haiku/src/kits/tracker/RecentItems.h
John Scipione 0c7c3ed429 Tracker: style fixes to RecentItems
Renamed fTterator to fIterator which I'm assuming was a typo.
2014-06-20 21:29:28 -04:00

210 lines
6.1 KiB
C++

/*
Open Tracker License
Terms and Conditions
Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Be Incorporated shall not be
used in advertising or otherwise to promote the sale, use or other dealings in
this Software without prior written authorization from Be Incorporated.
Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
of Be Incorporated in the United States and other countries. Other brand product
names are registered trademarks or trademarks of their respective holders.
All rights reserved.
*/
#ifndef _RECENT_ITEMS_LIST_H
#define _RECENT_ITEMS_LIST_H
// BRecentItemsList classes allow creating an entire menu with
// recent files, folders, apps. If the user wishes to add items to
// their own menu, they can instead use the GetNextMenuItem call to
// get one menu at a time to add it to their app.
#include <Entry.h>
#include <Message.h>
#include <String.h>
class BMenuItem;
class BMenu;
class BRecentItemsList {
public:
BRecentItemsList(int32 maxItems, bool navMenuFolders);
// if <navMenuFolders> passed, folder items get NavMenu-style
// subdirectories attached to them
virtual ~BRecentItemsList() {}
virtual void Rewind();
// resets the iteration
virtual BMenuItem* GetNextMenuItem(const BMessage* fileOpenMessage = NULL,
const BMessage* containerOpenMessage = NULL,
BHandler* target = NULL, entry_ref* currentItemRef = NULL);
// if <fileOpenMessage> specified, the item for a file gets a copy
// with the item ref attached as "refs", otherwise a default
// B_REFS_RECEIVED message message gets attached
// if <containerOpenMessage> specified, the item for a folder, volume
// or query gets a copy with the item ref attached as "refs",
// otherwise a default B_REFS_RECEIVED message message gets attached
// if <currentItemRef> gets passed, the caller gets to look at the
// entry_ref corresponding to the item
virtual status_t GetNextRef(entry_ref*);
protected:
BMessage fItems;
int32 fIndex;
int32 fMaxItems;
bool fNavMenuFolders;
private:
virtual void _r1();
virtual void _r2();
virtual void _r3();
virtual void _r4();
virtual void _r5();
virtual void _r6();
virtual void _r7();
virtual void _r8();
virtual void _r9();
virtual void _r10();
uint32 _reserved[20];
};
class BRecentFilesList : public BRecentItemsList {
public:
// use one of the two constructors to set up next item iteration
BRecentFilesList(int32 maxItems = 10, bool navMenuFolders = false,
const char* ofType = NULL, const char* openedByAppSig = NULL);
BRecentFilesList(int32 maxItems, bool navMenuFolders,
const char* ofTypeList[], int32 ofTypeListCount,
const char* openedByAppSig = NULL);
virtual ~BRecentFilesList();
// use one of the two NewFileListMenu calls to get an entire menu
static BMenu* NewFileListMenu(const char* title,
BMessage* openFileMessage = NULL, BMessage* openFolderMessage = NULL,
BHandler* target = NULL,
int32 maxItems = 10, bool navMenuFolders = false,
const char* ofType = NULL, const char* openedByAppSig = NULL);
static BMenu* NewFileListMenu(const char* title,
BMessage* openFileMessage, BMessage* openFolderMessage,
BHandler* target,
int32 maxItems, bool navMenuFolders,
const char* ofTypeList[], int32 ofTypeListCount,
const char* openedByAppSig);
virtual status_t GetNextRef(entry_ref*);
protected:
BString fType;
char** fTypes;
int32 fTypeCount;
BString fAppSig;
private:
virtual void _r11();
virtual void _r12();
virtual void _r13();
virtual void _r14();
virtual void _r15();
virtual void _r16();
virtual void _r17();
virtual void _r18();
virtual void _r19();
virtual void _r110();
uint32 _reserved[20];
};
class BRecentFoldersList : public BRecentItemsList {
public:
// use the constructor to set up next item iteration
BRecentFoldersList(int32 maxItems, bool navMenuFolders = false,
const char* openedByAppSig = NULL);
// use NewFolderListMenu to get an entire menu
static BMenu* NewFolderListMenu(const char* title,
BMessage* openMessage = NULL, BHandler* target = NULL,
int32 maxItems = 10, bool navMenuFolders = false,
const char* openedByAppSig = NULL);
virtual status_t GetNextRef(entry_ref*);
protected:
BString fAppSig;
private:
virtual void _r21();
virtual void _r22();
virtual void _r23();
virtual void _r24();
virtual void _r25();
virtual void _r26();
virtual void _r27();
virtual void _r28();
virtual void _r29();
virtual void _r210();
uint32 _reserved[20];
};
class BRecentAppsList : public BRecentItemsList {
public:
// use the constructor to set up next item iteration
BRecentAppsList(int32 maxItems);
// use NewFolderListMenu to get an entire menu
static BMenu* NewAppListMenu(const char* title,
BMessage* openMessage = NULL, BHandler* target = NULL,
int32 maxItems = 10);
virtual status_t GetNextRef(entry_ref*);
private:
virtual void _r31();
virtual void _r32();
virtual void _r33();
virtual void _r34();
virtual void _r35();
virtual void _r36();
virtual void _r37();
virtual void _r38();
virtual void _r39();
virtual void _r310();
uint32 _reserved[20];
};
#endif // _RECENT_ITEMS_LIST_H