haiku/src/system/libroot/os/scheduler.c
Axel Dörfler ee0d2be9e4 bonefish+axeld:
* Implemented a tiny bit more sophisticated version of
  estimate_max_scheduling_latency() that uses a syscall that lets the scheduler
  decide.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36170 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-04-11 20:40:58 +00:00

63 lines
1.3 KiB
C

/*
* Copyright 2004-2010, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.sourceforge.net.
* Michael Pfeiffer, laplace@users.sourceforge.net
*/
#include <scheduler.h>
#include <syscalls.h>
static struct {
uint32 what;
int32 priority;
} sWhatPriorityArray[] = {
// highest priority first
{B_MIDI_PROCESSING, 0x78},
{B_AUDIO_RECORDING | B_AUDIO_PLAYBACK, 0x73},
{B_LIVE_AUDIO_MANIPULATION, 0x6e},
{B_VIDEO_RECORDING, 0x19},
{B_VIDEO_PLAYBACK, 0x14},
{B_USER_INPUT_HANDLING, 0x0f},
{B_LIVE_VIDEO_MANIPULATION, 0x0e},
{B_LIVE_3D_RENDERING, 0x0c},
{B_STATUS_RENDERING, 0xa},
{B_OFFLINE_PROCESSING, 0x06},
{B_NUMBER_CRUNCHING, 0x05},
{(uint32)-1, -1}
};
int32
suggest_thread_priority(uint32 what, int32 period, bigtime_t jitter,
bigtime_t length)
{
int i;
int32 priority = what == B_DEFAULT_MEDIA_PRIORITY ? 0x0a : 0;
// default priority
// TODO: this needs kernel support, and is a pretty simplistic solution
for (i = 0; sWhatPriorityArray[i].what != (uint32)-1; i ++) {
if ((what & sWhatPriorityArray[i].what) != 0) {
priority = sWhatPriorityArray[i].priority;
break;
}
}
return priority;
}
bigtime_t
estimate_max_scheduling_latency(thread_id thread)
{
return _kern_estimate_max_scheduling_latency(thread);
}