e742e3e106
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96
1858 lines
49 KiB
C++
1858 lines
49 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerApp.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server-side BApplication counterpart
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//
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//------------------------------------------------------------------------------
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#include <AppDefs.h>
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#include <List.h>
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#include <String.h>
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#include <PortLink.h>
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#include <SysCursor.h>
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#include <ColorSet.h>
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#include <RGBColor.h>
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#include <stdio.h>
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#include <string.h>
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#include <ScrollBar.h>
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#include <Shape.h>
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#include <ServerProtocol.h>
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#include "AppServer.h"
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#include "BitmapManager.h"
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#include "BGet++.h"
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#include "CursorManager.h"
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#include "Desktop.h"
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#include "DisplayDriver.h"
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#include "FontServer.h"
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#include "RAMLinkMsgReader.h"
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#include "RootLayer.h"
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#include "ServerApp.h"
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#include "ServerScreen.h"
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#include "ServerWindow.h"
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#include "ServerCursor.h"
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerConfig.h"
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#include "WinBorder.h"
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#include "LayerData.h"
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#include "Utils.h"
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//#define DEBUG_SERVERAPP
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#ifdef DEBUG_SERVERAPP
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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//#define DEBUG_SERVERAPP_FONT
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#ifdef DEBUG_SERVERAPP_FONT
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# include <stdio.h>
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# define FTRACE(x) printf x
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#else
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# define FTRACE(x) ;
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#endif
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/*!
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\brief Constructor
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\param sendport port ID for the BApplication which will receive the ServerApp's messages
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\param rcvport port by which the ServerApp will receive messages from its BApplication.
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\param fSignature NULL-terminated string which contains the BApplication's
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MIME fSignature.
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*/
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ServerApp::ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
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team_id clientTeamID, int32 handlerID, char *signature)
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{
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// it will be of *very* musch use in correct window order
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fClientTeamID = clientTeamID;
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// what to send a message to the client? Write a BMessage to this port.
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fClientLooperPort = clientLooperPort;
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// need to copy the fSignature because the message buffer
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// owns the copy which we are passed as a parameter.
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fSignature=(signature)?signature:"application/x-vnd.NULL-application-signature";
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// token ID of the BApplication's BHandler object. Used for BMessage target specification
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fHandlerToken=handlerID;
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// fClientAppPort is the our BApplication's event port
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fClientAppPort=sendport;
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// fMessagePort is the port we receive messages from our BApplication
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fMessagePort=rcvport;
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fMsgReader = new LinkMsgReader(fMessagePort);
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fMsgSender = new LinkMsgSender(fClientAppPort);
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fSWindowList=new BList(0);
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fBitmapList=new BList(0);
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fPictureList=new BList(0);
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fIsActive=false;
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fSharedMem=new AreaPool;
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// although this isn't pretty, ATM we have only one RootLayer.
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// there should be a way that this ServerApp be attached to a particular
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// RootLayer to know which RootLayer's cursor to modify.
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ServerCursor *defaultc=desktop->ActiveRootLayer()->GetCursorManager().GetCursor(B_CURSOR_DEFAULT);
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fAppCursor=(defaultc)?new ServerCursor(defaultc):NULL;
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fAppCursor->SetOwningTeam(fClientTeamID);
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fLockSem=create_sem(1,"ServerApp sem");
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// Does this even belong here any more? --DW
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// _driver=desktop->GetDisplayDriver();
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fCursorHidden=false;
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Run();
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STRACE(("ServerApp %s:\n",fSignature.String()));
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STRACE(("\tBApp port: %ld\n",fClientAppPort));
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STRACE(("\tReceiver port: %ld\n",fMessagePort));
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}
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//! Does all necessary teardown for application
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ServerApp::~ServerApp(void)
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{
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STRACE(("*ServerApp %s:~ServerApp()\n",fSignature.String()));
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int32 i;
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ServerBitmap *tempbmp;
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for(i=0;i<fBitmapList->CountItems();i++)
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{
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tempbmp=(ServerBitmap*)fBitmapList->ItemAt(i);
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if(tempbmp)
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delete tempbmp;
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}
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fBitmapList->MakeEmpty();
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delete fBitmapList;
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ServerPicture *temppic;
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for(i=0;i<fPictureList->CountItems();i++)
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{
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temppic=(ServerPicture*)fPictureList->ItemAt(i);
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if(temppic)
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delete temppic;
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}
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fPictureList->MakeEmpty();
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delete fPictureList;
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delete fMsgReader;
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fMsgReader=NULL;
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delete fMsgSender;
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fMsgSender=NULL;
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// This shouldn't be necessary -- all cursors owned by the app
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// should be cleaned up by RemoveAppCursors
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// if(fAppCursor)
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// delete fAppCursor;
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// although this isn't pretty, ATM we have only one RootLayer.
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// there should be a way that this ServerApp be attached to a particular
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// RootLayer to know which RootLayer's cursor to modify.
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desktop->ActiveRootLayer()->GetCursorManager().RemoveAppCursors(fClientTeamID);
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delete_sem(fLockSem);
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STRACE(("#ServerApp %s:~ServerApp()\n",fSignature.String()));
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// Kill the monitor thread if it exists
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thread_info info;
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if(get_thread_info(fMonitorThreadID,&info)==B_OK)
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kill_thread(fMonitorThreadID);
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delete fSharedMem;
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}
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/*!
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\brief Starts the ServerApp monitoring for messages
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\return false if the application couldn't start, true if everything went OK.
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*/
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bool ServerApp::Run(void)
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{
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// Unlike a BApplication, a ServerApp is *supposed* to return immediately
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// when its Run() function is called.
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fMonitorThreadID=spawn_thread(MonitorApp,fSignature.String(),B_NORMAL_PRIORITY,this);
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if(fMonitorThreadID==B_NO_MORE_THREADS || fMonitorThreadID==B_NO_MEMORY)
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return false;
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resume_thread(fMonitorThreadID);
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return true;
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}
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/*!
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\brief Pings the target app to make sure it's still working
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\return true if target is still "alive" and false if "He's dead, Jim."
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"But that's impossible..."
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This function is called by the app_server thread to ensure that
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the target app still exists. We do this not by sending a message
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but by calling get_port_info. We don't want to send ping messages
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just because the app might simply be hung. If this is the case, it
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should be up to the user to kill it. If the app has been killed, its
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ports will be invalid. Thus, if get_port_info returns an error, we
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tell the app_server to delete the respective ServerApp.
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*/
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bool ServerApp::PingTarget(void)
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{
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team_info tinfo;
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if(get_team_info(fClientTeamID,&tinfo)==B_BAD_TEAM_ID)
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{
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port_id serverport=find_port(SERVER_PORT_NAME);
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if(serverport==B_NAME_NOT_FOUND)
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{
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printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",fSignature.String());
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return false;
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}
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fMsgSender->SetPort(serverport);
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fMsgSender->StartMessage(AS_DELETE_APP);
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fMsgSender->Attach(&fMonitorThreadID,sizeof(thread_id));
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fMsgSender->Flush();
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return false;
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}
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return true;
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}
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/*!
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\brief Send a message to the ServerApp with no attachments
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\param code ID code of the message to post
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*/
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void ServerApp::PostMessage(int32 code)
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{
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BPortLink link(fMessagePort);
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link.StartMessage(code);
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link.Flush();
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}
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/*!
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\brief Send a message to the ServerApp's BApplication
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\param msg The message to send
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*/
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void ServerApp::SendMessageToClient(const BMessage *msg) const
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{
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ssize_t size;
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char *buffer;
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size=msg->FlattenedSize();
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buffer=new char[size];
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if (msg->Flatten(buffer, size) == B_OK)
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write_port(fClientLooperPort, msg->what, buffer, size);
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else
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printf("PANIC: ServerApp: '%s': can't flatten message in 'SendMessageToClient()'\n", fSignature.String());
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delete [] buffer;
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}
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/*!
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\brief Sets the ServerApp's active status
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\param value The new status of the ServerApp.
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This changes an internal flag and also sets the current cursor to the one specified by
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the application
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*/
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void ServerApp::Activate(bool value)
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{
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fIsActive=value;
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SetAppCursor();
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}
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//! Sets the cursor to the application cursor, if any.
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void ServerApp::SetAppCursor(void)
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{
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// although this isn't pretty, ATM we have only one RootLayer.
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// there should be a way that this ServerApp be attached to a particular
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// RootLayer to know which RootLayer's cursor to modify.
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if(fAppCursor)
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desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(fAppCursor);
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}
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/*!
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\brief The thread function ServerApps use to monitor messages
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\param data Pointer to the thread's ServerApp object
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\return Throwaway value - always 0
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*/
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int32 ServerApp::MonitorApp(void *data)
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{
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// Message-dispatching loop for the ServerApp
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ServerApp *app = (ServerApp *)data;
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LinkMsgReader msgqueue(app->fMessagePort);
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bool quitting = false;
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int32 code;
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status_t err = B_OK;
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while(!quitting)
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{
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STRACE(("info: ServerApp::MonitorApp listening on port %ld.\n", app->fMessagePort));
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// err = msgqueue.GetNextReply(&code);
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err = msgqueue.GetNextMessage(&code);
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if (err < B_OK)
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break;
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switch(code)
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{
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case AS_CREATE_WINDOW:
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{
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// Create the ServerWindow to node monitor a new OBWindow
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// Attached data:
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// 2) BRect window frame
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// 3) uint32 window look
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// 4) uint32 window feel
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// 5) uint32 window flags
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// 6) uint32 workspace index
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// 7) int32 BHandler token of the window
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// 8) port_id window's message port
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// 9) const char * title
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BRect frame;
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uint32 look;
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uint32 feel;
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uint32 flags;
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uint32 wkspaces;
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int32 token = B_NULL_TOKEN;
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port_id sendPort = -1;
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port_id looperPort = -1;
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char *title = NULL;
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msgqueue.Read<BRect>(&frame);
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msgqueue.Read<uint32>(&look);
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msgqueue.Read<uint32>(&feel);
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msgqueue.Read<uint32>(&flags);
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msgqueue.Read<uint32>(&wkspaces);
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msgqueue.Read<int32>(&token);
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msgqueue.Read<port_id>(&sendPort);
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msgqueue.Read<port_id>(&looperPort);
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msgqueue.ReadString(&title);
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STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",app->fSignature.String()));
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// ServerWindow constructor will reply with port_id of a newly created port
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ServerWindow *sw = NULL;
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sw = new ServerWindow(title, app, sendPort, looperPort, token);
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sw->Init(frame, look, feel, flags, wkspaces);
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STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
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app->fSignature.String(),title,frame.left,frame.top,frame.right,frame.bottom));
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if (title)
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free(title);
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break;
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}
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case AS_QUIT_APP:
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{
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// This message is received only when the app_server is asked to shut down in
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// test/debug mode. Of course, if we are testing while using AccelerantDriver, we do
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// NOT want to shut down client applications. The server can be quit o in this fashion
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// through the driver's interface, such as closing the ViewDriver's window.
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STRACE(("ServerApp %s:Server shutdown notification received\n",app->fSignature.String()));
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// If we are using the real, accelerated version of the
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// DisplayDriver, we do NOT want the user to be able shut down
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// the server. The results would NOT be pretty
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#if TEST_MODE
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BMessage pleaseQuit(B_QUIT_REQUESTED);
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app->SendMessageToClient(&pleaseQuit);
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#endif
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break;
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}
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case B_QUIT_REQUESTED:
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{
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STRACE(("ServerApp %s: B_QUIT_REQUESTED\n",app->fSignature.String()));
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// Our BApplication sent us this message when it quit.
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// We need to ask the app_server to delete our monitor
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// ADI: No! This is a bad solution. A thead should continue its
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// execution until its exit point, and this can *very* easily be done
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quitting=true;
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// see... no need to ask the main thread to kill us.
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// still... it will delete this ServerApp object.
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port_id serverport = find_port(SERVER_PORT_NAME);
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if(serverport == B_NAME_NOT_FOUND){
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printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
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break;
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}
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app->fMsgSender->SetPort(serverport);
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app->fMsgSender->StartMessage(AS_DELETE_APP);
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app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
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app->fMsgSender->Flush();
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break;
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}
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default:
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{
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STRACE(("ServerApp %s: Got a Message to dispatch\n",app->fSignature.String()));
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app->DispatchMessage(code, msgqueue);
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break;
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}
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}
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} // end for
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// clean exit.
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return 0;
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}
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/*!
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\brief Handler function for BApplication API messages
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\param code Identifier code for the message. Equivalent to BMessage::what
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\param buffer Any attachments
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Note that the buffer's exact format is determined by the particular message.
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All attachments are placed in the buffer via a PortLink, so it will be a
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matter of casting and incrementing an index variable to access them.
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*/
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void ServerApp::DispatchMessage(int32 code, LinkMsgReader &msg)
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{
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LayerData ld;
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BPortLink replylink;
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switch(code)
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{
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case AS_UPDATE_COLORS:
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{
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// NOTE: R2: Eventually we will have windows which will notify their children of changes in
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// system colors
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/* STRACE(("ServerApp %s: Received global UI color update notification\n",fSignature.String()));
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ServerWindow *win;
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BMessage msg(_COLORS_UPDATED);
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for(int32 i=0; i<fSWindowList->CountItems(); i++)
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{
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win=(ServerWindow*)fSWindowList->ItemAt(i);
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win->fWinBorder->UpdateColors();
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win->SendMessageToClient(AS_UPDATE_COLORS, msg);
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}
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*/ break;
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}
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case AS_UPDATE_FONTS:
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{
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// NOTE: R2: Eventually we will have windows which will notify their children of changes in
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// system fonts
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/* STRACE(("ServerApp %s: Received global font update notification\n",fSignature.String()));
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ServerWindow *win;
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BMessage msg(_FONTS_UPDATED);
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for(int32 i=0; i<fSWindowList->CountItems(); i++)
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{
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win=(ServerWindow*)fSWindowList->ItemAt(i);
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win->fWinBorder->UpdateFont();
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win->SendMessageToClient(AS_UPDATE_FONTS, msg);
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}
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*/ break;
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}
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case AS_AREA_MESSAGE:
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{
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// This occurs in only one kind of case: a message is too big to send over a port. This
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// is really an edge case, so this shouldn't happen *too* often
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// Attached Data:
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// 1) area_id id of an area already owned by the server containing the message
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// 2) size_t offset of the pointer in the area
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// 3) size_t size of the message
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area_id area;
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size_t offset;
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size_t msgsize;
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area_info ai;
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int8 *msgpointer;
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msg.Read<area_id>(&area);
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msg.Read<size_t>(&offset);
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msg.Read<size_t>(&msgsize);
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// Part sanity check, part get base pointer :)
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if(get_area_info(area,&ai)!=B_OK)
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break;
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msgpointer=(int8*)ai.address + offset;
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RAMLinkMsgReader mlink(msgpointer);
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DispatchMessage(mlink.Code(),mlink);
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// This is a very special case in the sense that when ServerMemIO is used for this
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// purpose, it will be set to NOT automatically free the memory which it had
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// requested. This is the server's job once the message has been dispatched.
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fSharedMem->ReleaseBuffer(msgpointer);
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break;
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}
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case AS_ACQUIRE_SERVERMEM:
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{
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// This particular call is more than a bit of a pain in the neck. We are given a
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// size of a chunk of memory needed. We need to (1) allocate it, (2) get the area for
|
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// this particular chunk, (3) find the offset in the area for this chunk, and (4)
|
|
// tell the client about it. Good thing this particular call isn't used much
|
|
|
|
// Received from a ServerMemIO object requesting operating memory
|
|
// Attached Data:
|
|
// 1) size_t requested size
|
|
// 2) port_id reply_port
|
|
|
|
size_t memsize;
|
|
port_id replyport;
|
|
|
|
msg.Read<size_t>(&memsize);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
// TODO: I wonder if ACQUIRE_SERVERMEM should have a minimum size requirement?
|
|
|
|
void *sharedmem=fSharedMem->GetBuffer(memsize);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
if(memsize<1 || sharedmem==NULL)
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
|
|
area_id owningArea=area_for(sharedmem);
|
|
area_info ai;
|
|
|
|
if(owningArea==B_ERROR || get_area_info(owningArea,&ai)!=B_OK)
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
|
|
int32 areaoffset=((int32*)sharedmem)-((int32*)ai.address);
|
|
STRACE(("Successfully allocated shared memory of size %ld\n",memsize));
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<area_id>(owningArea);
|
|
replylink.Attach<int32>(areaoffset);
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_RELEASE_SERVERMEM:
|
|
{
|
|
// Received when a ServerMemIO object on destruction
|
|
// Attached Data:
|
|
// 1) area_id owning area
|
|
// 2) int32 area offset
|
|
|
|
area_id owningArea;
|
|
area_info ai;
|
|
int32 areaoffset;
|
|
void *sharedmem;
|
|
|
|
msg.Read<area_id>(&owningArea);
|
|
msg.Read<int32>(&areaoffset);
|
|
|
|
if(owningArea<0 || get_area_info(owningArea,&ai)!=B_OK)
|
|
break;
|
|
|
|
STRACE(("Successfully freed shared memory\n"));
|
|
sharedmem=((int32*)ai.address)+areaoffset;
|
|
|
|
fSharedMem->ReleaseBuffer(sharedmem);
|
|
|
|
break;
|
|
}
|
|
case AS_UPDATE_DECORATOR:
|
|
{
|
|
STRACE(("ServerApp %s: Received decorator update notification\n",fSignature.String()));
|
|
|
|
ServerWindow *win;
|
|
|
|
for(int32 i=0; i<fSWindowList->CountItems(); i++)
|
|
{
|
|
win=(ServerWindow*)fSWindowList->ItemAt(i);
|
|
win->Lock();
|
|
win->fWinBorder->UpdateDecorator();
|
|
win->Unlock();
|
|
}
|
|
break;
|
|
}
|
|
case AS_CREATE_BITMAP:
|
|
{
|
|
STRACE(("ServerApp %s: Received BBitmap creation request\n",fSignature.String()));
|
|
// Allocate a bitmap for an application
|
|
|
|
// Attached Data:
|
|
// 1) BRect bounds
|
|
// 2) color_space space
|
|
// 3) int32 bitmap_flags
|
|
// 4) int32 bytes_per_row
|
|
// 5) int32 screen_id::id
|
|
// 6) port_id reply port
|
|
|
|
// Reply Code: SERVER_TRUE
|
|
// Reply Data:
|
|
// 1) int32 server token
|
|
// 2) area_id id of the area in which the bitmap data resides
|
|
// 3) int32 area pointer offset used to calculate fBasePtr
|
|
|
|
// First, let's attempt to allocate the bitmap
|
|
port_id replyport = -1;
|
|
BRect r;
|
|
color_space cs;
|
|
int32 f,bpr;
|
|
screen_id s;
|
|
|
|
msg.Read<BRect>(&r);
|
|
msg.Read<color_space>(&cs);
|
|
msg.Read<int32>(&f);
|
|
msg.Read<int32>(&bpr);
|
|
msg.Read<screen_id>(&s);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
ServerBitmap *sbmp=bitmapmanager->CreateBitmap(r,cs,f,bpr,s);
|
|
|
|
STRACE(("ServerApp %s: Create Bitmap (%.1f,%.1f,%.1f,%.1f)\n",
|
|
fSignature.String(),r.left,r.top,r.right,r.bottom));
|
|
|
|
replylink.SetSendPort(replyport);
|
|
if(sbmp)
|
|
{
|
|
fBitmapList->AddItem(sbmp);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(sbmp->Token());
|
|
replylink.Attach<int32>(sbmp->Area());
|
|
replylink.Attach<int32>(sbmp->AreaOffset());
|
|
}
|
|
else
|
|
{
|
|
// alternatively, if something went wrong, we reply with SERVER_FALSE
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
}
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_DELETE_BITMAP:
|
|
{
|
|
STRACE(("ServerApp %s: received BBitmap delete request\n",fSignature.String()));
|
|
// Delete a bitmap's allocated memory
|
|
|
|
// Attached Data:
|
|
// 1) int32 token
|
|
// 2) int32 reply port
|
|
|
|
// Reply Code: SERVER_TRUE if successful,
|
|
// SERVER_FALSE if the buffer was already deleted or was not found
|
|
port_id replyport = -1;
|
|
int32 bmp_id;
|
|
|
|
msg.Read<int32>(&bmp_id);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
ServerBitmap *sbmp=FindBitmap(bmp_id);
|
|
replylink.SetSendPort(replyport);
|
|
if(sbmp)
|
|
{
|
|
STRACE(("ServerApp %s: Deleting Bitmap %ld\n",fSignature.String(),bmp_id));
|
|
|
|
fBitmapList->RemoveItem(sbmp);
|
|
bitmapmanager->DeleteBitmap(sbmp);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
}
|
|
else
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_CREATE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_CREATE_PICTURE
|
|
STRACE(("ServerApp %s: Create Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DELETE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_DELETE_PICTURE
|
|
STRACE(("ServerApp %s: Delete Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_CLONE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_CLONE_PICTURE
|
|
STRACE(("ServerApp %s: Clone Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DOWNLOAD_PICTURE:
|
|
{
|
|
// TODO; Implement AS_DOWNLOAD_PICTURE
|
|
|
|
// What is this particular function call for, anyway?
|
|
STRACE(("ServerApp %s: Download Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_SET_SCREEN_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Screen Mode\n",fSignature.String()));
|
|
|
|
// Attached data
|
|
// 1) int32 workspace #
|
|
// 2) uint32 screen mode
|
|
// 3) bool make default
|
|
int32 index;
|
|
uint32 mode;
|
|
bool stick;
|
|
msg.Read<int32>(&index);
|
|
msg.Read<uint32>(&mode);
|
|
msg.Read<bool>(&stick);
|
|
|
|
RootLayer *root=desktop->ActiveRootLayer();
|
|
Workspace *workspace=root->WorkspaceAt(index);
|
|
|
|
if(!workspace)
|
|
{
|
|
// apparently out of range or something, so we do nothing. :)
|
|
break;
|
|
}
|
|
|
|
// TODO: Add mode-setting code to Workspace class
|
|
//workspace->SetMode(mode,stick);
|
|
break;
|
|
}
|
|
case AS_ACTIVATE_WORKSPACE:
|
|
{
|
|
STRACE(("ServerApp %s: Activate Workspace UNIMPLEMETED\n",fSignature.String()));
|
|
|
|
// Attached data
|
|
// 1) int32 workspace index
|
|
|
|
// Error-checking is done in ActivateWorkspace, so this is a safe call
|
|
int32 workspace;
|
|
msg.Read<int32>(&workspace);
|
|
|
|
break;
|
|
}
|
|
|
|
// Theoretically, we could just call the driver directly, but we will
|
|
// call the CursorManager's version to allow for future expansion
|
|
case AS_SHOW_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Show Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->ShowCursor();
|
|
fCursorHidden=false;
|
|
break;
|
|
}
|
|
case AS_HIDE_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Hide Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->HideCursor();
|
|
fCursorHidden=true;
|
|
break;
|
|
}
|
|
case AS_OBSCURE_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Obscure Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->ObscureCursor();
|
|
break;
|
|
}
|
|
case AS_QUERY_CURSOR_HIDDEN:
|
|
{
|
|
STRACE(("ServerApp %s: Received IsCursorHidden request\n",fSignature.String()));
|
|
// Attached data
|
|
// 1) int32 port to reply to
|
|
int32 replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(fCursorHidden ? SERVER_TRUE : SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_DATA:
|
|
{
|
|
STRACE(("ServerApp %s: SetCursor via cursor data\n",fSignature.String()));
|
|
// Attached data: 68 bytes of fAppCursor data
|
|
|
|
int8 cdata[68];
|
|
msg.Read(cdata,68);
|
|
|
|
// Because we don't want an overaccumulation of these particular
|
|
// cursors, we will delete them if there is an existing one. It would
|
|
// otherwise be easy to crash the server by calling SetCursor a
|
|
// sufficient number of times
|
|
if(fAppCursor)
|
|
desktop->ActiveRootLayer()->GetCursorManager().DeleteCursor(fAppCursor->ID());
|
|
|
|
fAppCursor=new ServerCursor(cdata);
|
|
fAppCursor->SetOwningTeam(fClientTeamID);
|
|
fAppCursor->SetAppSignature(fSignature.String());
|
|
desktop->ActiveRootLayer()->GetCursorManager().AddCursor(fAppCursor);
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(fAppCursor);
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: SetCursor via BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) bool flag to send a reply
|
|
// 2) int32 token ID of the cursor to set
|
|
// 3) port_id port to receive a reply. Only exists if the sync flag is true.
|
|
bool sync;
|
|
int32 ctoken = B_NULL_TOKEN;
|
|
port_id replyport = -1;
|
|
|
|
msg.Read<bool>(&sync);
|
|
msg.Read<int32>(&ctoken);
|
|
if(sync)
|
|
msg.Read<int32>(&replyport);
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
ServerCursor *cursor;
|
|
if ((cursor = desktop->ActiveRootLayer()->GetCursorManager().FindCursor(ctoken)))
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(cursor);
|
|
|
|
if(sync)
|
|
{
|
|
// the application is expecting a reply, but plans to do literally nothing
|
|
// with the data, so we'll just reuse the cursor token variable
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Flush();
|
|
}
|
|
break;
|
|
}
|
|
case AS_CREATE_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Create BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) 68 bytes of fAppCursor data
|
|
// 2) port_id reply port
|
|
|
|
port_id replyport = -1;
|
|
int8 cdata[68];
|
|
|
|
msg.Read(cdata,68);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
fAppCursor=new ServerCursor(cdata);
|
|
fAppCursor->SetOwningTeam(fClientTeamID);
|
|
fAppCursor->SetAppSignature(fSignature.String());
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetCursorManager().AddCursor(fAppCursor);
|
|
|
|
// Synchronous message - BApplication is waiting on the cursor's ID
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fAppCursor->ID());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_DELETE_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Delete BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) int32 token ID of the cursor to delete
|
|
int32 ctoken = B_NULL_TOKEN;
|
|
msg.Read<int32>(&ctoken);
|
|
|
|
if(fAppCursor && fAppCursor->ID()==ctoken)
|
|
fAppCursor=NULL;
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetCursorManager().DeleteCursor(ctoken);
|
|
break;
|
|
}
|
|
case AS_GET_SCROLLBAR_INFO:
|
|
{
|
|
STRACE(("ServerApp %s: Get ScrollBar info\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
scroll_bar_info sbi=desktop->ScrollBarInfo();
|
|
|
|
port_id replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<scroll_bar_info>(sbi);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_SCROLLBAR_INFO:
|
|
{
|
|
STRACE(("ServerApp %s: Set ScrollBar info\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg.Read<scroll_bar_info>(&sbi);
|
|
|
|
desktop->SetScrollBarInfo(sbi);
|
|
break;
|
|
}
|
|
case AS_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
STRACE(("ServerApp %s: query Focus Follow Mouse in use\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
port_id replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<bool>(desktop->FFMouseInUse());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Focus Follows Mouse in use\n",fSignature.String()));
|
|
/* // Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg.Read<scroll_bar_info>(&sbi);
|
|
|
|
desktop->SetScrollBarInfo(sbi);*/
|
|
break;
|
|
}
|
|
case AS_SET_MOUSE_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) enum mode_mouse FFM mouse mode
|
|
mode_mouse mmode;
|
|
msg.Read<mode_mouse>(&mmode);
|
|
|
|
desktop->SetFFMouseMode(mmode);
|
|
break;
|
|
}
|
|
case AS_GET_MOUSE_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
mode_mouse mmode=desktop->FFMouseMode();
|
|
|
|
port_id replyport = -1;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<mode_mouse>(mmode);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_GET_UI_COLOR:
|
|
{
|
|
STRACE(("ServerApp %s: Get UI color\n",fSignature.String()));
|
|
|
|
RGBColor color;
|
|
int32 whichcolor;
|
|
port_id replyport = -1;
|
|
|
|
msg.Read<int32>(&whichcolor);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
gui_colorset.Lock();
|
|
color=gui_colorset.AttributeToColor(whichcolor);
|
|
gui_colorset.Unlock();
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<rgb_color>(color.GetColor32());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_UPDATED_CLIENT_FONTLIST:
|
|
{
|
|
STRACE(("ServerApp %s: Acknowledged update of client-side font list\n",fSignature.String()));
|
|
|
|
// received when the client-side global font list has been
|
|
// refreshed
|
|
fontserver->Lock();
|
|
fontserver->FontsUpdated();
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_QUERY_FONTS_CHANGED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_QUERY_FONTS_CHANGED unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) bool check flag
|
|
// 2) port_id reply_port
|
|
|
|
// if just checking, just give an answer,
|
|
// if not and needs updated,
|
|
// sync the font list and return true else return false
|
|
break;
|
|
}
|
|
case AS_GET_FAMILY_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FAMILY_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) int32 the ID of the font family to get
|
|
// 2) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_family - name of family
|
|
// 2) uint32 - flags of font family (B_IS_FIXED || B_HAS_TUNED_FONT)
|
|
int32 famid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffamily=fontserver->GetFamily(famid);
|
|
if(ffamily)
|
|
{
|
|
font_family fam;
|
|
sprintf(fam,"%s",ffamily->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(fam,sizeof(font_family));
|
|
replylink.Attach<int32>(ffamily->GetFlags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_STYLE_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_STYLE_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family The name of the font family
|
|
// 2) int32 ID of the style to get
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_style - name of the style
|
|
// 2) uint16 - appropriate face values
|
|
// 3) uint32 - flags of font style (B_IS_FIXED || B_HAS_TUNED_FONT)
|
|
|
|
int32 styid;
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(fam,styid);
|
|
if(fstyle)
|
|
{
|
|
font_family sty;
|
|
sprintf(sty,"%s",fstyle->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(sty,sizeof(font_style));
|
|
replylink.Attach<int32>(fstyle->GetFace());
|
|
replylink.Attach<int32>(fstyle->GetFlags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_FAMILY_AND_STYLE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_family The name of the font family
|
|
// 2) font_style - name of the style
|
|
uint16 famid, styid;
|
|
port_id replyport;
|
|
font_family fam;
|
|
font_style sty;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
sprintf(fam,"%s",fstyle->Family()->Name());
|
|
sprintf(sty,"%s",fstyle->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(fam,sizeof(font_family));
|
|
replylink.Attach(sty,sizeof(font_style));
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_DIRECTION:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FONT_DIRECTION unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_direction direction of font
|
|
|
|
// NOTE: While this may be unimplemented, we can safely return
|
|
// SERVER_FALSE. This will force the BFont code to default to
|
|
// B_LEFT_TO_RIGHT, which is what the vast majority of fonts will be.
|
|
// This will be fixed later.
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
/* fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
font_direction dir=fstyle->GetDirection();
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<font_direction>(dir);
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
*/ replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
// }
|
|
|
|
// fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_STRING_WIDTH:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_STRING_WIDTH\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) string String to measure
|
|
// 2) int32 string length to measure
|
|
// 3) uint16 ID of family
|
|
// 4) uint16 ID of style
|
|
// 5) float point size of font
|
|
// 6) uint8 spacing to use
|
|
// 7) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) float - width of the string in pixels
|
|
char *string=NULL;
|
|
int32 length;
|
|
uint16 family,style;
|
|
float size,width=0;
|
|
uint8 spacing;
|
|
port_id replyport;
|
|
|
|
msg.ReadString(&string);
|
|
msg.Read<int32>(&length);
|
|
msg.Read<uint16>(&family);
|
|
msg.Read<uint16>(&style);
|
|
msg.Read<float>(&size);
|
|
msg.Read<uint8>(&spacing);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
|
|
if (length > 0 && font.SetFamilyAndStyle(family, style) == B_OK &&
|
|
size > 0 && string) {
|
|
|
|
font.SetSize(size);
|
|
font.SetSpacing(spacing);
|
|
|
|
DrawData drawdata;
|
|
drawdata.SetFont(font);
|
|
// TODO: make a DisplayDriver::StringWidth() function that takes
|
|
// just a ServerFont
|
|
width = desktop->GetDisplayDriver()->StringWidth(string, length, &drawdata);
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<float>(width);
|
|
replylink.Flush();
|
|
|
|
free(string);
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_BOUNDING_BOX:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_BOUNDING_BOX unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) BRect - box holding entire font
|
|
|
|
break;
|
|
}
|
|
case AS_GET_TUNED_COUNT:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_TUNED_COUNT\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - number of font strikes available
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fstyle->TunedCount());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_TUNED_INFO:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_TUNED_INFO unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) uint32 - index of the particular font strike
|
|
// 4) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) tuned_font_info - info on the strike specified
|
|
break;
|
|
}
|
|
case AS_QUERY_FONT_FIXED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_QUERY_FONT_FIXED unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) bool - font is/is not fixed
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<bool>(fstyle->IsFixedWidth());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffam=fontserver->GetFamily(fam);
|
|
if(ffam)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(ffam->GetID());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_STYLE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_STYLE\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) font_style - name of style in family
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
|
|
port_id replyport;
|
|
font_family fam;
|
|
font_style sty;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read(sty,sizeof(font_style));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(fam,sty);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(fstyle->Family()->GetID());
|
|
replylink.Attach<uint16>(fstyle->GetID());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_STYLE_FROM_ID:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_STYLE_FROM_ID\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - ID of font family to use
|
|
// 2) uint16 - ID of style in family
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - face of the font
|
|
|
|
port_id replyport;
|
|
uint16 fam, sty;
|
|
|
|
msg.Read<uint16>(&fam);
|
|
msg.Read<uint16>(&sty);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if(font.SetFamilyAndStyle(fam,sty)==B_OK)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(font.Face());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_FACE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_FACE unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) uint16 - font face
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
|
|
// TODO: Check R5 for error condition behavior in SET_FAMILY_AND_FACE
|
|
break;
|
|
}
|
|
case AS_COUNT_FONT_FAMILIES:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_COUNT_FONT_FAMILIES\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - # of font families
|
|
port_id replyport;
|
|
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
fontserver->Lock();
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fontserver->CountFamilies());
|
|
replylink.Flush();
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_COUNT_FONT_STYLES:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_COUNT_FONT_STYLES\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family
|
|
// 2) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - # of font styles
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffam=fontserver->GetFamily(fam);
|
|
if(ffam)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(ffam->CountStyles());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_PLAIN:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_PLAIN\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemPlain();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_HEIGHT:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FONT_HEIGHT\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 family ID
|
|
// 2) uint16 style ID
|
|
// 3) float size
|
|
// 4) port_id reply port
|
|
uint16 famid,styid;
|
|
float ptsize;
|
|
port_id replyport;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<font_height>(fstyle->GetHeight(ptsize));
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_BOLD:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_BOLD\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemBold();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_FIXED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_FIXED\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemFixed();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_GLYPH_SHAPES:
|
|
{
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - point size
|
|
// 4) float - shear
|
|
// 5) float - rotation
|
|
// 6) uint32 - flags
|
|
// 7) int32 - numChars
|
|
// 8) char - chars (numChars times)
|
|
// 9) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) BShape - glyph shape
|
|
// numChars times
|
|
|
|
uint16 famid, styid;
|
|
uint32 flags;
|
|
float ptsize, shear, rotation;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<float>(&shear);
|
|
msg.Read<float>(&rotation);
|
|
msg.Read<uint32>(&flags);
|
|
|
|
int32 numChars;
|
|
msg.Read<int32>(&numChars);
|
|
|
|
char charArray[numChars];
|
|
for (int32 i = 0; i < numChars; i++)
|
|
msg.Read<char>(&charArray[i]);
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
|
font.SetSize(ptsize);
|
|
font.SetShear(shear);
|
|
font.SetRotation(rotation);
|
|
font.SetFlags(flags);
|
|
|
|
BShape **shapes = font.GetGlyphShapes(charArray, numChars);
|
|
if (shapes) {
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
replylink.AttachShape(*shapes[i]);
|
|
delete shapes[i];
|
|
}
|
|
|
|
replylink.Flush();
|
|
delete shapes;
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_GET_ESCAPEMENTS:
|
|
{
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - point size
|
|
// 4) float - rotation
|
|
// 5) uint32 - flags
|
|
// 6) int32 - numChars
|
|
|
|
// 7) char - char -\ both
|
|
// 8) BPoint - offset -/ (numChars times)
|
|
|
|
// 9) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) BPoint - escapement
|
|
// numChars times
|
|
|
|
uint16 famid, styid;
|
|
uint32 flags;
|
|
float ptsize, rotation;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<float>(&rotation);
|
|
msg.Read<uint32>(&flags);
|
|
|
|
int32 numChars;
|
|
msg.Read<int32>(&numChars);
|
|
|
|
char charArray[numChars];
|
|
BPoint offsetArray[numChars];
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
msg.Read<char>(&charArray[i]);
|
|
msg.Read<BPoint>(&offsetArray[i]);
|
|
}
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
|
font.SetSize(ptsize);
|
|
font.SetRotation(rotation);
|
|
font.SetFlags(flags);
|
|
|
|
BPoint *esc = font.GetEscapements(charArray, numChars, offsetArray);
|
|
if (esc) {
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
replylink.Attach<BPoint>(esc[i]);
|
|
}
|
|
|
|
replylink.Flush();
|
|
delete esc;
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
STRACE(("ServerApp %s received unhandled message code offset %s\n",fSignature.String(),
|
|
MsgCodeToBString(code).String()));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Looks up a ServerApp's ServerBitmap in its list
|
|
\param token ID token of the bitmap to find
|
|
\return The bitmap having that ID or NULL if not found
|
|
*/
|
|
ServerBitmap *ServerApp::FindBitmap(int32 token)
|
|
{
|
|
ServerBitmap *temp;
|
|
for(int32 i=0; i<fBitmapList->CountItems();i++)
|
|
{
|
|
temp=(ServerBitmap*)fBitmapList->ItemAt(i);
|
|
if(temp && temp->Token()==token)
|
|
return temp;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
team_id ServerApp::ClientTeamID()
|
|
{
|
|
return fClientTeamID;
|
|
}
|
|
|