haiku/headers
Michael Lotz dc1acef865 Flesh out the API and implement stubs.
* Modified the API greatly to be based on BKey* instead of BPassword*.
* Added BKeyPurpose and used it instead of BKeyType. It is supposed to
  indicate the purpose of a key so that an app can look up keys on a
  more granular level. The BKeyType on the other hand actually
  identifies the type (i.e. subclass of BKey) so an app knows how to
  handle a given key or may only enumerate/use keys it is compatible
  with.
* Made everything based on a raw data buffer for now, only BPasswordKey
  is implemented yet which stores the (0 terminated) string into that
  data buffer.
* Removed the additional data BMessage as I don't yet see where it fits
  in. While I could imagine adding meta data to a key may be nice it
  might be an interoperability concern when keys are shared by
  different apps.
* Moved the app functions to the keystore as per the TODO, but not sure
  how to actually implement them.
2013-03-05 10:59:43 -05:00
..
build Convert fs_host files from c back to cpp and style changes. 2012-08-13 18:51:59 -04:00
compatibility Drop "protected"-define from bsd-compatibility header 2012-11-05 09:37:55 +01:00
config Merge branch 'master' into x86_64 2012-08-16 21:11:15 +01:00
cpp Allow use of c_str() on wstring. 2012-10-27 17:14:55 +02:00
glibc * merged 32bit-wchar_t branches of buildtools and haiku back into 2009-07-07 10:30:09 +00:00
libs Disable DEBUG in x86emu Jamfile rather than in x86emui.h. 2012-11-26 15:17:47 +00:00
os Flesh out the API and implement stubs. 2013-03-05 10:59:43 -05:00
posix Restore FTS_WHITEOUT, guard it with __HAIKU__. 2013-01-11 00:26:48 +01:00
private Added ResourceEdit and modified BColumnListView, BRow and BMenu. 2013-02-27 22:08:46 -05:00
tools * Moved everything into the SymbolPatcher namespace. 2009-11-05 17:16:17 +00:00