..
BitmapPrivate.h
* With Rudolf's information about relocating overlays, I changed the way memory
2006-04-22 16:41:12 +00:00
BMCPrivate.h
Sorry, this fixes the build. I accidentally commited headers/os/interface
2009-03-25 14:53:10 +00:00
clipping.h
replaced usage of floor() and ceil() to convert from
2006-03-19 22:26:17 +00:00
ColorConversion.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
ColorTools.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
ColumnListView.h
* Introduced methods ResizeColumnToPreferred() and
2009-05-09 18:47:19 +00:00
ColumnTypes.h
takes into account the column title width
2008-11-02 12:33:32 +00:00
DefaultColors.h
* There is now a server_read_only_memory structure that is placed in a (surprise!)
2006-04-25 20:12:06 +00:00
DirectWindowPrivate.h
now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size
2008-11-05 23:40:29 +00:00
DraggerPrivate.h
* Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
2007-02-21 07:57:21 +00:00
FontPrivate.h
More font work:
2005-11-07 11:02:39 +00:00
input_globals.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
InterfacePrivate.h
* Some style cleanups, no functional change.
2009-07-26 11:25:14 +00:00
MenuPrivate.h
Instead of creating the Modifiers bitmaps on demand, for every DrawItem invocation,
2009-07-30 10:33:46 +00:00
MenuWindow.h
* BMenu now scrolls when you press page up/down, if possible.
2009-07-03 12:09:16 +00:00
Palette.h
Fix extra token at end of #endif
2007-11-21 22:57:33 +00:00
PictureDataWriter.h
Added an (empty) destructor. Use a const BRegion (since we can now), honour
2009-07-28 16:56:29 +00:00
PicturePlayer.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
PictureProtocol.h
Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check.
2007-08-16 09:14:03 +00:00
RegionSupport.h
* fix the build, forgot to commit this...
2007-07-19 17:22:53 +00:00
ShapePrivate.h
* fix weird Shape op/point allocation
2007-08-17 11:17:29 +00:00
TextViewSupportBuffer.h
Added a debugger call in case the reallocation fails.
2004-11-04 08:53:46 +00:00
truncate_string.h
huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map
2005-06-03 19:50:30 +00:00
utf8_functions.h
Save one check in certain situations.
2008-10-14 13:16:44 +00:00
ViewPrivate.h
Begun to use structs for the BView<->app_server communication. This makes
2009-04-05 14:59:43 +00:00
WidthBuffer.h
* Moved the global BPrivate::WidthBuffer from BTextView into BPrivate as
2008-11-06 11:31:40 +00:00
WindowInfo.h
* extend Haiku specific client window info to include the tab height and border size
2009-01-27 21:03:32 +00:00
WindowPrivate.h
* Added a new window feel kPasswordWindowFeel that is above all other feels.
2008-10-22 11:51:23 +00:00