haiku/src/servers/app/server/AppServer.cpp
DarkWyrm a3d04b0ebc Tweaked AccelerantDriver to utilize recent DisplayDriver changes
Added a number of new files to server
app_server now included in the build


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2524 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-01-20 20:38:49 +00:00

85 lines
2.1 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: AppServer.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: main manager object for the app_server
//
//------------------------------------------------------------------------------
#include "AppServer.h"
#include "ServerConfig.h"
AppServer::AppServer(void)
{
}
AppServer::~AppServer(void)
{
}
int32 AppServer::PollerThread(void *data)
{
return 0;
}
int32 AppServer::PicassoThread(void *data)
{
return 0;
}
thread_id AppServer::Run(void)
{
return 0;
}
void AppServer::MainLoop(void)
{
}
bool AppServer::LoadDecorator(const char *path)
{
return false;
}
void AppServer::DispatchMessage(int32 code, int8 *buffer)
{
}
void AppServer::Broadcast(int32 code)
{
}
void AppServer::HandleKeyMessage(int32 code, int8 *buffer)
{
}
int main( int argc, char** argv )
{
// There can be only one....
if(find_port(SERVER_PORT_NAME)!=B_NAME_NOT_FOUND)
return -1;
AppServer *app_server = new AppServer();
app_server->Run();
delete app_server;
return 0;
}