d53639ce2e
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12456 a95241bf-73f2-0310-859d-f6bbb57e9c96
159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: WinBorder.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Adi Oanca <adioanca@mymail.ro>
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// Description: Layer subclass which handles window management
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//
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//------------------------------------------------------------------------------
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#ifndef _WINBORDER_H_
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#define _WINBORDER_H_
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#include <Rect.h>
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#include <String.h>
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#include "Layer.h"
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#include "FMWList.h"
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#include "Decorator.h"
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// these are used by window manager to properly place window.
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enum {
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B_SYSTEM_LAST = -10L,
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B_FLOATING_APP = 0L,
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B_MODAL_APP = 1L,
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B_NORMAL = 2L,
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B_FLOATING_ALL = 3L,
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B_MODAL_ALL = 4L,
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B_SYSTEM_FIRST = 10L,
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};
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class ServerWindow;
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class Decorator;
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class DisplayDriver;
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class Desktop;
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class PointerEvent
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{
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public:
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int32 code; //B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED
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//B_MOUSE_WHEEL_CHANGED
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bigtime_t when;
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BPoint where;
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float wheel_delta_x;
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float wheel_delta_y;
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int32 modifiers;
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int32 buttons; //B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON
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//B_TERTIARY_MOUSE_BUTTON
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int32 clicks;
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};
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class WinBorder : public Layer
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{
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public:
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WinBorder( const BRect &r,
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const char *name,
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const uint32 wlook,
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const uint32 wfeel,
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const uint32 wflags,
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const uint32 wwksindex,
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ServerWindow *win,
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DisplayDriver *driver);
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virtual ~WinBorder(void);
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virtual void Draw(const BRect &r);
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virtual void MoveBy(float x, float y);
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virtual void ResizeBy(float x, float y);
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virtual void RebuildFullRegion(void);
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void SetSizeLimits( float minwidth,
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float maxwidth,
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float minheight,
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float maxheight);
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click_type TellWhat(PointerEvent& evt) const;
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void MouseDown(click_type action);
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void MouseMoved(click_type action);
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void MouseUp(click_type action);
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void UpdateColors(void);
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void UpdateDecorator(void);
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void UpdateFont(void);
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void UpdateScreen(void);
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virtual bool HasClient(void) { return false; }
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inline Decorator* GetDecorator(void) const { return fDecorator; }
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inline int32 Look(void) const { return fLook; }
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inline int32 Feel(void) const { return fFeel; }
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inline int32 Level() const { return fLevel; }
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inline uint32 WindowFlags(void) const { return fWindowFlags; }
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inline uint32 Workspaces(void) const { return fWorkspaces; }
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void HighlightDecorator(const bool &active);
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bool HasPoint(const BPoint &pt) const;
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inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; }
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void QuietlySetFeel(int32 feel);
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FMWList fFMWList;
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protected:
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friend class Layer;
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friend class ServerWindow;
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friend class RootLayer;
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Decorator* fDecorator;
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Layer* fTopLayer;
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BRegion zUpdateReg;
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BRegion yUpdateReg;
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BRegion fUpdateReg;
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int32 fMouseButtons;
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int32 fKeyModifiers;
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BPoint fLastMousePosition;
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bool fIsClosing;
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bool fIsMinimizing;
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bool fIsZooming;
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bool fInUpdate;
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bool fRequestSent;
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int32 fLook;
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int32 fFeel;
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int32 fLevel;
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int32 fWindowFlags;
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uint32 fWorkspaces;
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float fMinWidth,
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fMaxWidth;
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float fMinHeight,
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fMaxHeight;
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int cnt; // for debugging
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};
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#endif
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