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Adrien Destugues cb3199681e UDP: apply review comments from hrev51603
I found this at the bottom of my TODO list…

- UdpDomainSupport methods were referring to the object through a static
  variable when they could just use the "this" object instead.
- Use BAutoDeleter to simplify the code a little
- Style problem (missing != NULL in pointer check)
- Move referencing of domainSupport in _GetDomainSupport instead of
  OpenEndpoint. This way the two _GetDomainSupport methods both return
  an already referenced object

Thanks to Axel for the code review and sorry for the super late reply.

Change-Id: Ic50ebb1a63a203d5aa393d28f4631c345acacc79
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3908
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2021-11-10 07:59:07 +00:00
3rdparty 3rdparty/os_probe: Use Debian's #!/bin/sh. 2021-10-17 18:09:26 +00:00
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data Revert "artwork/promotion: Add promotional CD/DVD designs" 2021-11-04 09:23:27 -05:00
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headers Mass updating of OpenBeOS text to Haiku 2021-11-07 10:00:35 +00:00
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Haiku

Homepage | Mailing Lists | IRC Channels | Issue Tracker | API docs

Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Goals

  • Sensible defaults with minimal configuration required.
  • Clean, clear, concise code.
  • Unified desktop environment.

Trying Haiku

Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.

Compiling Haiku

See ReadMe.Compiling.

Contributing

Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!

Contributing code

If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.

If you're having trouble finding something in the source tree, you can use one of our web-based source code browsers:

Contributing documentation

The main piece of documentation that still needs work are the API docs (found in the tree at docs/user). Just find an undocumented class, write documentation for it, and submit a patch.

Contributing translations

See wiki:i18n.

Contributing software ports

See HaikuPorts.

Contributing to our infrastructure

See Infrastructure.