247 lines
6.7 KiB
C++
247 lines
6.7 KiB
C++
/*
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* Copyright 2006 - 2010, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef ALM_LAYOUT_H
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#define ALM_LAYOUT_H
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#include <AbstractLayout.h>
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#include <Size.h>
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#include "Area.h"
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#include "LinearSpec.h"
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#include "Tab.h"
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class BView;
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class BLayoutItem;
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namespace BPrivate {
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class SharedSolver;
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};
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namespace BALM {
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class Column;
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class ALMGroup;
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class Row;
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class RowColumnManager;
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/*!
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* A GUI layout engine using the Auckland Layout Model (ALM).
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*/
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class BALMLayout : public BAbstractLayout {
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public:
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BALMLayout(float hSpacing = 0.0f,
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float vSpacing = 0.0f,
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BALMLayout* friendLayout = NULL);
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BALMLayout(BMessage* archive);
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virtual ~BALMLayout();
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BReference<XTab> AddXTab();
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void AddXTabs(BReference<XTab>* tabs, uint32 count);
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BReference<YTab> AddYTab();
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void AddYTabs(BReference<YTab>* tabs, uint32 count);
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int32 CountXTabs() const;
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int32 CountYTabs() const;
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XTab* XTabAt(int32 index, bool ordered = false);
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XTab* XTabAt(int32 index) const;
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YTab* YTabAt(int32 index, bool ordered = false);
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YTab* YTabAt(int32 index) const;
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int32 IndexOf(XTab* tab, bool ordered = false);
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int32 IndexOf(YTab* tab, bool ordered = false);
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Row* AddRow(YTab* top, YTab* bottom);
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Column* AddColumn(XTab* left, XTab* right);
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XTab* Left() const;
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XTab* Right() const;
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YTab* Top() const;
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YTab* Bottom() const;
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LinearProgramming::LinearSpec* Solver() const;
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void SetInsets(float insets);
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void SetInsets(float x, float y);
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void SetInsets(float left, float top, float right,
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float bottom);
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void GetInsets(float* left, float* top, float* right,
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float* bottom) const;
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void SetSpacing(float hSpacing, float vSpacing);
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void GetSpacing(float* _hSpacing,
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float* _vSpacing) const;
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Area* AreaFor(int32 id) const;
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Area* AreaFor(const BView* view) const;
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Area* AreaFor(const BLayoutItem* item) const;
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int32 CountAreas() const;
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Area* AreaAt(int32 index) const;
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XTab* LeftOf(const BView* view) const;
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XTab* LeftOf(const BLayoutItem* item) const;
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XTab* RightOf(const BView* view) const;
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XTab* RightOf(const BLayoutItem* item) const;
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YTab* TopOf(const BView* view) const;
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YTab* TopOf(const BLayoutItem* item) const;
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YTab* BottomOf(const BView* view) const;
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YTab* BottomOf(const BLayoutItem* item) const;
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virtual BLayoutItem* AddView(BView* child);
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virtual BLayoutItem* AddView(int32 index, BView* child);
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virtual Area* AddView(BView* view, XTab* left, YTab* top,
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XTab* right = NULL, YTab* bottom = NULL);
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virtual Area* AddView(BView* view, Row* row, Column* column);
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virtual bool AddItem(BLayoutItem* item);
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virtual bool AddItem(int32 index, BLayoutItem* item);
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virtual Area* AddItem(BLayoutItem* item, XTab* left,
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YTab* top, XTab* right = NULL,
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YTab* bottom = NULL);
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virtual Area* AddItem(BLayoutItem* item, Row* row,
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Column* column);
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bool SaveLayout(BMessage* archive) const;
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bool RestoreLayout(const BMessage* archive);
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struct BadLayoutPolicy;
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void SetBadLayoutPolicy(BadLayoutPolicy* policy);
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BadLayoutPolicy* GetBadLayoutPolicy() const;
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virtual BSize BaseMinSize();
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virtual BSize BaseMaxSize();
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virtual BSize BasePreferredSize();
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virtual BAlignment BaseAlignment();
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Perform(perform_code d, void* arg);
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protected:
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virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
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virtual void ItemRemoved(BLayoutItem* item, int32 fromIndex);
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virtual status_t ItemArchived(BMessage* into, BLayoutItem* item,
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int32 index) const;
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virtual status_t ItemUnarchived(const BMessage* from,
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BLayoutItem* item, int32 index);
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virtual status_t AllUnarchived(const BMessage* archive);
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virtual status_t AllArchived(BMessage* archive) const;
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virtual void LayoutInvalidated(bool children);
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virtual void DoLayout();
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public:
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struct BadLayoutPolicy : public BArchivable {
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BadLayoutPolicy();
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BadLayoutPolicy(BMessage* archive);
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virtual ~BadLayoutPolicy();
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/* return false to abandon layout, true to use layout */
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virtual bool OnBadLayout(BALMLayout* layout,
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LinearProgramming::ResultType result,
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BLayoutContext* context) = 0;
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};
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struct DefaultPolicy : public BadLayoutPolicy {
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DefaultPolicy();
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DefaultPolicy(BMessage* archive);
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virtual ~DefaultPolicy();
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virtual bool OnBadLayout(BALMLayout* layout,
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LinearProgramming::ResultType result,
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BLayoutContext* context);
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virtual status_t Archive(BMessage* message,
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bool deep = false) const;
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static BArchivable* Instantiate(BMessage* message);
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};
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private:
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// FBC padding
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virtual void _ReservedALMLayout1();
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virtual void _ReservedALMLayout2();
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virtual void _ReservedALMLayout3();
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virtual void _ReservedALMLayout4();
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virtual void _ReservedALMLayout5();
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virtual void _ReservedALMLayout6();
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virtual void _ReservedALMLayout7();
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virtual void _ReservedALMLayout8();
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virtual void _ReservedALMLayout9();
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virtual void _ReservedALMLayout10();
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// forbidden methods
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BALMLayout(const BALMLayout&);
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void operator =(const BALMLayout&);
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private:
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template <class T>
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struct TabAddTransaction;
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template <class T>
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friend class TabAddTransaction;
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friend class BPrivate::SharedSolver;
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friend class XTab;
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friend class YTab;
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friend class Area;
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float InsetForTab(XTab* tab) const;
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float InsetForTab(YTab* tab) const;
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void UpdateConstraints(BLayoutContext* context);
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void _RemoveSelfFromTab(XTab* tab);
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void _RemoveSelfFromTab(YTab* tab);
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bool _HasTabInLayout(XTab* tab);
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bool _HasTabInLayout(YTab* tab);
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bool _AddedTab(XTab* tab);
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bool _AddedTab(YTab* tab);
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BLayoutItem* _LayoutItemToAdd(BView* view);
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void _SetSolver(BPrivate::SharedSolver* solver);
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BPrivate::SharedSolver* fSolver;
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BReference<XTab> fLeft;
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BReference<XTab> fRight;
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BReference<YTab> fTop;
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BReference<YTab> fBottom;
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BSize fMinSize;
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BSize fMaxSize;
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BSize fPreferredSize;
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float fLeftInset;
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float fRightInset;
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float fTopInset;
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float fBottomInset;
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float fHSpacing;
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float fVSpacing;
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XTabList fXTabList;
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bool fXTabsSorted;
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YTabList fYTabList;
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bool fYTabsSorted;
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RowColumnManager* fRowColumnManager;
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BadLayoutPolicy* fBadLayoutPolicy;
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uint32 _reserved[5];
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};
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} // namespace BALM
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using BALM::BALMLayout;
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#endif // ALM_LAYOUT_H
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