haiku/src/libs/linprog/Variable.cpp
Clemens Zeidler fc691d7de2 - Remove lp_solve dependencies form Variable class and put everything into LinearSpec. As a side effect Variable management is a bit more consistence now. We want to replace lp_solve soon so it will be easier to replace it just in LinearSpec.
- Update copyrights.
- Lot of small things related to the Variable refactoring.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38892 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-10-05 20:15:55 +00:00

335 lines
5.2 KiB
C++

/*
* Copyright 2007-2008, Christof Lutteroth, lutteroth@cs.auckland.ac.nz
* Copyright 2007-2008, James Kim, jkim202@ec.auckland.ac.nz
* Copyright 2010, Clemens Zeidler <haiku@clemens-zeidler.de>
* Distributed under the terms of the MIT License.
*/
#include "Variable.h"
#include <float.h> // for DBL_MAX
#include <File.h>
#include "Constraint.h"
#include "LinearSpec.h"
// Toggle debug output
//#define DEBUG_VARIABLE
#ifdef DEBUG_VARIABLE
# define STRACE(x) debug_printf x
#else
# define STRACE(x) ;
#endif
/**
* Gets index of the variable.
*
* @return the index of the variable
*/
int32
Variable::Index() const
{
return fLS->IndexOf(this);
}
/**
* Gets the current linear specification.
*
* @return the current linear specification
*/
LinearSpec*
Variable::LS() const
{
return fLS;
}
/**
* Gets the value.
*
* @return the value
*/
double
Variable::Value() const
{
return fValue;
}
/**
* Sets the value.
*
* @param value the value
*/
void
Variable::SetValue(double value)
{
fValue = value;
}
/**
* Gets the minimum value of the variable.
*
* @return the minimum value of variable
*/
double
Variable::Min() const
{
return fMin;
}
/**
* Sets the minimum value of the variable.
*
* @param min minimum value
*/
void
Variable::SetMin(double min)
{
SetRange(min, fMax);
}
/**
* Gets the maximum value of the variable.
*
* @return the maximum value of variable
*/
double
Variable::Max() const
{
return fMax;
}
/**
* Sets the maximum value of the variable.
*
* @param max maximum value
*/
void
Variable::SetMax(double max)
{
SetRange(fMin, max);
}
/**
* Sets the minimum and maximum values of the variable.
*
* @param min minimum value
* @param max maximum value
*/
void
Variable::SetRange(double min, double max)
{
if (!fIsValid)
return;
fMin = min;
fMax = max;
fLS->SetRange(this, fMin, fMax);
}
const char*
Variable::Label()
{
return fLabel.String();
}
void
Variable::SetLabel(const char* label)
{
fLabel = label;
}
Variable::operator BString() const
{
BString string;
GetString(string);
return string;
}
/**
* Returns index of the variable as String.
* E.g. "Var2"
*
* @return the <code>String</code> index of the variable
*/
void
Variable::GetString(BString& string) const
{
if (fLabel) {
string << fLabel;
if (!fIsValid)
string << "(invalid)";
} else {
string << "Var";
if (!fIsValid)
string << "(invalid," << (int32)this << ")";
else
string << Index();
}
}
/**
* Adds a constraint that sets this variable equal to the given one.
*
* @param var variable that should have the same value
* @return the new equality constraint
*/
Constraint*
Variable::IsEqual(Variable* var)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(1.0, this, -1.0, var, OperatorType(EQ), 0.0);
}
/**
* Adds a constraint that sets this variable smaller or equal to the given one.
*
* @param var variable that should have a larger or equal value
* @return the new constraint
*/
Constraint*
Variable::IsSmallerOrEqual(Variable* var)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(1.0, this, -1.0, var, OperatorType(LE), 0.0);
}
/**
* Adds a constraint that sets this variable greater or equal to the given one.
*
* @param var variable that should have a smaller or equal value
* @return the new constraint
*/
Constraint*
Variable::IsGreaterOrEqual(Variable* var)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(-1.0, var, 1.0, this, OperatorType(GE), 0.0);
}
Constraint*
Variable::IsEqual(Variable* var, double penaltyNeg, double penaltyPos)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(1.0, this, -1.0, var, OperatorType(EQ), 0.0,
penaltyNeg, penaltyPos);
}
Constraint*
Variable::IsSmallerOrEqual(Variable* var, double penaltyNeg, double penaltyPos)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(1.0, this, -1.0, var, OperatorType(LE), 0.0,
penaltyNeg, penaltyPos);
}
Constraint*
Variable::IsGreaterOrEqual(Variable* var, double penaltyNeg, double penaltyPos)
{
if (!fIsValid)
return NULL;
return fLS->AddConstraint(-1.0, var, 1.0, this, OperatorType(GE), 0.0,
penaltyNeg, penaltyPos);
}
bool
Variable::IsValid()
{
return fIsValid;
}
void
Variable::Invalidate()
{
STRACE(("Variable::Invalidate() on %s\n", BString(*this).String()));
if (!fIsValid)
return;
fIsValid = false;
fLS->RemoveVariable(this, false);
// invalidate all constraints that use this variable
ConstraintList markedForInvalidation;
const ConstraintList& constraints = fLS->Constraints();
for (int i = 0; i < constraints.CountItems(); i++) {
Constraint* constraint = constraints.ItemAt(i);
if (!constraint->IsValid())
continue;
SummandList* summands = constraint->LeftSide();
for (int j = 0; j < summands->CountItems(); j++) {
Summand* summand = summands->ItemAt(j);
if (summand->Var() == this) {
markedForInvalidation.AddItem(constraint);
break;
}
}
}
for (int i = 0; i < markedForInvalidation.CountItems(); i++)
markedForInvalidation.ItemAt(i)->Invalidate();
}
/**
* Constructor.
*/
Variable::Variable(LinearSpec* ls)
:
fLS(ls),
fValue(NAN),
fMin(0),
fMax(DBL_MAX),
fLabel(NULL),
fIsValid(false)
{
}
/**
* Destructor.
* Removes the variable from its specification.
*/
Variable::~Variable()
{
fLS->RemoveVariable(this, false);
}