2814f73c87
* a shared library is built, no audio driver is included * implemented some platform specific functions (fluid_sys.*) * a test app is provided in fluidsynth.c * on target Haiku, posix mutex are used, else mutexes are implemented with simple semaphores (I could be wrong here) well I hope it can provide a good enough backend for a softsynth Note that needed SF2 banks would probably not be included. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17799 a95241bf-73f2-0310-859d-f6bbb57e9c96
106 lines
3.0 KiB
C
106 lines
3.0 KiB
C
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307, USA
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*/
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#ifndef _FLUIDSYNTH_H
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#define _FLUIDSYNTH_H
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#include <stdio.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(WIN32)
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#if defined(FLUIDSYNTH_DLL_EXPORTS)
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#define FLUIDSYNTH_API __declspec(dllexport)
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#elif defined(FLUIDSYNTH_NOT_A_DLL)
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#define FLUIDSYNTH_API
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#else
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#define FLUIDSYNTH_API __declspec(dllimport)
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#endif
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#elif defined(MACOS9)
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#define FLUIDSYNTH_API __declspec(export)
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#else
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#define FLUIDSYNTH_API
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#endif
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/**
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\file fluidsynth.h
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\brief fluidsynth is a real-time SoundFont(R) synthesizer. This is
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the header of the fluidsynth library and contains the
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synthesizer's public API.
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Depending on how you want to use or extend the synthesizer you
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will need different API functions. You probably do not need all
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of them. Here is what you might want to do:
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o Embedded synthesizer: create a new synthesizer and send MIDI
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events to it. The sound goes directly to the audio output of
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your system.
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o Plugin synthesizer: create a synthesizer and send MIDI events
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but pull the audio back into your application.
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o SoundFont plugin: create a new type of "SoundFont" and allow
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the synthesizer to load your type of SoundFonts.
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o MIDI input: Create a MIDI handler to read the MIDI input on your
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machine and send the MIDI events directly to the synthesizer.
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o MIDI files: Open MIDI files and send the MIDI events to the
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synthesizer.
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o Command lines: You can send textual commands to the synthesizer.
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SoundFont(R) is a registered trademark of E-mu Systems, Inc.
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*/
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#include "fluidsynth/types.h"
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#include "fluidsynth/settings.h"
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#include "fluidsynth/synth.h"
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#include "fluidsynth/shell.h"
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#include "fluidsynth/sfont.h"
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#include "fluidsynth/ramsfont.h"
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#include "fluidsynth/audio.h"
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#include "fluidsynth/event.h"
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#include "fluidsynth/midi.h"
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#include "fluidsynth/seq.h"
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#include "fluidsynth/seqbind.h"
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#include "fluidsynth/log.h"
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#include "fluidsynth/misc.h"
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#include "fluidsynth/mod.h"
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#include "fluidsynth/gen.h"
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#include "fluidsynth/voice.h"
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#include "fluidsynth/version.h"
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_H */
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