haiku/src/servers/app/RGBColor.cpp

368 lines
7.8 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RGBColor.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Color encapsulation class for the app_server
//
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
#include <stdio.h>
// Local Includes --------------------------------------------------------------
#include "RGBColor.h"
#include "SystemPalette.h"
#include <ColorUtils.h>
/*!
\brief Create an RGBColor from specified values
\param red red
\param green green
\param blue blue
\param alpha alpha, defaults to 255
*/
RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a)
{
SetColor(r,g,b,a);
}
/*!
\brief Create an RGBColor from specified values
\param red red
\param green green
\param blue blue
\param alpha alpha, defaults to 255
*/
RGBColor::RGBColor(int r, int g, int b, int a)
{
SetColor(r,g,b,a);
}
/*!
\brief Create an RGBColor from an rgb_color
\param col color to initialize from
*/
RGBColor::RGBColor(const rgb_color &col)
{
SetColor(col);
}
/*!
\brief Create an RGBColor from a 16-bit RGBA color
\param col color to initialize from
*/
RGBColor::RGBColor(uint16 col)
{
SetColor(col);
}
/*!
\brief Create an RGBColor from an index color
\param col color to initialize from
*/
RGBColor::RGBColor(uint8 col)
{
SetColor(col);
}
/*!
\brief Copy Contructor
\param col color to initialize from
*/
RGBColor::RGBColor(const RGBColor &col)
{
color32=col.color32;
color16=col.color16;
color8=col.color8;
update8=col.update8;
update16=col.update16;
}
/*!
\brief Create an RGBColor with the values(0,0,0,0)
*/
RGBColor::RGBColor()
{
SetColor(0,0,0,0);
update8=update16=false;
}
/*!
\brief Returns the color as the closest 8-bit color in the palette
\return The palette index for the current color
*/
uint8 RGBColor::GetColor8() const
{
if(update8)
{
color8=FindClosestColor(SystemPalette(), color32);
update8=false;
}
return color8;
}
/*!
\brief Returns the color as the closest 15-bit color
\return 15-bit value of the current color plus 1-bit alpha
*/
uint16 RGBColor::GetColor15() const
{
if(update15)
{
color15=FindClosestColor15(color32);
update15=false;
}
return color15;
}
/*!
\brief Returns the color as the closest 16-bit color
\return 16-bit value of the current color
*/
uint16 RGBColor::GetColor16() const
{
if(update16)
{
color16=FindClosestColor16(color32);
update16=false;
}
return color16;
}
/*!
\brief Returns the color as a 32-bit color
\return current color, including alpha
*/
rgb_color RGBColor::GetColor32() const
{
return color32;
}
/*!
\brief Set the object to specified values
\param red red
\param green green
\param blue blue
\param alpha alpha, defaults to 255
*/
void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
{
color32.red=r;
color32.green=g;
color32.blue=b;
color32.alpha=a;
update8=update16=true;
}
/*!
\brief Set the object to specified values
\param red red
\param green green
\param blue blue
\param alpha alpha, defaults to 255
*/
void RGBColor::SetColor(int r, int g, int b, int a)
{
color32.red=(uint8)r;
color32.green=(uint8)g;
color32.blue=(uint8)b;
color32.alpha=(uint8)a;
update8=update16=true;
}
/*!
\brief Set the object to specified value
\param col16 color to copy
*/
void RGBColor::SetColor(uint16 col16)
{
color16=col16;
SetRGBColor(&color32,col16);
update8=true;
update16=false;
}
/*!
\brief Set the object to specified index in the palette
\param col8 color to copy
*/
void RGBColor::SetColor(uint8 col8)
{
color8=col8;
color32=SystemPalette()[col8];
update8=false;
update16=true;
}
/*!
\brief Set the object to specified color
\param color color to copy
*/
void RGBColor::SetColor(const rgb_color &color)
{
color32=color;
update8=update16=true;
}
/*!
\brief Set the object to specified color
\param col color to copy
*/
void RGBColor::SetColor(const RGBColor &col)
{
color32=col.color32;
color16=col.color16;
color8=col.color8;
update8=col.update8;
update16=col.update16;
}
/*!
\brief Set the object to specified color
\param col color to copy
*/
const RGBColor & RGBColor::operator=(const RGBColor &col)
{
color32=col.color32;
color16=col.color16;
color8=col.color8;
update8=col.update8;
update16=col.update16;
return *this;
}
/*!
\brief Set the object to specified color
\param col color to copy
*/
const RGBColor & RGBColor::operator=(const rgb_color &col)
{
color32=col;
update8=update16=true;
return *this;
}
/*!
\brief Returns a color blended between the object's value and
another color.
\param color The other color to be blended with.
\param position A weighted percentage of the second color to use. 0 <= value <= 1.0
\return The blended color
If the position passed to this function is invalid, the starting
color will be returned.
*/
RGBColor RGBColor::MakeBlendColor(const RGBColor &color, const float &position)
{
rgb_color col=color32;
rgb_color col2=color.color32;
rgb_color newcol={0,0,0,0};
float mod=0;
int16 delta;
if(position<0 || position>1)
return *this;
delta=int16(col2.red)-int16(col.red);
mod=col.red + (position * delta);
newcol.red=uint8(mod);
if(mod>255 )
newcol.red=255;
if(mod<0 )
newcol.red=0;
delta=int16(col2.green)-int16(col.green);
mod=col.green + (position * delta);
newcol.green=uint8(mod);
if(mod>255 )
newcol.green=255;
if(mod<0 )
newcol.green=0;
delta=int16(col2.blue)-int16(col.blue);
mod=col.blue + (position * delta);
newcol.blue=uint8(mod);
if(mod>255 )
newcol.blue=255;
if(mod<0 )
newcol.blue=0;
delta=int8(col2.alpha)-int8(col.alpha);
mod=col.alpha + (position * delta);
newcol.alpha=uint8(mod);
if(mod>255 )
newcol.alpha=255;
if(mod<0 )
newcol.alpha=0;
return RGBColor(newcol);
}
/*!
\brief Prints the 32-bit values of the color to standard out
*/
void RGBColor::PrintToStream(void) const
{
printf("RGBColor (%u,%u,%u,%u)\n", color32.red,color32.green,color32.blue,color32.alpha);
}
/*!
\brief Overloaded comaparison
\return true if all color elements are exactly equal
*/
bool RGBColor::operator==(const rgb_color &col) const
{
return color32.red == col.red &&
color32.green == col.green &&
color32.blue == col.blue &&
color32.alpha == col.alpha;
}
/*!
\brief Overloaded comaparison
\return true if all color elements are exactly equal
*/
bool RGBColor::operator==(const RGBColor &col) const
{
return color32.red == col.color32.red &&
color32.green == col.color32.green &&
color32.blue == col.color32.blue &&
color32.alpha == col.color32.alpha;
}
// IsTransparentMagic
bool
RGBColor::IsTransparentMagic() const
{
// TODO: validate this for B_CMAP8 for example
return *this == B_TRANSPARENT_COLOR;
}