7475dcdf3a
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12996 a95241bf-73f2-0310-859d-f6bbb57e9c96
368 lines
7.8 KiB
C++
368 lines
7.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: RGBColor.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Color encapsulation class for the app_server
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//
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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// Local Includes --------------------------------------------------------------
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#include "RGBColor.h"
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#include "SystemPalette.h"
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#include <ColorUtils.h>
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/*!
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\brief Create an RGBColor from specified values
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\param red red
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\param green green
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a)
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{
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SetColor(r,g,b,a);
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}
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/*!
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\brief Create an RGBColor from specified values
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\param red red
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\param green green
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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RGBColor::RGBColor(int r, int g, int b, int a)
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{
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SetColor(r,g,b,a);
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}
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/*!
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\brief Create an RGBColor from an rgb_color
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\param col color to initialize from
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*/
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RGBColor::RGBColor(const rgb_color &col)
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{
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SetColor(col);
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}
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/*!
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\brief Create an RGBColor from a 16-bit RGBA color
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\param col color to initialize from
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*/
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RGBColor::RGBColor(uint16 col)
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{
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SetColor(col);
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}
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/*!
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\brief Create an RGBColor from an index color
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\param col color to initialize from
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*/
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RGBColor::RGBColor(uint8 col)
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{
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SetColor(col);
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}
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/*!
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\brief Copy Contructor
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\param col color to initialize from
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*/
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RGBColor::RGBColor(const RGBColor &col)
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{
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color32=col.color32;
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color16=col.color16;
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color8=col.color8;
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update8=col.update8;
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update16=col.update16;
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}
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/*!
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\brief Create an RGBColor with the values(0,0,0,0)
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*/
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RGBColor::RGBColor()
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{
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SetColor(0,0,0,0);
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update8=update16=false;
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}
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/*!
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\brief Returns the color as the closest 8-bit color in the palette
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\return The palette index for the current color
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*/
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uint8 RGBColor::GetColor8() const
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{
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if(update8)
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{
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color8=FindClosestColor(SystemPalette(), color32);
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update8=false;
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}
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return color8;
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}
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/*!
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\brief Returns the color as the closest 15-bit color
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\return 15-bit value of the current color plus 1-bit alpha
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*/
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uint16 RGBColor::GetColor15() const
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{
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if(update15)
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{
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color15=FindClosestColor15(color32);
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update15=false;
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}
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return color15;
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}
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/*!
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\brief Returns the color as the closest 16-bit color
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\return 16-bit value of the current color
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*/
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uint16 RGBColor::GetColor16() const
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{
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if(update16)
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{
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color16=FindClosestColor16(color32);
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update16=false;
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}
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return color16;
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}
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/*!
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\brief Returns the color as a 32-bit color
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\return current color, including alpha
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*/
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rgb_color RGBColor::GetColor32() const
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{
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return color32;
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}
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/*!
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\brief Set the object to specified values
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\param red red
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\param green green
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
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{
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color32.red=r;
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color32.green=g;
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color32.blue=b;
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color32.alpha=a;
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update8=update16=true;
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}
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/*!
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\brief Set the object to specified values
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\param red red
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\param green green
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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void RGBColor::SetColor(int r, int g, int b, int a)
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{
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color32.red=(uint8)r;
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color32.green=(uint8)g;
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color32.blue=(uint8)b;
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color32.alpha=(uint8)a;
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update8=update16=true;
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}
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/*!
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\brief Set the object to specified value
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\param col16 color to copy
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*/
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void RGBColor::SetColor(uint16 col16)
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{
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color16=col16;
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SetRGBColor(&color32,col16);
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update8=true;
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update16=false;
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}
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/*!
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\brief Set the object to specified index in the palette
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\param col8 color to copy
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*/
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void RGBColor::SetColor(uint8 col8)
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{
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color8=col8;
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color32=SystemPalette()[col8];
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update8=false;
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update16=true;
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}
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/*!
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\brief Set the object to specified color
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\param color color to copy
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*/
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void RGBColor::SetColor(const rgb_color &color)
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{
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color32=color;
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update8=update16=true;
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}
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/*!
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\brief Set the object to specified color
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\param col color to copy
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*/
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void RGBColor::SetColor(const RGBColor &col)
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{
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color32=col.color32;
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color16=col.color16;
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color8=col.color8;
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update8=col.update8;
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update16=col.update16;
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}
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/*!
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\brief Set the object to specified color
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\param col color to copy
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*/
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const RGBColor & RGBColor::operator=(const RGBColor &col)
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{
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color32=col.color32;
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color16=col.color16;
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color8=col.color8;
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update8=col.update8;
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update16=col.update16;
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return *this;
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}
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/*!
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\brief Set the object to specified color
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\param col color to copy
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*/
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const RGBColor & RGBColor::operator=(const rgb_color &col)
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{
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color32=col;
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update8=update16=true;
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return *this;
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}
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/*!
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\brief Returns a color blended between the object's value and
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another color.
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\param color The other color to be blended with.
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\param position A weighted percentage of the second color to use. 0 <= value <= 1.0
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\return The blended color
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If the position passed to this function is invalid, the starting
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color will be returned.
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*/
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RGBColor RGBColor::MakeBlendColor(const RGBColor &color, const float &position)
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{
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rgb_color col=color32;
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rgb_color col2=color.color32;
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rgb_color newcol={0,0,0,0};
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float mod=0;
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int16 delta;
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if(position<0 || position>1)
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return *this;
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delta=int16(col2.red)-int16(col.red);
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mod=col.red + (position * delta);
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newcol.red=uint8(mod);
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if(mod>255 )
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newcol.red=255;
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if(mod<0 )
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newcol.red=0;
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delta=int16(col2.green)-int16(col.green);
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mod=col.green + (position * delta);
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newcol.green=uint8(mod);
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if(mod>255 )
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newcol.green=255;
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if(mod<0 )
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newcol.green=0;
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delta=int16(col2.blue)-int16(col.blue);
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mod=col.blue + (position * delta);
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newcol.blue=uint8(mod);
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if(mod>255 )
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newcol.blue=255;
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if(mod<0 )
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newcol.blue=0;
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delta=int8(col2.alpha)-int8(col.alpha);
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mod=col.alpha + (position * delta);
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newcol.alpha=uint8(mod);
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if(mod>255 )
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newcol.alpha=255;
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if(mod<0 )
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newcol.alpha=0;
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return RGBColor(newcol);
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}
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/*!
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\brief Prints the 32-bit values of the color to standard out
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*/
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void RGBColor::PrintToStream(void) const
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{
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printf("RGBColor (%u,%u,%u,%u)\n", color32.red,color32.green,color32.blue,color32.alpha);
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}
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/*!
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\brief Overloaded comaparison
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\return true if all color elements are exactly equal
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*/
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bool RGBColor::operator==(const rgb_color &col) const
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{
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return color32.red == col.red &&
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color32.green == col.green &&
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color32.blue == col.blue &&
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color32.alpha == col.alpha;
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}
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/*!
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\brief Overloaded comaparison
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\return true if all color elements are exactly equal
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*/
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bool RGBColor::operator==(const RGBColor &col) const
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{
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return color32.red == col.color32.red &&
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color32.green == col.color32.green &&
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color32.blue == col.color32.blue &&
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color32.alpha == col.color32.alpha;
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}
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// IsTransparentMagic
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bool
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RGBColor::IsTransparentMagic() const
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{
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// TODO: validate this for B_CMAP8 for example
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return *this == B_TRANSPARENT_COLOR;
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}
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