="2" cellspacing="2" border="1"
style="text-align: left;" width="100%">
<tbody>
<tr>
<td valign="top">int32<br>
</td>
<td valign="top">instruction count<br>
</td>
</tr>
<tr>
<td valign="top" rowspan="1" colspan="1">int32 *instructions<br>
</td>
<td valign="top" rowspan="1" colspan="1">Each instruction looks like:<br>
First byte is the instruction id, MoveTo is not coded as a seperate instruction,
but as a bitflag of the next instruction 0x80 see the table below.<br>
The next three bytes is the amount of points used*<br>
</td>
</tr>
<tr>
</tr>
<tr>
<td valign="top">int32<br>
</td>
<td valign="top">point count<br>
</td>
</tr>
<tr>
<td valign="top">points<br>
</td>
<td valign="top"><br>
</td>
</tr>
</tbody>
</table>
<br>
<table cellpadding="2" cellspacing="2" border="1"
style="text-align: left; width: 100%;">
<tbody>
<tr>
<th valign="top">Id<br>
</th>
<th valign="top">Name<br>
</th>
<th valign="top">Points*<br>
</th>
<th valign="top">Notes<br>
</th>
</tr>
<tr>
<td valign="top">0x0B</td>
<td valign="top">MoveTo</td>
<td valign="top">1</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">0x10 </td>
<td valign="top">LineTo</td>
<td valign="top">point count in instruction<br>
</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">0x90 </td>
<td valign="top">MoveTo LineTo</td>
<td valign="top">point count in instruction + 1</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">0x20 </td>
<td valign="top">BezierTo</td>
<td valign="top">point count in instruction</td>
<td valign="top">point count is always multiple of 3<br>
</td>
</tr>
<tr>
<td valign="top">0xA0 </td>
<td valign="top">MoveTo&nbsp;BezierTo</td>
<td valign="top">point count in instruction + 1</td>
<td valign="top">point count is always multiple of 3</td>
</tr>
<tr>
<td valign="top">0x70 </td>
<td valign="top">Close</td>
<td valign="top">0<br>
</td>
<td valign="top"><br>
</td>
</tr>
</tbody>
</table>
<br>
</body>
</html>