haiku/build/jam/BuildSetup
Axel Dörfler d6f43ca72c Looks like Dano headers aren't perfect. I hope this solution is at least a tiny
bit like Ingo would have done it :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14857 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 15:50:47 +00:00

654 lines
19 KiB
Plaintext

# Variable naming conventions:
# TARGET_*: A build system variable specifying a property for building for
# the target platform (usually Haiku). E.g. TARGET_CC specifies the
# compiler when building a target for the target platform.
# HOST_*: A build system variable specifying a property of the platform
# hosting the build. E.g. HOST_CC specifies the compiler when
# building a target for the host platform (a build tool for
# instance).
# HAIKU_*: A build system variable specifying a build system property. Usually
# directory paths and the like.
# Include BuildConfig/Timezones/libgccObjects
{
local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
if ! $(buildConfig) {
ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Run ./configure in the source tree's root directory first!" ;
}
if ! ( $(timezones) && $(libgccObjects) ) {
ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Please run ./configure in the source tree's root directory again!" ;
}
LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
include BuildConfig ;
include Timezones ;
include libgccObjects ;
}
# supported debug levels
HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
# BeOS, BONE, Dan0 compatible platforms
HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ;
HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ;
HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ;
#pragma mark -
# haiku target platform settings
# initial state for flags etc.
HAIKU_C++ ?= $(HAIKU_CC) ;
HAIKU_LINK = $(HAIKU_CC) ;
HAIKU_LINKFLAGS = ;
HAIKU_HDRS = [ FStandardHeaders ] ;
HAIKU_CCFLAGS = -nostdinc ;
HAIKU_C++FLAGS = -nostdinc ;
HAIKU_DEFINES = __HAIKU__ ;
# analyze the gcc machine spec to determine HAIKU_CPU
switch $(HAIKU_GCC_MACHINE) {
case i386-* : HAIKU_CPU = x86 ;
case i486-* : HAIKU_CPU = x86 ;
case i586-* : HAIKU_CPU = x86 ;
case i686-* : HAIKU_CPU = x86 ;
# TODO: PPC?
case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
}
switch $(HAIKU_CPU) {
case ppc :
{
HAIKU_DEFINES += __POWERPC__ ;
HAIKU_BOOT_PLATFORM = openfirmware ;
}
case x86 :
{
HAIKU_DEFINES += __INTEL__ ;
HAIKU_BOOT_PLATFORM = bios_ia32 ;
}
case * :
Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
}
HAIKU_ARCH ?= $(HAIKU_CPU) ;
HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
# directories
HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HAIKU_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# analyze GCC version
if ! $(HAIKU_GCC_RAW_VERSION) {
ECHO "Variable HAIKU_GCC_RAW_VERSION not set. Please run ./configure or" ;
EXIT "specify it manually." ;
}
HAIKU_GCC_VERSION = ;
{
# split the raw version string at `.' and `-' characters
local version = $(HAIKU_GCC_RAW_VERSION) ;
while $(version) {
local split = [ Match "([^.-]*)[.-](.*)" : $(version) ] ;
if $(split) {
HAIKU_GCC_VERSION += $(split[1]) ;
version = $(split[2]) ;
} else {
HAIKU_GCC_VERSION += $(version) ;
version = ;
}
}
}
# assembler flags
HAIKU_ASFLAGS = ;
# C/C++ flags
HAIKU_CCFLAGS += -Wno-multichar ;
HAIKU_C++FLAGS += -Wno-multichar ;
HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
if $(HAIKU_GCC_VERSION[1]) >= 3 {
HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
}
# If the environment variable DEBUG_PRINTF is defined we define an equally
# named macro to the variable value. Some components use the macro to allow
# another function than printf() to print the debug output. The variable should
# be set to the name of the alternative function.
#
if $(DEBUG_PRINTF) {
HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
}
# warning flags
HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HAIKU_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
HAIKU_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ;
# debug flags
HAIKU_DEBUG_FLAGS ?= -ggdb ;
# debug 0: suppress asserts
HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# private kernel headers do be used when compiling kernel code
HAIKU_PRIVATE_KERNEL_HEADERS =
[ PrivateHeaders $(DOT) kernel libroot
kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
[ ArchHeaders $(HAIKU_ARCH) ]
;
# Add some grist to the libgcc objects
HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
# the C++ library
HAIKU_LIBSTDC++ = libstdc++.r4.so ;
# library and executable glue code
local commonGlueCode =
<src!system!glue>init_term_dyn.o
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_LIBRARY_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>init_term_dyn.o
;
HAIKU_LIBRARY_END_GLUE_CODE =
crtend.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>start_dyn.o
<src!system!glue>init_term_dyn.o
;
HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
# TODO: The version stuff should probably go into a separate file and be made
# available as macro, too.
# Set our version number if not already set and mark it as a developer build
if ! $(HAIKU_BUILD_VERSION) {
HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
}
# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
# an unknown build.
HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
# init library name map
{
local i ;
for i in be game mail media midi midi2 net netapi opengl screensaver root z
textencoding tracker translation {
HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
}
}
#pragma mark -
# host platform settings
# save jam's variables for the build platform
HOST_AR ?= $(AR) ;
HOST_CC ?= $(CC) ;
HOST_C++ ?= $(C++) ;
HOST_LINK ?= $(LINK) ;
HOST_LD ?= ld ; # TODO: Fix this!
HOST_OBJCOPY ?= objcopy ; #
HOST_RANLIB ?= $(RANLIB) ;
HOST_CPPFLAGS ?= $(CPPFLAGS) ;
HOST_CCFLAGS ?= $(CCFLAGS) ;
HOST_C++FLAGS ?= $(C++FLAGS) ;
HOST_LDFLAGS ?= $(LDFLAGS) ;
HOST_LINKFLAGS ?= $(LINKFLAGS) ;
HOST_DEFINES ?= $(DEFINES) ;
HOST_HDRS ?= $(HDRS) ;
# split up HOST_AR into the command name and flags
HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
$(HOST_AR[2-]) ;
HOST_ARFLAGS = $(HOST_AR[2-]) ;
HOST_AR = $(HOST_AR[1]) ;
HOST_UNARFLAGS ?= x ;
# check the host platform compatibility
SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux ;
if $(HOST_PLATFORM) = linux {
# don't use lex: otherwise rc will not work correctly
if $(LEX) = lex {
LEX = flex ;
}
}
HOST_CPU ?= $(OSPLAT:L) ;
HOST_ARCH ?= $(HOST_CPU) ;
HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ;
# directories
HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HOST_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# assembler flags
HOST_ASFLAGS = ;
# C/C++ flags
HOST_CCFLAGS += -Wno-multichar ;
HOST_C++FLAGS += -Wno-multichar ;
HOST_KERNEL_CCFLAGS += -finline -fno-builtin
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
# warning flags
HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HOST_WARNING_C++FLAGS = -Wall -Wmissing-prototypes -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wmissing-prototypes ;
# debug flags
switch $(HOST_PLATFORM) {
case haiku : HOST_DEBUG_FLAGS ?= -ggdb ;
case linux : HOST_DEBUG_FLAGS ?= -ggdb ;
case * : HOST_DEBUG_FLAGS ?= -g ;
}
# debug 0: suppress asserts
HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HOST_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_DEBUG_$(level)_C++FLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# private kernel headers do be used when compiling kernel code
HOST_PRIVATE_KERNEL_HEADERS = ;
# under BeOS use copyattr instead of cp
if $(HOST_PLATFORM_BEOS_COMPATIBLE)
{
CP = copyattr --data ;
}
HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
HOST_DEFINES += _NO_INLINE_ASM ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
# macro is used, it actually seems to mean r5/bone/dano.
# TODO: Deprecated. Remove!
HOST_DEFINES += COMPILE_FOR_R5 ;
}
# for builds of tools in the current environment
HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_LIBSTDC++ = stdc++.r4 ;
HOST_LIBROOT = root ;
HOST_LIBBE = be ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
} else {
HOST_LIBSTDC++ = stdc++ ;
HOST_LIBROOT = libroot_build.so ;
HOST_LIBBE = libbe_build.so ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
# build platform we need to make sure, this is also defined.
if $(HOST_CPU) = x86 {
HOST_DEFINES += __INTEL__ ;
} else if $(HOST_CPU) = ppc {
HOST_DEFINES += __POWERPC__ ;
}
# Supposing this is a glibc platform, let's try to get large file support
HOST_DEFINES +=
_LARGEFILE_SOURCE _LARGEFILE64_SOURCE _FILE_OFFSET_BITS=64
;
}
# define the executable MIME type
HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
if $(METROWERKS) {
# at least parts of Haiku still can be compiled with
# the Metrowerks compiler on BeOS/PPC
HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
}
# Be API compatibility
HOST_BE_API_HEADERS = ;
HOST_BE_API_CCFLAGS = ;
HOST_BE_API_C++FLAGS = ;
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_BE_API_HEADERS =
[ FDirName $(HAIKU_TOP) headers build ]
[ FDirName $(HAIKU_TOP) headers build os ]
[ FDirName $(HAIKU_TOP) headers build os app ]
[ FDirName $(HAIKU_TOP) headers build os drivers ]
[ FDirName $(HAIKU_TOP) headers build os kernel ]
[ FDirName $(HAIKU_TOP) headers build os interface ]
[ FDirName $(HAIKU_TOP) headers build os storage ]
[ FDirName $(HAIKU_TOP) headers build os support ]
;
HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
}
#pragma mark -
# target platform settings
# check the target platform compatibility
SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
# check the compatibility between host and target platform
if $(TARGET_PLATFORM) != haiku {
if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
Exit ERROR: The host platform is not compatible with target platform
$(TARGET_PLATFORM). ;
}
}
# TODO: Fix the naming!
if $(TARGET_PLATFORM_BONE_COMPATIBLE) {
NETWORK_LIBS = libsocket.so libbind.so ;
NETAPI_LIB = libbnetapi.so ;
SELECT_UNAME_ETC_LIB = libroot.so ;
} else {
NETWORK_LIBS = libnet.so ;
NETAPI_LIB = libnetapi.so ;
SELECT_UNAME_ETC_LIB = libnet.so ;
}
# TODO: For compatibility only. Remove when no longer used.
R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ;
BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ;
DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ;
HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ;
# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
# specified TARGET_PLATFORM.
local buildVars =
ARCH CPU
AR CC C++ LD OBJCOPY RANLIB
HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
ARFLAGS UNARFLAGS
KERNEL_CCFLAGS KERNEL_C++FLAGS
WARNING_CCFLAGS WARNING_C++FLAGS
KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
DEBUG_FLAGS
DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
PRIVATE_KERNEL_HEADERS
LIBSTDC++
ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
;
if $(TARGET_PLATFORM) = haiku {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HAIKU_$(var)) ;
}
TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ;
TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ;
TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ;
TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ;
TARGET_BOOT_PLATFORM = $(HAIKU_BOOT_PLATFORM) ;
TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ;
} else {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HOST_$(var)) ;
}
TARGET_GCC_LIB_DIR = ;
TARGET_GCC_HEADERS_DIR = ;
TARGET_GCC_LIBGCC = ;
TARGET_GCC_LIBGCC_OBJECTS = ;
TARGET_BOOT_PLATFORM = ;
TARGET_LIBRARY_NAME_MAP = ;
}
# define macro, for identifying the platform
switch $(TARGET_PLATFORM) {
case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ;
case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ;
case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ;
case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ;
case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
}
# define macro, for identifying the host platform
switch $(HOST_PLATFORM) {
case r5 : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BEOS ;
case bone : TARGET_DEFINES += HAIKU_HOST_PLATFORM_BONE ;
case dano : TARGET_DEFINES += HAIKU_HOST_PLATFORM_DANO ;
case haiku : TARGET_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ;
case linux : TARGET_DEFINES += HAIKU_HOST_PLATFORM_LINUX ;
}
#pragma mark -
# special target libbe_test
if $(TARGET_PLATFORM) = libbe_test {
# headers and flags
TARGET_HDRS += [ PublicHeaders app interface storage support ]
[ PrivateHeaders $(DOT) ] ;
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
HaikuBuildCompatibility.h ] ;
TARGET_CCFLAGS += $(compatibilityHeader) ;
TARGET_C++FLAGS += $(compatibilityHeader) ;
# compatibility library
TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
# directories
TARGET_OBJECT_BASE_DIR
= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
TARGET_COMMON_ARCH_OBJECT_DIR
= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
TARGET_ARCH_OBJECT_DIR
= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
TARGET_COMMON_DEBUG_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
TARGET_DEBUG_0_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
TARGET_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# library name map
TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
}
if $(TARGET_PLATFORM) = dano {
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
DanoBuildCompatibility.h ] ;
TARGET_CCFLAGS += $(compatibilityHeader) ;
TARGET_C++FLAGS += $(compatibilityHeader) ;
}
#pragma mark -
# common stuff
# start with a clean slate
CCFLAGS = ;
C++FLAGS = ;
DEFINES = ;
# Set CC, C++, LINK to invalid values, so that we realize early, that we use
# the wrong compiler.
CC = bad-cc ;
C++ = bad-c++ ;
LINK = bad-link ;
# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
# issues, they deprecated that nice function. This will enable it again:
C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
# TODO: Doesn't really belong here.
# Defaults for warnings, optimization, and debugging.
#
WARNINGS ?= 1 ;
OPTIM ?= -O2 ;
DEBUG ?= 0 ;
# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
# can be overridden by the author of a component.
PLATFORM = $(TARGET_PLATFORM) ;
SUPPORTED_PLATFORMS = haiku ;
# Instructs the Library rule to not make its object files temporary.
# This is needed as some objects are used in a static library and for an
# executable.
KEEPOBJS = true ;
# output directories
# TODO: Review this.
HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
documentation ] ;
# TODO: Rethink test stuff.
HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests ] ;
HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR)
$(TARGET_PLATFORM) ] ;
TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
# automatically setup the objects directory per subdirectory
SUBDIRRULES += SetupObjectsDir ;
# Add the standard (userland) warning flags variables to the ones restored in
# every subdirectory. Thus we can easily meddle with them in subdirectories
# with imported sources.
AUTO_SET_UP_CONFIG_VARIABLES +=
HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
# also add PLATFORM and SUPPORTED_PLATFORMS
PLATFORM SUPPORTED_PLATFORMS
;