haiku/src/kits/game
Stefano Ceccherini c7f89a129d Handle workspace changes gracefully, without crashing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-11 19:00:00 +00:00
..
DirectWindow.cpp Added more conditional debug output, taken from the dw_info test app. 2008-01-25 11:54:35 +00:00
FileGameSound.cpp * Added a couple TODOs after reading a bit in the source. 2009-06-15 15:15:32 +00:00
GameProducer.cpp match default buffer size to Mixer default 2008-10-30 11:59:14 +00:00
GameProducer.h These files have been contributed by Christopher ML Zumwalt May 2002-10-06 11:31:21 +00:00
GameSound.cpp * Added a couple TODOs after reading a bit in the source. 2009-06-15 15:15:32 +00:00
GameSoundBuffer.cpp Added a TODO explaining why BGameSoundDevice::Buffer() is broken. Small style changes 2008-09-24 12:55:25 +00:00
GameSoundBuffer.h more small style changes 2008-09-23 15:38:32 +00:00
GameSoundDevice.cpp * Added a couple TODOs after reading a bit in the source. 2009-06-15 15:15:32 +00:00
GameSoundDevice.h fix the problem reported in the TODO by using a reference to pointer 2008-09-25 06:12:02 +00:00
GSUtility.cpp use nothrow for allocation 2008-09-23 12:41:42 +00:00
GSUtility.h use nothrow for allocation 2008-09-23 12:41:42 +00:00
Jamfile * merged 32bit-wchar_t branches of buildtools and haiku back into 2009-07-07 10:30:09 +00:00
PushGameSound.cpp update license headers, code style 2007-04-14 13:35:39 +00:00
SimpleGameSound.cpp correct spelling error 2008-10-30 11:57:43 +00:00
StreamingGameSound.cpp update license headers, code style 2007-04-14 13:35:39 +00:00
WindowScreen.cpp Handle workspace changes gracefully, without crashing. 2009-08-11 19:00:00 +00:00