haiku/headers/private/kernel/UserEvent.h
Ingo Weinhold 24df65921b Merged signals-merge branch into trunk with the following changes:
* Reorganized the kernel locking related to threads and teams.
* We now discriminate correctly between process and thread signals. Signal
  handlers have been moved to teams. Fixes #5679.
* Implemented real-time signal support, including signal queuing, SA_SIGINFO
  support, sigqueue(), sigwaitinfo(), sigtimedwait(), waitid(), and the addition
  of the real-time signal range. Closes #1935 and #2695.
* Gave SIGBUS a separate signal number. Fixes #6704.
* Implemented <time.h> clock and timer support, and fixed/completed alarm() and
  [set]itimer(). Closes #5682.
* Implemented support for thread cancellation. Closes #5686.
* Moved send_signal() from <signal.h> to <OS.h>. Fixes #7554.
* Lots over smaller more or less related changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42116 a95241bf-73f2-0310-859d-f6bbb57e9c96
2011-06-12 00:00:23 +00:00

110 lines
1.9 KiB
C++

/*
* Copyright 2011, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _KERNEL_USER_EVENT_H
#define _KERNEL_USER_EVENT_H
#include <signal.h>
#include <SupportDefs.h>
#include <DPC.h>
#include <thread.h>
namespace BKernel {
struct Team;
struct Thread;
struct UserEvent {
virtual ~UserEvent();
virtual status_t Fire() = 0;
};
struct SignalEvent : UserEvent {
virtual ~SignalEvent();
void SetUserValue(union sigval userValue);
protected:
struct EventSignal;
protected:
SignalEvent(EventSignal* signal);
protected:
EventSignal* fSignal;
};
struct TeamSignalEvent : SignalEvent {
static TeamSignalEvent* Create(Team* team, uint32 signalNumber,
int32 signalCode, int32 errorCode);
virtual status_t Fire();
private:
TeamSignalEvent(Team* team,
EventSignal* signal);
private:
Team* fTeam;
};
struct ThreadSignalEvent : SignalEvent {
static ThreadSignalEvent* Create(Thread* thread, uint32 signalNumber,
int32 signalCode, int32 errorCode,
pid_t sendingTeam);
virtual status_t Fire();
private:
ThreadSignalEvent(Thread* thread,
EventSignal* signal);
private:
Thread* fThread;
};
struct CreateThreadEvent : UserEvent, private DPCCallback {
~CreateThreadEvent();
static CreateThreadEvent* Create(
const ThreadCreationAttributes& attributes);
virtual status_t Fire();
private:
CreateThreadEvent(
const ThreadCreationAttributes& attributes);
virtual void DoDPC(DPCQueue* queue);
private:
ThreadCreationAttributes fCreationAttributes;
char fThreadName[B_OS_NAME_LENGTH];
bool fPendingDPC;
};
} // namespace BKernel
using BKernel::CreateThreadEvent;
using BKernel::SignalEvent;
using BKernel::TeamSignalEvent;
using BKernel::ThreadSignalEvent;
using BKernel::UserEvent;
#endif // _KERNEL_USER_EVENT_H