eea7ceb31d
This behaves mostly like a pointer, but pointer maths works in bytes, not the native object size. It avoids casting to char* and back when doing byte-based pointer math, making the code easier to read. Change-Id: I6a8681a398345f0c7d419a2cfe7244d972ffa62f Reviewed-on: https://review.haiku-os.org/c/1086 Reviewed-by: waddlesplash <waddlesplash@gmail.com> |
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compatibility | ||
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cpp | ||
glibc | ||
libs | ||
os | ||
posix | ||
private | ||
tools |