haiku/headers/libs/agg/agg_pixfmt_gray.h
Stephan Aßmus e39da397f5 * long overdue update to AGG 2.4
* removed the useless parts of AGG (which are only needed for the
  interactive examples)
* make sure to jam -a libagg.a to solve any linking issues


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-14 14:30:17 +00:00

619 lines
20 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Adaptation for high precision colors has been sponsored by
// Liberty Technology Systems, Inc., visit http://lib-sys.com
//
// Liberty Technology Systems, Inc. is the provider of
// PostScript and PDF technology for software developers.
//
//----------------------------------------------------------------------------
#ifndef AGG_PIXFMT_GRAY_INCLUDED
#define AGG_PIXFMT_GRAY_INCLUDED
#include <string.h>
#include "agg_basics.h"
#include "agg_color_gray.h"
#include "agg_rendering_buffer.h"
namespace agg
{
//============================================================blender_gray
template<class ColorT> struct blender_gray
{
typedef ColorT color_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
enum base_scale_e { base_shift = color_type::base_shift };
static AGG_INLINE void blend_pix(value_type* p, unsigned cv,
unsigned alpha, unsigned cover=0)
{
*p = (value_type)((((cv - calc_type(*p)) * alpha) + (calc_type(*p) << base_shift)) >> base_shift);
}
};
//======================================================blender_gray_pre
template<class ColorT> struct blender_gray_pre
{
typedef ColorT color_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
enum base_scale_e { base_shift = color_type::base_shift };
static AGG_INLINE void blend_pix(value_type* p, unsigned cv,
unsigned alpha, unsigned cover)
{
alpha = color_type::base_mask - alpha;
cover = (cover + 1) << (base_shift - 8);
*p = (value_type)((*p * alpha + cv * cover) >> base_shift);
}
static AGG_INLINE void blend_pix(value_type* p, unsigned cv,
unsigned alpha)
{
*p = (value_type)(((*p * (color_type::base_mask - alpha)) >> base_shift) + cv);
}
};
//=====================================================apply_gamma_dir_gray
template<class ColorT, class GammaLut> class apply_gamma_dir_gray
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_dir_gray(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
*p = m_gamma.dir(*p);
}
private:
const GammaLut& m_gamma;
};
//=====================================================apply_gamma_inv_gray
template<class ColorT, class GammaLut> class apply_gamma_inv_gray
{
public:
typedef typename ColorT::value_type value_type;
apply_gamma_inv_gray(const GammaLut& gamma) : m_gamma(gamma) {}
AGG_INLINE void operator () (value_type* p)
{
*p = m_gamma.inv(*p);
}
private:
const GammaLut& m_gamma;
};
//=================================================pixfmt_alpha_blend_gray
template<class Blender, class RenBuf, unsigned Step=1, unsigned Offset=0>
class pixfmt_alpha_blend_gray
{
public:
typedef RenBuf rbuf_type;
typedef typename rbuf_type::row_data row_data;
typedef Blender blender_type;
typedef typename blender_type::color_type color_type;
typedef int order_type; // A fake one
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
enum base_scale_e
{
base_shift = color_type::base_shift,
base_scale = color_type::base_scale,
base_mask = color_type::base_mask,
pix_width = sizeof(value_type),
pix_step = Step,
pix_offset = Offset
};
private:
//--------------------------------------------------------------------
static AGG_INLINE void copy_or_blend_pix(value_type* p,
const color_type& c,
unsigned cover)
{
if (c.a)
{
calc_type alpha = (calc_type(c.a) * (cover + 1)) >> 8;
if(alpha == base_mask)
{
*p = c.v;
}
else
{
Blender::blend_pix(p, c.v, alpha, cover);
}
}
}
static AGG_INLINE void copy_or_blend_pix(value_type* p,
const color_type& c)
{
if (c.a)
{
if(c.a == base_mask)
{
*p = c.v;
}
else
{
Blender::blend_pix(p, c.v, c.a);
}
}
}
public:
//--------------------------------------------------------------------
pixfmt_alpha_blend_gray(rbuf_type& rb) :
m_rbuf(&rb)
{}
void attach(rbuf_type& rb) { m_rbuf = &rb; }
//--------------------------------------------------------------------
template<class PixFmt>
bool attach(PixFmt& pixf, int x1, int y1, int x2, int y2)
{
rect_i r(x1, y1, x2, y2);
if(r.clip(rect_i(0, 0, pixf.width()-1, pixf.height()-1)))
{
int stride = pixf.stride();
m_rbuf->attach(pixf.pix_ptr(r.x1, stride < 0 ? r.y2 : r.y1),
(r.x2 - r.x1) + 1,
(r.y2 - r.y1) + 1,
stride);
return true;
}
return false;
}
//--------------------------------------------------------------------
AGG_INLINE unsigned width() const { return m_rbuf->width(); }
AGG_INLINE unsigned height() const { return m_rbuf->height(); }
AGG_INLINE int stride() const { return m_rbuf->stride(); }
//--------------------------------------------------------------------
int8u* row_ptr(int y) { return m_rbuf->row_ptr(y); }
const int8u* row_ptr(int y) const { return m_rbuf->row_ptr(y); }
row_data row(int y) const { return m_rbuf->row(y); }
const int8u* pix_ptr(int x, int y) const
{
return m_rbuf->row_ptr(y) + x * Step + Offset;
}
int8u* pix_ptr(int x, int y)
{
return m_rbuf->row_ptr(y) + x * Step + Offset;
}
//--------------------------------------------------------------------
AGG_INLINE static void make_pix(int8u* p, const color_type& c)
{
*(value_type*)p = c.v;
}
//--------------------------------------------------------------------
AGG_INLINE color_type pixel(int x, int y) const
{
value_type* p = (value_type*)m_rbuf->row_ptr(y) + x * Step + Offset;
return color_type(*p);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_pixel(int x, int y, const color_type& c)
{
*((value_type*)m_rbuf->row_ptr(x, y, 1) + x * Step + Offset) = c.v;
}
//--------------------------------------------------------------------
AGG_INLINE void blend_pixel(int x, int y, const color_type& c, int8u cover)
{
copy_or_blend_pix((value_type*)
m_rbuf->row_ptr(x, y, 1) + x * Step + Offset,
c,
cover);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_hline(int x, int y,
unsigned len,
const color_type& c)
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
do
{
*p = c.v;
p += Step;
}
while(--len);
}
//--------------------------------------------------------------------
AGG_INLINE void copy_vline(int x, int y,
unsigned len,
const color_type& c)
{
do
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
*p = c.v;
}
while(--len);
}
//--------------------------------------------------------------------
void blend_hline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (c.a)
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
calc_type alpha = (calc_type(c.a) * (cover + 1)) >> 8;
if(alpha == base_mask)
{
do
{
*p = c.v;
p += Step;
}
while(--len);
}
else
{
do
{
Blender::blend_pix(p, c.v, alpha, cover);
p += Step;
}
while(--len);
}
}
}
//--------------------------------------------------------------------
void blend_vline(int x, int y,
unsigned len,
const color_type& c,
int8u cover)
{
if (c.a)
{
value_type* p;
calc_type alpha = (calc_type(c.a) * (cover + 1)) >> 8;
if(alpha == base_mask)
{
do
{
p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
*p = c.v;
}
while(--len);
}
else
{
do
{
p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
Blender::blend_pix(p, c.v, alpha, cover);
}
while(--len);
}
}
}
//--------------------------------------------------------------------
void blend_solid_hspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (c.a)
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
do
{
calc_type alpha = (calc_type(c.a) * (calc_type(*covers) + 1)) >> 8;
if(alpha == base_mask)
{
*p = c.v;
}
else
{
Blender::blend_pix(p, c.v, alpha, *covers);
}
p += Step;
++covers;
}
while(--len);
}
}
//--------------------------------------------------------------------
void blend_solid_vspan(int x, int y,
unsigned len,
const color_type& c,
const int8u* covers)
{
if (c.a)
{
do
{
calc_type alpha = (calc_type(c.a) * (calc_type(*covers) + 1)) >> 8;
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
if(alpha == base_mask)
{
*p = c.v;
}
else
{
Blender::blend_pix(p, c.v, alpha, *covers);
}
++covers;
}
while(--len);
}
}
//--------------------------------------------------------------------
void copy_color_hspan(int x, int y,
unsigned len,
const color_type* colors)
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
do
{
*p = colors->v;
p += Step;
++colors;
}
while(--len);
}
//--------------------------------------------------------------------
void copy_color_vspan(int x, int y,
unsigned len,
const color_type* colors)
{
do
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
*p = colors->v;
++colors;
}
while(--len);
}
//--------------------------------------------------------------------
void blend_color_hspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
value_type* p = (value_type*)
m_rbuf->row_ptr(x, y, len) + x * Step + Offset;
if(covers)
{
do
{
copy_or_blend_pix(p, *colors++, *covers++);
p += Step;
}
while(--len);
}
else
{
if(cover == 255)
{
do
{
if(colors->a == base_mask)
{
*p = colors->v;
}
else
{
copy_or_blend_pix(p, *colors);
}
p += Step;
++colors;
}
while(--len);
}
else
{
do
{
copy_or_blend_pix(p, *colors++, cover);
p += Step;
}
while(--len);
}
}
}
//--------------------------------------------------------------------
void blend_color_vspan(int x, int y,
unsigned len,
const color_type* colors,
const int8u* covers,
int8u cover)
{
value_type* p;
if(covers)
{
do
{
p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
copy_or_blend_pix(p, *colors++, *covers++);
}
while(--len);
}
else
{
if(cover == 255)
{
do
{
p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
if(colors->a == base_mask)
{
*p = colors->v;
}
else
{
copy_or_blend_pix(p, *colors);
}
++colors;
}
while(--len);
}
else
{
do
{
p = (value_type*)
m_rbuf->row_ptr(x, y++, 1) + x * Step + Offset;
copy_or_blend_pix(p, *colors++, cover);
}
while(--len);
}
}
}
//--------------------------------------------------------------------
template<class Function> void for_each_pixel(Function f)
{
unsigned y;
for(y = 0; y < height(); ++y)
{
row_data r = m_rbuf->row(y);
if(r.ptr)
{
unsigned len = r.x2 - r.x1 + 1;
value_type* p = (value_type*)
m_rbuf->row_ptr(r.x1, y, len) + r.x1 * Step + Offset;
do
{
f(p);
p += Step;
}
while(--len);
}
}
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_dir(const GammaLut& g)
{
for_each_pixel(apply_gamma_dir_gray<color_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class GammaLut> void apply_gamma_inv(const GammaLut& g)
{
for_each_pixel(apply_gamma_inv_gray<color_type, GammaLut>(g));
}
//--------------------------------------------------------------------
template<class RenBuf2>
void copy_from(const RenBuf2& from,
int xdst, int ydst,
int xsrc, int ysrc,
unsigned len)
{
const int8u* p = from.row_ptr(ysrc);
if(p)
{
memmove(m_rbuf->row_ptr(xdst, ydst, len) + xdst * pix_width,
p + xsrc * pix_width,
len * pix_width);
}
}
private:
rbuf_type* m_rbuf;
};
typedef blender_gray<gray8> blender_gray8;
typedef blender_gray_pre<gray8> blender_gray8_pre;
typedef blender_gray<gray16> blender_gray16;
typedef blender_gray_pre<gray16> blender_gray16_pre;
typedef pixfmt_alpha_blend_gray<blender_gray8, rendering_buffer> pixfmt_gray8; //----pixfmt_gray8
typedef pixfmt_alpha_blend_gray<blender_gray8_pre, rendering_buffer> pixfmt_gray8_pre; //----pixfmt_gray8_pre
typedef pixfmt_alpha_blend_gray<blender_gray16, rendering_buffer> pixfmt_gray16; //----pixfmt_gray16
typedef pixfmt_alpha_blend_gray<blender_gray16_pre, rendering_buffer> pixfmt_gray16_pre; //----pixfmt_gray16_pre
}
#endif