be05d56c7e
have different token spaces depending on the scope of its objects. * removed TokenHandler - we're now using BTokenSpace instead. * removed unused IPoint.cpp - if we ever need it again, it can still easily be resurrected from the dead. * some cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
43 lines
790 B
C++
43 lines
790 B
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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#ifndef BITMAP_MANAGER_H_
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#define BITMAP_MANAGER_H_
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#include <GraphicsDefs.h>
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#include <List.h>
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#include <Locker.h>
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#include <OS.h>
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#include <Rect.h>
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#include "BGet++.h"
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class ServerBitmap;
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class BitmapManager {
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public:
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BitmapManager();
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virtual ~BitmapManager();
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ServerBitmap* CreateBitmap(BRect bounds, color_space space,
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int32 flags, int32 bytesPerRow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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void DeleteBitmap(ServerBitmap* bitmap);
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protected:
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BList fBitmapList;
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int8* fBuffer;
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BLocker fLock;
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AreaPool fMemPool;
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};
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extern BitmapManager *gBitmapManager;
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#endif /* BITMAP_MANAGER_H_ */
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