haiku/headers/os/interface/TwoDimensionalLayout.h
Alex Wilson 1d6c7b6cb6 Big change deriving BLayout from BLayoutItem, and allowing viewless BLayouts.
a few highlights:
* BLayout now derives publicly from BLayoutItem
* Added BAbstractLayout class, which our layouts now derive from
* updated layout builders to avoid creating views when they don't need to
* updated layout classes
* updated AboutSystem to fix a little regression
* more details on #6407
* please tell me about any regressions, I've tried to find them all, but some
  may have slipped by.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-08-17 18:43:41 +00:00

101 lines
2.5 KiB
C++

/*
* Copyright 2006-2010, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TWO_DIMENSIONAL_LAYOUT_H
#define _TWO_DIMENSIONAL_LAYOUT_H
#include <AbstractLayout.h>
class BLayoutContext;
class BTwoDimensionalLayout : public BAbstractLayout {
public:
BTwoDimensionalLayout();
BTwoDimensionalLayout(BMessage* from);
virtual ~BTwoDimensionalLayout();
void SetInsets(float left, float top, float right,
float bottom);
void GetInsets(float* left, float* top, float* right,
float* bottom) const;
void AlignLayoutWith(BTwoDimensionalLayout* other,
enum orientation orientation);
virtual BSize BaseMinSize();
virtual BSize BaseMaxSize();
virtual BSize BasePreferredSize();
virtual BAlignment BaseAlignment();
virtual bool HasHeightForWidth();
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred);
virtual void SetFrame(BRect frame);
virtual void InvalidateLayout(bool children = false);
virtual status_t Archive(BMessage* into, bool deep = true) const;
virtual status_t AllArchived(BMessage* into) const;
virtual status_t AllUnarchived(const BMessage* from);
protected:
struct ColumnRowConstraints {
float weight;
float min;
float max;
};
struct Dimensions {
int32 x;
int32 y;
int32 width;
int32 height;
};
virtual void DerivedLayoutItems();
BSize AddInsets(BSize size);
void AddInsets(float* minHeight, float* maxHeight,
float* preferredHeight);
BSize SubtractInsets(BSize size);
virtual void PrepareItems(enum orientation orientation);
virtual bool HasMultiColumnItems();
virtual bool HasMultiRowItems();
virtual int32 InternalCountColumns() = 0;
virtual int32 InternalCountRows() = 0;
virtual void GetColumnRowConstraints(
enum orientation orientation,
int32 index,
ColumnRowConstraints* constraints) = 0;
virtual void GetItemDimensions(BLayoutItem* item,
Dimensions* dimensions) = 0;
private:
class CompoundLayouter;
class LocalLayouter;
class VerticalCompoundLayouter;
friend class LocalLayouter;
void _ValidateMinMax();
protected:
float fLeftInset;
float fRightInset;
float fTopInset;
float fBottomInset;
float fHSpacing;
float fVSpacing;
private:
LocalLayouter* fLocalLayouter;
};
#endif // _TWO_DIMENSIONAL_LAYOUT_H