05bd1efe5b
* moved the system default font functionality into the DesktopSettings class. * ServerFont::SetStyle() is now a public method. * Improved font fallback routines: they will never end up without a font if there is at least one font installed. * fixed some minor bugs in the DecorManager. * Decorator now get a DesktopSettings object passed - dunno if that's a good idea (since we'll have to open the DesktopSettings header), but it works for now (and something like this is probably needed anyway). * a clean ServerFont is now set to the system default font - and not to the (user chosen) desktop default font anymore (since the font manager doesn't know about that one). * Improved font directory scanning in the font manager a bit, it's now using find_directory() instead of hard-coded paths. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
725 lines
17 KiB
C++
725 lines
17 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Jérôme Duval, jerome.duval@free.fr
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*/
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#include <ByteOrder.h>
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#include <Shape.h>
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#include <String.h>
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#include <UTF8.h>
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#include "Angle.h"
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#include "FontManager.h"
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#include "moreUTF8.h"
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#include "truncate_string.h"
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#include FT_FREETYPE_H
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#include FT_OUTLINE_H
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#include "ServerFont.h"
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// functions needed to convert a freetype vector graphics to a BShape
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inline BPoint
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VectorToPoint(FT_Vector *vector)
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{
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BPoint result;
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result.x = float(int32(vector->x)) / 2097152;
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result.y = -float(int32(vector->y)) / 2097152;
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return result;
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}
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int
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MoveToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->MoveTo(VectorToPoint(to));
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return 0;
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}
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int
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LineToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->LineTo(VectorToPoint(to));
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return 0;
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}
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int
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ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control);
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controls[1] = VectorToPoint(to);
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controls[2] = controls[1];
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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int
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CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control1);
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controls[1] = VectorToPoint(control2);
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controls[2] = VectorToPoint(to);
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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// is_white_space
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inline bool
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is_white_space(uint16 glyph)
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{
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// TODO: handle them all!
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if (glyph == ' ' || glyph == B_TAB)
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return true;
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return false;
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}
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// #pragma mark -
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class FaceGetter {
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public:
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FaceGetter(FontStyle *style)
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:
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fStyle(style)
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{
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style->Lock();
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}
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~FaceGetter()
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{
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fStyle->Unlock();
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}
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FT_Face Face()
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{
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return fStyle->FreeTypeFace();
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}
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private:
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FontStyle *fStyle;
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};
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// #pragma mark -
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/*!
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\brief Constructor
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\param style Style object to which the ServerFont belongs
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\param size Character size in points
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\param rotation Rotation in degrees
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\param shear Shear (slant) in degrees. 45 <= shear <= 135
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\param flags Style flags as defined in <Font.h>
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\param spacing String spacing flag as defined in <Font.h>
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*/
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ServerFont::ServerFont(FontStyle& style, float size,
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float rotation, float shear,
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uint16 flags, uint8 spacing)
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: fStyle(&style),
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fSize(size),
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fRotation(rotation),
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fShear(shear),
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fBounds(0, 0, 0, 0),
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fFlags(flags),
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fSpacing(spacing),
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fDirection(B_FONT_LEFT_TO_RIGHT),
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fFace(B_REGULAR_FACE),
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fEncoding(B_UNICODE_UTF8)
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{
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fStyle->Acquire();
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}
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ServerFont::ServerFont()
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:
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fStyle(NULL)
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{
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*this = *gFontManager->DefaultFont();
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}
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/*!
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\brief Copy Constructor
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\param font ServerFont to copy
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*/
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ServerFont::ServerFont(const ServerFont &font)
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:
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fStyle(NULL)
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{
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*this = font;
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}
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/*!
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\brief Removes itself as a dependency of its owning style.
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*/
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ServerFont::~ServerFont()
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{
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fStyle->Release();
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}
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/*!
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\brief Returns a copy of the specified font
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\param The font to copy from.
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\return A copy of the specified font
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*/
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ServerFont&
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ServerFont::operator=(const ServerFont& font)
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{
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fSize = font.fSize;
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fRotation = font.fRotation;
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fShear = font.fShear;
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fFlags = font.fFlags;
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fSpacing = font.fSpacing;
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fDirection = font.fDirection;
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fFace = font.fFace;
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fEncoding = font.fEncoding;
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fBounds = font.fBounds;
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SetStyle(*font.fStyle);
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return *this;
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}
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/*!
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\brief Returns the number of strikes in the font
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\return The number of strikes in the font
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*/
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int32
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ServerFont::CountTuned()
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{
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return fStyle->TunedCount();
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}
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/*!
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\brief Returns the file format of the font.
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\return Mostly B_TRUETYPE_WINDOWS :)
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*/
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font_file_format
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ServerFont::FileFormat()
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{
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return fStyle->FileFormat();
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}
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const char*
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ServerFont::GetStyle() const
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{
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return fStyle->Name();
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}
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const char*
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ServerFont::GetFamily() const
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{
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return fStyle->Family()->Name();
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}
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void
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ServerFont::SetStyle(FontStyle& style)
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{
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if (&style != fStyle) {
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// detach from old style
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if (fStyle)
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fStyle->Release();
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// attach to new style
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fStyle = &style;
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fStyle->Acquire();
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}
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}
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/*!
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\brief Sets the ServerFont instance to whatever font is specified
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\param familyID ID number of the family to set
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\param styleID ID number of the style to set
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\return B_OK if successful, B_ERROR if not
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*/
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status_t
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ServerFont::SetFamilyAndStyle(uint16 familyID, uint16 styleID)
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{
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FontStyle* style = NULL;
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if (gFontManager->Lock()) {
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style = gFontManager->GetStyle(familyID, styleID);
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if (style != NULL)
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style->Acquire();
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gFontManager->Unlock();
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}
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if (!style)
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return B_ERROR;
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SetStyle(*style);
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style->Release();
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return B_OK;
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}
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/*!
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\brief Sets the ServerFont instance to whatever font is specified
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\param fontID the combination of family and style ID numbers
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\return B_OK if successful, B_ERROR if not
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*/
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status_t
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ServerFont::SetFamilyAndStyle(uint32 fontID)
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{
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uint16 style = fontID & 0xFFFF;
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uint16 family = (fontID & 0xFFFF0000) >> 16;
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return SetFamilyAndStyle(family, style);
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}
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/*!
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\brief Gets the ID values for the ServerFont instance in one shot
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\return the combination of family and style ID numbers
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*/
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uint32
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ServerFont::GetFamilyAndStyle(void) const
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{
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return (FamilyID() << 16) | StyleID();
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}
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BShape **
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ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
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{
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if (!charArray || numChars <= 0)
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return NULL;
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FT_Outline_Funcs funcs;
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funcs.move_to = MoveToFunc;
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funcs.line_to = LineToFunc;
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funcs.conic_to = ConicToFunc;
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funcs.cubic_to = CubicToFunc;
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FaceGetter getter(fStyle);
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FT_Face face = getter.Face();
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if (!face)
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return NULL;
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FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
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Angle rotation(fRotation);
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Angle shear(fShear);
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// First, rotate
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FT_Matrix rmatrix;
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rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
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rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
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rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
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rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
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// Next, shear
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FT_Matrix smatrix;
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smatrix.xx = (FT_Fixed)(0x10000);
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smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
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smatrix.yx = (FT_Fixed)(0);
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smatrix.yy = (FT_Fixed)(0x10000);
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// Multiply togheter
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FT_Matrix_Multiply(&rmatrix, &smatrix);
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//FT_Vector pen;
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//FT_Set_Transform(face, &smatrix, &pen);
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BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
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for (int i = 0; i < numChars; i++) {
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shapes[i] = new BShape();
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shapes[i]->Clear();
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// TODO : this is wrong (the nth char isn't charArray[i])
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FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
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FT_Outline outline = face->glyph->outline;
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FT_Outline_Decompose(&outline, &funcs, shapes[i]);
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shapes[i]->Close();
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}
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return shapes;
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}
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void
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ServerFont::GetHasGlyphs(const char charArray[], int32 numChars, bool hasArray[]) const
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{
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if (!charArray || numChars <= 0 || !hasArray)
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return;
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FaceGetter getter(fStyle);
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FT_Face face = getter.Face();
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if (!face)
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return;
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FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
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// UTF8 handling...this can probably be smarter
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// Here is what I do in the AGGTextRenderer to handle UTF8...
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// It is probably highly inefficient, so it should be reviewed.
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int32 numBytes = UTF8CountBytes(charArray, numChars);
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int32 convertedLength = numBytes * 2;
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char* convertedBuffer = new char[convertedLength];
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int32 state = 0;
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status_t ret;
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if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
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charArray, &numBytes,
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convertedBuffer, &convertedLength,
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&state, B_SUBSTITUTE)) >= B_OK
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&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
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B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
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uint16* glyphIndex = (uint16*)convertedBuffer;
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// just to be sure
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numChars = min_c((uint32)numChars, convertedLength / sizeof(uint16));
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for (int i = 0; i < numChars; i++) {
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hasArray[i] = FT_Get_Char_Index(face, glyphIndex[i]) > 0;
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}
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}
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delete[] convertedBuffer;
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}
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void
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ServerFont::GetEdges(const char charArray[], int32 numChars, edge_info edgeArray[]) const
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{
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if (!charArray || numChars <= 0 || !edgeArray)
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return;
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FaceGetter getter(fStyle);
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FT_Face face = getter.Face();
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if (!face)
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return;
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FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
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// UTF8 handling...this can probably be smarter
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// Here is what I do in the AGGTextRenderer to handle UTF8...
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// It is probably highly inefficient, so it should be reviewed.
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int32 numBytes = UTF8CountBytes(charArray, numChars);
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int32 convertedLength = numBytes * 2;
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char* convertedBuffer = new char[convertedLength];
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int32 state = 0;
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status_t ret;
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if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
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charArray, &numBytes,
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convertedBuffer, &convertedLength,
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&state, B_SUBSTITUTE)) >= B_OK
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&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
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B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
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uint16* glyphIndex = (uint16*)convertedBuffer;
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// just to be sure
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numChars = min_c((uint32)numChars, convertedLength / sizeof(uint16));
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for (int i = 0; i < numChars; i++) {
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FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
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if (face->glyph) {
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edgeArray[i].left = float(face->glyph->metrics.horiBearingX /64) / fSize;
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edgeArray[i].right = float((face->glyph->metrics.horiBearingX
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+ face->glyph->metrics.width - face->glyph->metrics.horiAdvance)/64) /fSize;
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}
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}
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}
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delete[] convertedBuffer;
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}
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BPoint*
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ServerFont::GetEscapements(const char charArray[], int32 numChars,
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BPoint offsetArray[]) const
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{
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if (!charArray || numChars <= 0 || !offsetArray)
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return NULL;
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FaceGetter getter(fStyle);
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FT_Face face = getter.Face();
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if (!face)
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return NULL;
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FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
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Angle rotation(fRotation);
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Angle shear(fShear);
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// First, rotate
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FT_Matrix rmatrix;
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rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
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rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
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rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
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rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
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// Next, shear
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FT_Matrix smatrix;
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smatrix.xx = (FT_Fixed)(0x10000);
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smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
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smatrix.yx = (FT_Fixed)(0);
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smatrix.yy = (FT_Fixed)(0x10000);
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// Multiply togheter
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FT_Matrix_Multiply(&rmatrix, &smatrix);
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//FT_Vector pen;
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//FT_Set_Transform(face, &smatrix, &pen);
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// TODO: I'm not sure if this the correct interpretation
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// of the BeBook. Have actual tests been done here?
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// TODO: handle UTF8... see below!!
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BPoint *escapements = (BPoint *)malloc(sizeof(BPoint) * numChars);
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for (int i = 0; i < numChars; i++) {
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// TODO : this is wrong (the nth char isn't charArray[i])
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FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
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// escapements[i].x = float(face->glyph->metrics.width / 64) / fSize;
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// escapements[i].y = 0;
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escapements[i].x = float(face->glyph->metrics.horiAdvance / 64) / fSize;
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escapements[i].y = float(face->glyph->metrics.vertAdvance / 64) / fSize;
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escapements[i] += offsetArray[i];
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}
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return escapements;
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}
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bool
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ServerFont::GetEscapements(const char charArray[], int32 numChars, int32 numBytes,
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float widthArray[], escapement_delta delta) const
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{
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if (!charArray || numChars <= 0)
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return false;
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FaceGetter getter(fStyle);
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FT_Face face = getter.Face();
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if (!face)
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return false;
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FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
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// UTF8 handling...this can probably be smarter
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// Here is what I do in the AGGTextRenderer to handle UTF8...
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// It is probably highly inefficient, so it should be reviewed.
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int32 convertedLength = numBytes * 2;
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char* convertedBuffer = new char[convertedLength];
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int32 state = 0;
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status_t ret;
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if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
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charArray, &numBytes,
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convertedBuffer, &convertedLength,
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&state, B_SUBSTITUTE)) >= B_OK
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&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
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B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
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uint16* glyphIndex = (uint16*)convertedBuffer;
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// just to be sure
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numChars = min_c((uint32)numChars, convertedLength / sizeof(uint16));
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for (int i = 0; i < numChars; i++) {
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FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
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if (face->glyph) {
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widthArray[i] = ((float)face->glyph->metrics.horiAdvance / 64.0) / fSize;
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widthArray[i] += is_white_space(glyphIndex[i]) ? delta.space : delta.nonspace;
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}
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}
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}
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delete[] convertedBuffer;
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return ret >= B_OK;
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}
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bool
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ServerFont::GetBoundingBoxesAsString(const char charArray[], int32 numChars,
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BRect rectArray[], bool string_escapement, font_metric_mode mode,
|
|
escapement_delta delta)
|
|
{
|
|
if (!charArray || numChars <= 0 || !rectArray)
|
|
return false;
|
|
|
|
FaceGetter getter(fStyle);
|
|
FT_Face face = getter.Face();
|
|
if (!face)
|
|
return false;
|
|
|
|
FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
|
|
|
|
// UTF8 handling...this can probably be smarter
|
|
// Here is what I do in the AGGTextRenderer to handle UTF8...
|
|
// It is probably highly inefficient, so it should be reviewed.
|
|
int32 numBytes = UTF8CountBytes(charArray, numChars);
|
|
int32 convertedLength = numBytes * 2;
|
|
char* convertedBuffer = new char[convertedLength];
|
|
|
|
int32 state = 0;
|
|
status_t ret;
|
|
if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
|
|
charArray, &numBytes,
|
|
convertedBuffer, &convertedLength,
|
|
&state, B_SUBSTITUTE)) >= B_OK
|
|
&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
|
|
B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
|
|
|
|
uint16* glyphIndex = (uint16*)convertedBuffer;
|
|
// just to be sure
|
|
numChars = min_c((uint32)numChars, convertedLength / sizeof(uint16));
|
|
|
|
for (int i = 0; i < numChars; i++) {
|
|
if (string_escapement) {
|
|
if (i>0)
|
|
rectArray[i].OffsetBy(is_white_space(glyphIndex[i-1]) ? delta.space/2.0 : delta.nonspace/2.0, 0.0);
|
|
rectArray[i].OffsetBy(is_white_space(glyphIndex[i]) ? delta.space/2.0 : delta.nonspace/2.0, 0.0);
|
|
}
|
|
FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
|
|
if (face->glyph) {
|
|
if (i<numChars-1)
|
|
rectArray[i+1].left = rectArray[i+1].right = rectArray[i].left +
|
|
face->glyph->metrics.horiAdvance / 64.0;
|
|
rectArray[i].left += float(face->glyph->metrics.horiBearingX) /64.0;
|
|
rectArray[i].right += float(face->glyph->metrics.horiBearingX
|
|
+ face->glyph->metrics.width)/64.0;
|
|
rectArray[i].top = -float(face->glyph->metrics.horiBearingY) /64.0;
|
|
rectArray[i].bottom = float(face->glyph->metrics.height
|
|
- face->glyph->metrics.horiBearingY) /64.0;
|
|
}
|
|
}
|
|
}
|
|
delete[] convertedBuffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool
|
|
ServerFont::GetBoundingBoxesForStrings(char *charArray[], int32 lengthArray[],
|
|
int32 numStrings, BRect rectArray[], font_metric_mode mode, escapement_delta deltaArray[])
|
|
{
|
|
if (!charArray || !lengthArray|| numStrings <= 0 || !rectArray || !deltaArray)
|
|
return false;
|
|
|
|
FaceGetter getter(fStyle);
|
|
FT_Face face = getter.Face();
|
|
if (!face)
|
|
return false;
|
|
|
|
FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
|
|
|
|
for (int32 i = 0; i < numStrings; i++) {
|
|
// TODO: ...
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
float
|
|
ServerFont::StringWidth(const char* string, int32 numBytes) const
|
|
{
|
|
if (!string || numBytes <= 0)
|
|
return 0.0;
|
|
|
|
FaceGetter getter(fStyle);
|
|
FT_Face face = getter.Face();
|
|
if (!face)
|
|
return 0.0;
|
|
|
|
FT_Set_Char_Size(face, 0, int32(fSize * 64), 72, 72);
|
|
|
|
int32 convertedLength = numBytes * 2;
|
|
char* convertedBuffer = new char[convertedLength];
|
|
float width = 0.0;
|
|
|
|
int32 state = 0;
|
|
status_t ret;
|
|
if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
|
|
string, &numBytes,
|
|
convertedBuffer, &convertedLength,
|
|
&state, B_SUBSTITUTE)) >= B_OK
|
|
&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
|
|
B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
|
|
|
|
uint16* glyphIndex = (uint16*)convertedBuffer;
|
|
// just to be sure
|
|
int numChars = convertedLength / sizeof(uint16);
|
|
|
|
for (int i = 0; i < numChars; i++) {
|
|
FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
|
|
width += face->glyph->advance.x / 64.0;
|
|
}
|
|
}
|
|
delete[] convertedBuffer;
|
|
|
|
return width;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Returns a BRect which encloses the entire font
|
|
\return A BRect which encloses the entire font
|
|
*/
|
|
BRect
|
|
ServerFont::BoundingBox()
|
|
{
|
|
// TODO: fBounds is nowhere calculated!
|
|
return fBounds;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Obtains the height values for characters in the font in its current state
|
|
\param fh pointer to a font_height object to receive the values for the font
|
|
*/
|
|
void
|
|
ServerFont::GetHeight(font_height& height) const
|
|
{
|
|
fStyle->GetHeight(fSize, height);
|
|
}
|
|
|
|
|
|
void
|
|
ServerFont::TruncateString(BString* inOut, uint32 mode, float width) const
|
|
{
|
|
if (inOut) {
|
|
// the width of the "…" glyph
|
|
float ellipsisWidth = StringWidth(B_UTF8_ELLIPSIS, 3);
|
|
const char* string = inOut->String();
|
|
int32 length = strlen(string);
|
|
// temporary array to hold result
|
|
char* result = new char[length + 3];
|
|
// count the individual glyphs
|
|
int32 numChars = UTF8CountChars(string, length);
|
|
// get the escapement of each glyph in font units
|
|
float* escapementArray = new float[numChars];
|
|
static escapement_delta delta = (escapement_delta){ 0.0, 0.0 };
|
|
GetEscapements(string, numChars, length, escapementArray, delta);
|
|
|
|
truncate_string(string, mode, width, result,
|
|
escapementArray, fSize, ellipsisWidth, length, numChars);
|
|
|
|
inOut->SetTo(result);
|
|
|
|
delete[] escapementArray;
|
|
delete[] result;
|
|
}
|
|
}
|
|
|