47852bff02
* Add \since directive to each method. * Add documentation for BScrollBar and BScrollView classes. * Title Case group titles. * Some other minor documentation updates.
562 lines
13 KiB
Plaintext
562 lines
13 KiB
Plaintext
/*
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* Copyright 2011 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* headers/os/interface/Button.h hrev47274
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* src/kits/interface/Button.cpp hrev47273
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/*!
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\file Button.h
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\ingroup interface
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\ingroup libbe
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\brief Describes the BButton class.
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*/
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/*!
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\class BButton Button.h
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\ingroup interface
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\ingroup libbe
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\brief A control used to initiate an action.
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An action is activated by clicking on the button with the mouse
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or by a keyboard button. If the button is the default button for
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the active window then you can activate it by pushing the
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<span class="keycap">Enter</span> key.
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\image html BButton_example.png
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The behavior of a button depends on its behavior. The normal behavior
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of a button is to set the value to 1 (\c B_CONTROL_ON) only when the
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button is activated, otherwise the value is 0 (\c B_CONTROL_OFF).
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Setting a button to use \c B_TOGGLE_BEHAVIOR makes the button behave
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like a checkbox so that each time the button is activate the value
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toggles between \c B_CONTROL_OFF and \c B_CONTROL_ON. The third
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behavior to use is \c B_POP_UP_BEHAVIOR which adds a pop-up marker
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to the button similar to that of BMenuField.
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A button may have either a text label, an icon, or both. The button's
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label is set in the constructor or by the SetLabel() method. To set the
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icon for a button use the SetIcon() method. The text label will draw
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to the right of the icon.
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\since BeOS R3
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*/
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/*!
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\fn BButton::BButton(BRect frame, const char* name, const char* label,
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BMessage* message, uint32 resizingMode, uint32 flags)
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\brief Creates and initializes a BButton control.
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\note A BButton created with a constructor that includes a frame
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parameter does \b not utilize the Layout Kit to position and size the
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control.
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BControl initializes the button's label and assigns it a message that
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identifies the action that should be carried out when the button is
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pressed. When the button is attached to a window it is resizes to the
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height of the button's frame rectangle to fit the button's border and
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label in the button's font.
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The \a frame, \a name, \a resizingMode, and \a flags parameters are
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passed up the inheritance chain to the BView class.
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\param frame The frame rectangle that the button is draw into.
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\param name The name of the button. Can be \c NULL.
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\param label The button label text. Can be \c NULL.
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\param message The BButtons's action message. Can be \c NULL.
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\param resizingMode Mask sets the parameters by which the BButton can be
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resized. See BView for more information on resizing options.
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\param flags The \a flags mask sets what notifications the BButton can
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receive. See BView for more information on \a flags.
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\since BeOS R3
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*/
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/*!
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\fn BButton::BButton(const char* name, const char* label, BMessage* message,
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uint32 flags)
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\brief Creates and initializes a BButton control.
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BControl initializes the button's label and assigns it a message that
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identifies the action that should be carried out when the button is
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pressed. When the button is attached to a window it is resizes to the
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height of the button's frame rectange to fit the button's border and
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label in the button's font.
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\param name The \a name of the button. Can be \c NULL.
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\param label The button's \a label text. Can be \c NULL.
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\param message The button's action \a message. Can be \c NULL.
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\param flags The \a flags mask sets what notifications the button can
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receive. See BView for more information on \a flags.
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\since Haiku R1
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*/
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/*!
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\fn BButton::BButton(const char* label, BMessage* message)
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\brief Creates and initializes a BButton control.
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Creates the button with the specified \a label. The action carried out
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by the button is specified by the \a message.
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\param label The button's \a label text. Can be \c NULL.
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\param message The buttons action \a message. Can be \c NULL.
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\since Haiku R1
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*/
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/*! \fn BButton::BButton(BMessage* data)
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\brief Constructs a BButton object from an \a data message.
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This method is usually not called directly. If you want to build a
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button from a message you should call Instantiate() which can
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handle errors properly.
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If the \a data deep, the BButton object will also unarchive each
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of its child views recursively.
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\param data The \a data message to restore from.
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\since BeOS R3
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*/
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/*!
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\fn BButton::~BButton()
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\brief Destructor, does nothing.
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\since BeOS R3
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*/
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/*!
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\name Archiving
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*/
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//! @{
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/*!
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\fn BArchivable* BButton::Instantiate(BMessage* archive)
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\brief Creates a new BButton object from the \a archive message.
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\param archive The \a archive message to restore from.
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\return A newly created check box or \c NULL if the message doesn't
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contain an archived BButton.
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\since BeOS R3
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*/
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/*!
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\fn status_t BButton::Archive(BMessage* data, bool deep) const
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\brief Archives the object into the \a data message.
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\param data A pointer to the BMessage object to archive the object into.
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\param deep Whether or not to archive child views as well.
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\return A status code, \c B_OK if everything went well or an error code
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otherwise.
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\sa BControl::Archive()
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\since BeOS R3
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*/
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//! @}
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/*!
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\name Hook Methods
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*/
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//! @{
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/*!
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\fn void BButton::AttachedToWindow()
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\brief Hook method called when the button is attached to a window.
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The view color is set to \c B_TRANSPARENT_COLOR. If the button is
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the default button the window's default button is updated.
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\sa BControl::AttachedToWindow()
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\since BeOS R3
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*/
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/*!
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\fn void BButton::DetachedFromWindow()
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\brief Hook method called when the button is detached from a window.
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\copydetails BControl::DetachedFromWindow()
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*/
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/*!
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\fn void BButton::AllAttached()
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\brief Similar to AttachedToWindow() but this method is triggered after
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all child views have already been attached to a window.
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\copydetails BView::AllAttached()
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*/
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/*!
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\fn void BButton::AllDetached()
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\brief Similar to AttachedToWindow() but this method is triggered after
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all child views have already been detached from a window.
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\copydetails BView::AllDetached()
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*/
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/*!
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\fn void BButton::Draw(BRect updateRect)
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\brief Draws the area of the button that intersects \a updateRect and
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sets the label.
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\note This is an hook method called by the Interface Kit, you don't
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have to call it yourself. If you need to forcefully redraw the
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button consider calling Invalidate() instead.
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\param updateRect The rectangular area to be drawn.
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\sa BView::Draw()
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\since BeOS R3
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*/
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/*!
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\fn void BButton::FrameMoved(BPoint newPosition)
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\brief Hook method called when the button is moved.
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\copydetails BView::FrameMoved()
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*/
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/*!
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\fn void BButton::FrameResized(float newWidth, float newHeight)
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\brief Hook method called when the button is resized.
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\copydetails BView::FrameResized()
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*/
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/*!
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\fn void BButton::KeyDown(const char* bytes, int32 numBytes)
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\brief Hook method called when a keyboard key is pressed.
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Invokes the button on \a B_ENTER or \a B_SPACE.
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\param bytes The bytes of the key combination pressed.
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\param numBytes The number of bytes in \a bytes.
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\since BeOS R3
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*/
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/*!
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\fn void BButton::LayoutInvalidated(bool descendants)
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\brief Hook method called when the layout is invalidated.
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Invalidate cached preferred size.
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\param descendants Whether or not child views have also been invalidated.
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\since Haiku R1
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*/
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/*!
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\fn void BButton::MessageReceived(BMessage* message)
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\brief Handle \a message received by the associated looper.
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\copydetails BControl::MessageReceived()
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*/
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/*!
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\fn void BButton::MouseDown(BPoint where)
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\brief Hook method called when a mouse button is pressed.
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Begins tracking the mouse cursor.
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\copydetails BControl::MouseDown()
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*/
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/*!
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\fn void BButton::MouseMoved(BPoint where, uint32 code,
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const BMessage* dragMessage)
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\brief Hook method called when the mouse is moved.
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Once MouseDown() has been called this method updates the button's value
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if the mouse cursor is inside the button. The value that is set depends on
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if the button is using \c B_TOGGLE_BEHAVIOR or not.
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\copydetails BControl::MouseMoved()
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*/
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/*!
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\fn void BButton::MouseUp(BPoint where)
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\brief Hook method called when a mouse button is released.
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Set the value of the button if MouseDown() was previously called on the
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button. The value that is set depends on if the button is using
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\c B_TOGGLE_BEHAVIOR or not.
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\copydetails BControl::MouseUp()
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*/
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/*!
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\fn void BButton::WindowActivated(bool active)
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\brief Hook method called when the attached window is activated or
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deactivated.
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\copydetails BControl::WindowActivated()
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*/
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//! @}
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/*!
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\fn void BButton::GetPreferredSize(float* _width, float* _height)
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\brief Fill out the preferred width and height of the button
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into the \a _width and \a _height parameters.
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\copydetails BControl::GetPreferredSize()
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*/
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/*!
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\fn status_t BButton::GetSupportedSuites(BMessage* message)
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\brief Report the suites of messages this control understands.
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\copydetails BControl::GetSupportedSuites();
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*/
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/*!
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\fn status_t BButton::Invoke(BMessage* message)
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\brief Sends a copy of the model \a message to the designated target.
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\copydetails BControl::Invoke()
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*/
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/*!
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\fn void BButton::MakeDefault(bool flag)
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\brief Make the BButton the default button i.e. it will be activated
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when the user pushes the \key{Enter} key.
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A window can have only one default button at a time.
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\param flag \c true to make the button the default button, \c false
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to remove the default button status.
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\sa BWindow::SetDefaultButton()
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\since BeOS R3
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*/
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/*!
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\fn void BButton::MakeFocus(bool focus)
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\brief Makes the button the current focus view of the window or
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gives up being the window's focus view.
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\copydetails BControl::MakeFocus()
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*/
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/*!
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\fn BSize BButton::MinSize()
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\brief Returns the button's minimum size.
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\return The button's minimum size as a BSize.
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\since Haiku R1
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*/
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/*!
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\fn BSize BButton::MaxSize()
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\brief Returns the button's maximum size.
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\return The button's maximum size as a BSize.
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\since Haiku R1
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*/
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/*!
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\fn BSize BButton::PreferredSize()
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\brief Returns the button's preferred size.
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\return The button's preferred size as a BSize.
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\since Haiku R1
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*/
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/*!
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\fn status_t BButton::Perform(perform_code code, void* _data)
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\copydoc BView::Perform()
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*/
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/*!
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\fn void BButton::ResizeToPreferred()
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\brief Resize the button to its preferred size.
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\copydetails BView::ResizeToPreferred()
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*/
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/*!
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\fn BHandler* BButton::ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier, int32 what, const char* property)
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\copydoc BHandler::ResolveSpecifier()
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*/
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/*!
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\fn void BButton::SetLabel(const char* label)
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\brief Sets the button's label.
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\param label The string to set the label to.
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\since BeOS R3
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*/
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/*!
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\fn bool BButton::IsDefault() const
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\brief Returns whether or not the button is the default button on the
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window, i.e. whether or not it responds to the \key{Enter} key.
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\returns \c true if the button is the default button, \c false otherwise.
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\since BeOS R3
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*/
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/*!
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\fn bool BButton::IsFlat() const
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\brief Returns whether or not the button is flat or not.
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\returns \c true if the button is flat, \c false otherwise.
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\since Haiku R1
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*/
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/*!
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\fn void BButton::SetFlat(bool flat)
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\brief Sets or unsets the button to be flat.
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\param flat \c true to make the button flat, \c false to make the button
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not flat.
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\since Haiku R1
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*/
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/*!
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\fn BButton::BBehavior BButton::Behavior() const
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\brief Returns the buttons behavior.
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\return The button behavior flag.
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\since Haiku R1
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*/
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/*!
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\fn void BButton::SetBehavior(BBehavior behavior)
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\brief Sets the button behavior.
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\param behavior One of the following:
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- \c B_BUTTON_BEHAVIOR Normal behavior,
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- \c B_TOGGLE_BEHAVIOR Acts like a check box,
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- \c B_POP_UP_BEHAVIOR Adds a pop-up marker to the button
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(similar to that of BMenuField).
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\since Haiku R1
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*/
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/*!
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\fn BMessage* BButton::PopUpMessage() const
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\brief Returns the message sent to the button's target when the
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pop-up marker is selected using \c B_POP_UP_BEHAVIOR.
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\return The message sent to the button's target.
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\since Haiku R1
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*/
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/*!
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\fn void BButton::SetPopUpMessage(BMessage* message)
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\brief Sets the message sent to the button's target when the
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pop-up marker is selected using \c B_POP_UP_BEHAVIOR.
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\param message The \a message sent to the button's target.
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\since Haiku R1
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*/
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/*!
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\fn status_t BControl::SetIcon(const BBitmap* icon, uint32 flags)
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\brief This convenience method is used to set the bitmaps
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for the standard states from a single bitmap.
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\param icon The \a icon to set.
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\param flags Modify how the icon is set.
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\return \c B_OK if the icon was set or an error code otherwise.
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\sa BControl::SetIcon()
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\since Haiku R1
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*/
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/*!
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\fn void BButton::SetValue(int32 value)
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\brief Sets the value of the button.
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\note This method can be overridden in order to take a different action
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when the value changes.
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\param value The value to set to the BButton to. Options include:
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- \c 0 (\c B_CONTROL_OFF)
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- \c 1 (\c B_CONTROL_ON)
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\see BControl::SetValue()
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\since BeOS R3
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*/
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