14ef62299d
Added some copy functions to ServerBitmap Replaced LayerData component of Decorator with DrawData git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6601 a95241bf-73f2-0310-859d-f6bbb57e9c96
147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerBitmap.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Bitmap class used inside the server
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//
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//------------------------------------------------------------------------------
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#ifndef _SERVER_BITMAP_H_
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#define _SERVER_BITMAP_H_
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#include <GraphicsDefs.h>
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#include <Rect.h>
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#include <OS.h>
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class BitmapManager;
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/*!
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\class ServerBitmap ServerBitmap.h
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\brief Bitmap class used inside the server.
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This class is not directly allocated or freed. Instead, it is
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managed by the BitmapManager class. It is also the base class for
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all cursors. Every BBitmap has a shadow ServerBitmap object.
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*/
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class ServerBitmap
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{
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public:
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ServerBitmap(BRect rect,color_space space, int32 flags,
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int32 bytesperline=-1, screen_id screen=B_MAIN_SCREEN_ID);
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ServerBitmap(const ServerBitmap *bmp);
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~ServerBitmap(void);
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/*!
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\brief Returns the area in which the buffer resides
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\return
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- \c B_ERROR if the buffer is not allocated in an area
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- area_id for the buffer
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*/
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area_id Area(void) const { return _area; }
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// Returns the offset of the bitmap in its area
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int32 AreaOffset(void) { return _offset; }
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//! Returns the bitmap's buffer
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uint8 *Bits(void) const { return _buffer; }
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uint32 BitsLength(void) const;
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//! Returns the size of the bitmap
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BRect Bounds() const { return BRect(0,0,_width-1,_height-1); };
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//! Returns the number of bytes in each row, including padding
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int32 BytesPerRow(void) const { return _bytesperrow; };
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//! Returns the pixel color depth
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uint8 BitsPerPixel(void) const { return _bpp; }
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//! Returns the color space of the bitmap
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color_space ColorSpace(void) const { return _space; }
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//! Returns the width of the bitmap
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int32 Width(void) const { return _width; }
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//! Returns the height of the bitmap
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int32 Height(void) const { return _height; }
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//! Returns whether the bitmap is valid
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bool InitCheck(void) const { return _initialized; }
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//! Returns the identifier token for the bitmap
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int32 Token(void) const { return _token; }
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//! Does a shallow copy of the bitmap passed to it
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void ShallowCopy(const ServerBitmap *from)
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{
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if(!from)
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return;
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_initialized=from->_initialized;
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_area=from->_area;
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_buffer=from->_buffer;
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_width=from->_width;
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_height=from->_height;
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_bytesperrow=from->_bytesperrow;
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_space=from->_space;
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_flags=from->_flags;
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_bpp=from->_bpp;
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_token=from->_token;
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_offset=from->_offset;
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}
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protected:
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friend class BitmapManager;
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friend class PicturePlayer;
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//! Internal function used by the BitmapManager.
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void _SetArea(area_id ID) { _area=ID; }
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//! Internal function used by the BitmapManager.
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void _SetBuffer(void *ptr) { _buffer=(uint8*)ptr; }
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void _AllocateBuffer(void);
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void _FreeBuffer(void);
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void _HandleSpace(color_space space, int32 bytesperline=-1);
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bool _initialized;
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area_id _area;
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uint8 *_buffer;
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int32 _width,_height;
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int32 _bytesperrow;
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color_space _space;
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int32 _flags;
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int _bpp;
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int32 _token;
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int32 _offset;
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};
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class UtilityBitmap : public ServerBitmap
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{
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public:
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UtilityBitmap(BRect rect,color_space space, int32 flags,
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int32 bytesperline=-1, screen_id screen=B_MAIN_SCREEN_ID);
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UtilityBitmap(const ServerBitmap *bmp);
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~UtilityBitmap(void);
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};
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#endif
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