d53639ce2e
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12456 a95241bf-73f2-0310-859d-f6bbb57e9c96
125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Desktop.cpp
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// Author: Adi Oanca <adioanca@cotty.iren.ro>
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// Description: Class used to encapsulate desktop management
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//
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//------------------------------------------------------------------------------
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#ifndef _DESKTOP_H_
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#define _DESKTOP_H_
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#include <Locker.h>
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#include <List.h>
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#include <Menu.h>
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#include <InterfaceDefs.h>
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class RootLayer;
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class Screen;
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class Layer;
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class BMessage;
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class WinBorder;
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class DisplayDriver;
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class BPortLink;
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class Desktop
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{
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public:
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// startup methods
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Desktop(void);
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virtual ~Desktop(void);
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void Init(void);
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// 1-BigScreen or n-SmallScreens
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void InitMode(void);
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// Methods for multiple monitors.
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Screen *ScreenAt(int32 index) const;
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int32 ScreenCount(void) const;
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Screen *ActiveScreen(void) const;
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void SetActiveRootLayerByIndex(int32 listIndex);
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void SetActiveRootLayer(RootLayer *rl);
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RootLayer *RootLayerAt(int32 index);
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RootLayer *ActiveRootLayer(void) const;
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int32 ActiveRootLayerIndex(void) const;
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int32 CountRootLayers(void) const;
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DisplayDriver *GetDisplayDriver(void) const;
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// Methods for layer(WinBorder) manipulation.
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void AddWinBorder(WinBorder *winBorder);
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void RemoveWinBorder(WinBorder *winBorder);
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void SetWinBorderFeel(WinBorder *winBorder, uint32 feel);
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void AddWinBorderToSubset(WinBorder *winBorder, WinBorder *toWinBorder);
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void RemoveWinBorderFromSubset(WinBorder *winBorder, WinBorder *fromWinBorder);
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WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID);
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// get list of registed windows
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const BList& WindowList() const
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{
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if (!IsLocked())
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debugger("You must lock before getting registered windows list\n");
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return fWinBorderList;
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}
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// locking with regards to registered windows list
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bool Lock() { return fWinLock.Lock(); }
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void Unlock() { return fWinLock.Unlock(); }
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bool IsLocked() const { return fWinLock.IsLocked(); }
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// Methods for various desktop stuff handled by the server
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void SetScrollBarInfo(const scroll_bar_info &info);
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scroll_bar_info ScrollBarInfo(void) const;
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void SetMenuInfo(const menu_info &info);
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menu_info MenuInfo(void) const;
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void UseFFMouse(const bool &useffm);
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bool FFMouseInUse(void) const;
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void SetFFMouseMode(const mode_mouse &value);
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mode_mouse FFMouseMode(void) const;
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// Debugging methods
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void PrintToStream(void);
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void PrintVisibleInRootLayerNo(int32 no);
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private:
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void AddDriver(DisplayDriver *driver);
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BList fWinBorderList;
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BLocker fWinLock;
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BList fRootLayerList;
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RootLayer *fActiveRootLayer;
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BList fScreenList;
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Screen *fActiveScreen;
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scroll_bar_info fScrollBarInfo;
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menu_info fMenuInfo;
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mode_mouse fMouseMode;
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bool fFFMouseMode;
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};
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extern Desktop *desktop;
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#endif // _DESKTOP_H_
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