c53b50023a
Unless a good reason appears not to, we'll break binary compatibility here. BDB could be considered one, but we need a replacement for it anyway. We strive to port GDB and a couple of changes in the debugger API will make that easier. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11307 a95241bf-73f2-0310-859d-f6bbb57e9c96
226 lines
6.4 KiB
C
226 lines
6.4 KiB
C
/*
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* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _DEBUGGER_H
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#define _DEBUGGER_H
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#include <OS.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern status_t install_default_debugger(port_id debuggerPort);
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extern port_id install_team_debugger(team_id team, port_id debuggerPort);
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extern status_t remove_team_debugger(team_id team);
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extern status_t debug_thread(thread_id thread);
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// team debugging flags
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enum {
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// event mask: If a flag is set, any of the team's threads will stop when
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// the respective event occurs. All flags are enabled by default. Always
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// enabled are debugger() calls and hardware exceptions.
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B_TEAM_DEBUG_SIGNALS = 0x00010000,
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B_TEAM_DEBUG_PRE_SYSCALL = 0x00020000,
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B_TEAM_DEBUG_POST_SYSCALL = 0x00040000,
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// syscall tracing flags (disabled by default)
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B_TEAM_DEBUG_SYSCALL_FAST_TRACE = 0x00100000,
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// TODO: Check, if this makes sense at all. Copying the syscall args
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// shouldn't be a big deal.
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B_TEAM_DEBUG_USER_FLAG_MASK = 0xffff0000,
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};
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// per-thread debugging flags
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enum {
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// event mask: If a flag is set, the thread will stop when the respective
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// event occurs. If there is a corresponding team flag, it is sufficient,
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// if either is set. Per default none of the flags is set.
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B_THREAD_DEBUG_PRE_SYSCALL = 0x00010000,
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B_THREAD_DEBUG_POST_SYSCALL = 0x00020000,
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// child thread handling
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B_THREAD_DEBUG_STOP_CHILD_THREADS = 0x00100000,
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B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS = 0x00200000,
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B_THREAD_DEBUG_USER_FLAG_MASK = 0xffff0000,
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};
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// reasons for why a thread is invoking the debugger
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typedef enum {
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B_THREAD_NOT_RUNNING = 0, // thread not running (e.g. when starting to
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// debug)
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B_DEBUGGER_CALL, // thread called debugger()
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B_BREAKPOINT_HIT, // thread hit a breakpoint
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B_WATCHPOINT_HIT, // thread hit a memory watchpoint
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B_PRE_SYSCALL_HIT, // thread starts a syscall
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B_POST_SYSCALL_HIT, // thread finished a syscall
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B_SINGLE_STEP, // thread is being single stepped
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B_NMI, // non-masked interrupt
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B_MACHINE_CHECK_EXCEPTION,
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B_SEGMENT_VIOLATION,
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B_ALIGNMENT_EXCEPTION,
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B_DIVIDE_ERROR,
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B_OVERFLOW_EXCEPTION,
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B_BOUNDS_CHECK_EXCEPTION,
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B_INVALID_OPCODE_EXCEPTION,
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B_SEGMENT_NOT_PRESENT,
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B_STACK_FAULT,
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B_GENERAL_PROTECTION_FAULT,
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B_FLOATING_POINT_EXCEPTION,
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} debug_why_stopped;
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// #pragma mark -
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// messages to the debug nub thread
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typedef enum {
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B_DEBUG_MESSAGE_READ_MEMORY = 0, // read from the team's memory
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B_DEBUG_MESSAGE_WRITE_MEMORY, // write to the team's memory
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B_DEBUG_MESSAGE_SET_TEAM_FLAGS, // set the team's debugging flags
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B_DEBUG_MESSAGE_SET_THREAD_FLAGS, // set a thread's debugging flags
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B_DEBUG_MESSAGE_RUN_THREAD, // run a thread full speed
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// ...
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} debug_nub_message;
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// maximal number of bytes to read/write via B_{READ,WRITE]_MEMORY
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enum {
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B_MAX_READ_WRITE_MEMORY_SIZE = 1024,
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};
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// B_DEBUG_MESSAGE_READ_MEMORY
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // address from which to read
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int32 size; // number of bytes to read
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} debug_nub_read_memory;
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typedef struct {
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status_t error; // B_OK, if reading went fine
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char data[B_MAX_READ_WRITE_MEMORY_SIZE];
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// the read data
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} debug_nub_read_memory_reply;
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// B_DEBUG_MESSAGE_WRITE_MEMORY
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // address to which to write
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int32 size; // number of bytes to write
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char data[B_MAX_READ_WRITE_MEMORY_SIZE];
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// data to write
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} debug_nub_write_memory;
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typedef struct {
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status_t error; // B_OK, if writing went fine
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} debug_nub_write_memory_reply;
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// B_DEBUG_MESSAGE_SET_TEAM_FLAGS
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typedef struct {
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int32 flags; // the new team debugging flags
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} debug_nub_set_team_flags;
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// B_DEBUG_MESSAGE_SET_THREAD_FLAGS
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typedef struct {
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thread_id thread; // the thread
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int32 flags; // the new thread debugging flags
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} debug_nub_set_thread_flags;
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// B_DEBUG_MESSAGE_RUN_THREAD
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typedef struct {
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thread_id thread; // the thread to be run
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// TODO: CPU state?
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} debug_nub_run_thread;
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// union of all messages structures sent to the debug nub thread
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typedef union {
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debug_nub_read_memory read_memory;
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debug_nub_write_memory write_memory;
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debug_nub_set_team_flags set_team_flags;
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debug_nub_set_thread_flags set_thread_flags;
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debug_nub_run_thread run_thread;
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// ...
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} debug_nub_message_data;
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// #pragma mark -
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// messages sent to the debugger
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typedef enum {
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B_DEBUGGER_MESSAGE_THREAD_STOPPED = 0, // thread stopped (e.g. when
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// starting to debug or when an
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// error occurs)
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B_DEBUGGER_MESSAGE_PRE_SYSCALL, // begin of a syscall
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B_DEBUGGER_MESSAGE_POST_SYSCALL, // end of a syscall
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B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED, // thread received a signal
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B_DEBUGGER_MESSAGE_TEAM_DELETED, // the debugged team is gone
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} debug_debugger_message;
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// B_DEBUGGER_MESSAGE_THREAD_STOPPED
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typedef struct {
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thread_id thread; // the stopped thread
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team_id team; // the thread's team
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debug_why_stopped why; // reason for contacting debugger
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port_id nub_port; // port to debug nub for this team
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// cpu_state cpu; // cpu state
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// void *data; // additional data
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} debug_thread_stopped;
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// B_DEBUGGER_MESSAGE_PRE_SYSCALL
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typedef struct {
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thread_id thread; // thread
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team_id team; // the thread's team
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uint32 syscall; // the syscall number
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uint32 args[16]; // syscall arguments
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} debug_pre_syscall;
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// B_DEBUGGER_MESSAGE_POST_SYSCALL
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typedef struct {
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thread_id thread; // thread
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team_id team; // the thread's team
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bigtime_t start_time; // time of syscall start
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bigtime_t end_time; // time of syscall completion
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uint64 return_value; // the syscall's return value
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uint32 syscall; // the syscall number
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uint32 args[16]; // syscall arguments
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} debug_post_syscall;
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// B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED
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typedef struct {
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thread_id thread; // thread
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team_id team; // the thread's team
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int signal; // the signal
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} debug_signal_received;
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// B_DEBUGGER_MESSAGE_TEAM_DELETED
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typedef struct {
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team_id team; // the team
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} debug_team_deleted;
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// union of all messages structures sent to the debugger
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typedef union {
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debug_thread_stopped thread_stopped;
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debug_pre_syscall pre_syscall;
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debug_post_syscall post_syscall;
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debug_signal_received signal_received;
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debug_team_deleted team_deleted;
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// ...
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} debug_debugger_message_data;
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // _DEBUGGER_H
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