73be167630
* Fixed line lengths. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28102 a95241bf-73f2-0310-859d-f6bbb57e9c96
240 lines
4.6 KiB
C++
240 lines
4.6 KiB
C++
/*
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* Copyright 2001-2008, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/** Classes to represent font styles and families */
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#include "FontFamily.h"
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#include "ServerFont.h"
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#include "FontManager.h"
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#include <FontPrivate.h>
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#include <Entry.h>
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static BLocker sFontLock("font lock");
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/*!
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\brief Constructor
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\param filepath path to a font file
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\param face FreeType handle for the font file after it is loaded - it will
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be kept open until the FontStyle is destroyed
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*/
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FontStyle::FontStyle(node_ref& nodeRef, const char* path, FT_Face face)
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:
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fFreeTypeFace(face),
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fName(face->style_name),
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fPath(path),
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fNodeRef(nodeRef),
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fFamily(NULL),
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fID(0),
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fBounds(0, 0, 0, 0),
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fFace(_TranslateStyleToFace(face->style_name))
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{
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fName.Truncate(B_FONT_STYLE_LENGTH);
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// make sure this style can be found using the Be API
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fHeight.ascent = (double)face->ascender / face->units_per_EM;
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fHeight.descent = (double)-face->descender / face->units_per_EM;
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// FT2's descent numbers are negative. Be's is positive
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// FT2 doesn't provide a linegap, but according to the docs, we can
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// calculate it because height = ascending + descending + leading
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fHeight.leading = (double)(face->height - face->ascender + face->descender)
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/ face->units_per_EM;
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}
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FontStyle::~FontStyle()
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{
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// make sure the font server is ours
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if (fFamily != NULL && gFontManager->Lock()) {
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gFontManager->RemoveStyle(this);
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gFontManager->Unlock();
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}
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FT_Done_Face(fFreeTypeFace);
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}
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uint32
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FontStyle::Hash() const
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{
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return (ID() << 16) | fFamily->ID();
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}
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bool
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FontStyle::CompareTo(Hashable& other) const
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{
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// our hash values are unique (unless you have more than 65536 font
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// families installed...)
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return Hash() == other.Hash();
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}
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bool
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FontStyle::Lock()
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{
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return sFontLock.Lock();
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}
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void
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FontStyle::Unlock()
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{
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sFontLock.Unlock();
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}
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void
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FontStyle::GetHeight(float size, font_height& height) const
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{
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height.ascent = fHeight.ascent * size;
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height.descent = fHeight.descent * size;
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height.leading = fHeight.leading * size;
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}
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/*!
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\brief Returns the path to the style's font file
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\return The style's font file path
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*/
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const char*
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FontStyle::Path() const
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{
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return fPath.Path();
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}
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/*!
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\brief Updates the path of the font style in case the style
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has been moved around.
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*/
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void
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FontStyle::UpdatePath(const node_ref& parentNodeRef)
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{
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entry_ref ref;
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ref.device = parentNodeRef.device;
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ref.directory = parentNodeRef.node;
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ref.set_name(fPath.Leaf());
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fPath.SetTo(&ref);
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}
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/*!
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\brief Unlike BFont::Flags() this returns the extra flags field as used
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in the private part of BFont.
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*/
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uint32
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FontStyle::Flags() const
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{
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uint32 flags = uint32(Direction()) << B_PRIVATE_FONT_DIRECTION_SHIFT;
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if (IsFixedWidth())
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flags |= B_IS_FIXED;
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if (IsFullAndHalfFixed())
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flags |= B_PRIVATE_FONT_IS_FULL_AND_HALF_FIXED;
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if (TunedCount() > 0)
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flags |= B_HAS_TUNED_FONT;
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if (HasKerning())
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flags |= B_PRIVATE_FONT_HAS_KERNING;
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return flags;
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}
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/*!
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\brief Updates the given face to match the one from this style
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The specified font face often doesn't match the exact face of
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a style. This method will preserve the attributes of the face
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that this style does not alter, and will only update the
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attributes that matter to this style.
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The font renderer could then emulate the other face attributes
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taking this style as a base.
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*/
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uint16
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FontStyle::PreservedFace(uint16 face) const
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{
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// TODO: make this better
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face &= ~(B_REGULAR_FACE | B_BOLD_FACE | B_ITALIC_FACE);
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face |= Face();
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return face;
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}
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status_t
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FontStyle::UpdateFace(FT_Face face)
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{
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if (!sFontLock.IsLocked()) {
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debugger("UpdateFace() called without having locked FontStyle!");
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return B_ERROR;
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}
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// we only accept the face if it hasn't change its style
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BString name = face->style_name;
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name.Truncate(B_FONT_STYLE_LENGTH);
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if (name != fName)
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return B_BAD_VALUE;
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FT_Done_Face(fFreeTypeFace);
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fFreeTypeFace = face;
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return B_OK;
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}
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void
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FontStyle::_SetFontFamily(FontFamily* family, uint16 id)
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{
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fFamily = family;
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fID = id;
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}
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uint16
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FontStyle::_TranslateStyleToFace(const char* name) const
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{
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if (name == NULL)
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return 0;
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BString string(name);
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uint16 face = 0;
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if (string.IFindFirst("bold") >= 0)
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face |= B_BOLD_FACE;
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if (string.IFindFirst("italic") >= 0
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|| string.IFindFirst("oblique") >= 0)
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face |= B_ITALIC_FACE;
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if (string.IFindFirst("condensed") >= 0)
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face |= B_CONDENSED_FACE;
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if (string.IFindFirst("light") >= 0)
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face |= B_LIGHT_FACE;
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if (string.IFindFirst("heavy") >= 0
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|| string.IFindFirst("black") >= 0)
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face |= B_HEAVY_FACE;
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if (face == 0)
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return B_REGULAR_FACE;
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return face;
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}
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