338b8dc301
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
239 lines
7.5 KiB
C++
239 lines
7.5 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Looper.h
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// Author(s): Erik Jaesler (erik@cgsoftware.com)
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// DarkWyrm (bpmagic@columbus.rr.com)
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// Description: BLooper class spawns a thread that runs a message loop.
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//------------------------------------------------------------------------------
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#ifndef _LOOPER_H
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#define _LOOPER_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Handler.h>
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#include <List.h>
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#include <OS.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BMessage;
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class BMessageQueue;
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namespace BPrivate {
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class BLooperList;
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}
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struct _loop_data_;
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// Port (Message Queue) Capacity -----------------------------------------------
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#define B_LOOPER_PORT_DEFAULT_CAPACITY 100
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// BLooper class ---------------------------------------------------------------
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class BLooper : public BHandler {
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public:
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BLooper(const char* name = NULL,
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int32 priority = B_NORMAL_PRIORITY,
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int32 port_capacity = B_LOOPER_PORT_DEFAULT_CAPACITY);
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virtual ~BLooper();
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// Archiving
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BLooper(BMessage* data);
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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// Message transmission
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status_t PostMessage(uint32 command);
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status_t PostMessage(BMessage* message);
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status_t PostMessage(uint32 command,
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BHandler* handler,
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BHandler* reply_to = NULL);
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status_t PostMessage(BMessage* message,
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BHandler* handler,
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BHandler* reply_to = NULL);
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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virtual void MessageReceived(BMessage* msg);
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BMessage* CurrentMessage() const;
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BMessage* DetachCurrentMessage();
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BMessageQueue* MessageQueue() const;
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bool IsMessageWaiting() const;
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// Message handlers
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void AddHandler(BHandler* handler);
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bool RemoveHandler(BHandler* handler);
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int32 CountHandlers() const;
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BHandler* HandlerAt(int32 index) const;
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int32 IndexOf(BHandler* handler) const;
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BHandler* PreferredHandler() const;
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void SetPreferredHandler(BHandler* handler);
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// Loop control
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virtual thread_id Run();
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virtual void Quit();
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virtual bool QuitRequested();
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bool Lock();
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void Unlock();
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bool IsLocked() const;
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status_t LockWithTimeout(bigtime_t timeout);
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thread_id Thread() const;
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team_id Team() const;
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static BLooper* LooperForThread(thread_id tid);
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// Loop debugging
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thread_id LockingThread() const;
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int32 CountLocks() const;
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int32 CountLockRequests() const;
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sem_id Sem() const;
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// Scripting
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virtual BHandler* ResolveSpecifier(BMessage* msg,
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int32 index,
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BMessage* specifier,
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int32 form,
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const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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// Message filters (also see BHandler).
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virtual void AddCommonFilter(BMessageFilter* filter);
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virtual bool RemoveCommonFilter(BMessageFilter* filter);
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virtual void SetCommonFilterList(BList* filters);
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BList* CommonFilterList() const;
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// Private or reserved ---------------------------------------------------------
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virtual status_t Perform(perform_code d, void* arg);
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protected:
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// called from overridden task_looper
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BMessage* MessageFromPort(bigtime_t = B_INFINITE_TIMEOUT);
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private:
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typedef BHandler _inherited;
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friend class BWindow;
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friend class BApplication;
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friend class BMessenger;
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friend class BView;
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friend class BHandler;
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friend class BPrivate::BLooperList;
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friend port_id _get_looper_port_(const BLooper* );
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friend status_t _safe_get_server_token_(const BLooper* , int32* );
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friend team_id _find_cur_team_id_();
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virtual void _ReservedLooper1();
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virtual void _ReservedLooper2();
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virtual void _ReservedLooper3();
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virtual void _ReservedLooper4();
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virtual void _ReservedLooper5();
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virtual void _ReservedLooper6();
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BLooper(const BLooper&);
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BLooper& operator=(const BLooper&);
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BLooper(int32 priority, port_id port, const char* name);
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status_t _PostMessage(BMessage* msg,
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BHandler* handler,
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BHandler* reply_to);
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static status_t _Lock(BLooper* loop,
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port_id port,
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bigtime_t timeout);
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static status_t _LockComplete(BLooper* loop,
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int32 old,
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thread_id this_tid,
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sem_id sem,
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bigtime_t timeout);
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void InitData();
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void InitData(const char* name, int32 prio, int32 capacity);
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void AddMessage(BMessage* msg);
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void _AddMessagePriv(BMessage* msg);
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static status_t _task0_(void* arg);
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void* ReadRawFromPort(int32* code,
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bigtime_t tout = B_INFINITE_TIMEOUT);
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BMessage* ReadMessageFromPort(bigtime_t tout = B_INFINITE_TIMEOUT);
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virtual BMessage* ConvertToMessage(void* raw, int32 code);
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virtual void task_looper();
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void do_quit_requested(BMessage* msg);
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bool AssertLocked() const;
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BHandler* top_level_filter(BMessage* msg, BHandler* t);
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BHandler* handler_only_filter(BMessage* msg, BHandler* t);
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BHandler* apply_filters( BList* list,
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BMessage* msg,
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BHandler* target);
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void check_lock();
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BHandler* resolve_specifier(BHandler* target, BMessage* msg);
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void UnlockFully();
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static uint32 sLooperID;
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static team_id sTeamID;
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// DEPRECATED
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static void AddLooper(BLooper* l);
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static bool IsLooperValid(const BLooper* l);
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static void RemoveLooper(BLooper* l);
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static void GetLooperList(BList* list);
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static BLooper* LooperForName(const char* name);
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static BLooper* LooperForPort(port_id port);
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uint32 fLooperID;
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BMessageQueue* fQueue;
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BMessage* fLastMessage;
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port_id fMsgPort;
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long fAtomicCount;
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sem_id fLockSem;
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long fOwnerCount;
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thread_id fOwner;
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thread_id fTaskID;
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uint32 _unused1;
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int32 fInitPriority;
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BHandler* fPreferred;
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BList fHandlers;
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BList* fCommonFilters;
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bool fTerminating;
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bool fRunCalled;
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thread_id fCachedPid;
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size_t fCachedStack;
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void* fMsgBuffer;
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size_t fMsgBufferSize;
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uint32 _reserved[6];
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};
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//------------------------------------------------------------------------------
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#endif // _LOOPER_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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