d01b623805
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12148 a95241bf-73f2-0310-859d-f6bbb57e9c96
104 lines
4.0 KiB
C++
104 lines
4.0 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerFont.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Shadow BFont class
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//
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//------------------------------------------------------------------------------
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#ifndef SERVERFONT_H_
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#define SERVERFONT_H_
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#include <Rect.h>
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#include <Font.h>
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#include "FontFamily.h"
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class ServerFont
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{
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public:
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ServerFont(void);
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ServerFont(FontStyle *style, float size=12.0, float frotation=0.0, float fshear=90.0,
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uint16 flags=0, uint8 spacing=B_CHAR_SPACING);
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ServerFont(const ServerFont &font);
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~ServerFont(void);
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font_direction Direction(void) const { return fDirection; }
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uint32 Encoding(void) const { return fEncoding; }
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edge_info Edges(void) const { return fEdges; }
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uint32 Flags(void) const { return fFlags; }
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uint32 Spacing(void) const { return fSpacing; }
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float Shear(void) const { return fshear; }
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float Rotation(void) const { return frotation; }
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float Size(void) const { return fSize; }
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uint16 Face(void) const { return fFace; }
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uint32 CountGlyphs(void) { return fStyle->GlyphCount(); }
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int32 CountTuned(void);
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font_file_format FileFormat(void);
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status_t SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID);
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status_t SetFamilyAndStyle(const uint32 &fontID);
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void SetDirection(const font_direction &dir) { fDirection=dir; }
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void SetEdges(const edge_info &info) { fEdges=info; }
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void SetEncoding(uint32 encoding) { fEncoding=encoding; }
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void SetFlags(const uint32 &value) { fFlags=value; }
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void SetSpacing(const uint32 &value) { fSpacing=value; }
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void SetShear(const float &value) { fshear=value; }
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void SetSize(const float &value) { fSize=value; }
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void SetRotation(const float &value) { frotation=value; }
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void SetFace(const uint32 &value) { fFace=value; }
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bool IsFixedWidth(void) const { return fStyle->IsFixedWidth(); }
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bool IsScalable(void) const { return fStyle->IsScalable(); }
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bool HasKerning(void) const { return fStyle->HasKerning(); }
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bool HasTuned(void) const { return fStyle->HasTuned(); }
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int32 TunedCount(void) const { return fStyle->TunedCount(); }
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uint16 GlyphCount(void) const { return fStyle->GlyphCount(); }
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uint16 CharMapCount(void) const { return fStyle->CharMapCount(); }
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FT_Face GetFTFace() const { return fStyle->GetFTFace(); };
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const char *GetStyle(void) const;
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const char *GetFamily(void) const;
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const char *GetPath(void) const { return fStyle->GetPath(); }
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uint16 StyleID(void) const { return fStyle->GetID(); }
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uint16 FamilyID(void) const { return fStyle->Family()->GetID(); }
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uint32 GetFamilyAndStyle(void) const;
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BRect BoundingBox(void);
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void Height(font_height *fh);
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ServerFont &operator=(const ServerFont& font);
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protected:
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friend class FontStyle;
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FontStyle *fStyle;
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edge_info fEdges;
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float fSize, frotation, fshear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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uint16 fFace;
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font_direction fDirection;
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uint32 fEncoding;
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};
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#endif
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