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to avoid recurring problems during migration of subversion checkouts (restored binary files that were garbled by subversions during checkout) * added appropriate svn:mime-type property for problematic (binary) files * removed a single (mistyped) svn:mimetype property * dropped svn:eol-style property for cleanup (they all contained 'native') git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33670 a95241bf-73f2-0310-859d-f6bbb57e9c96
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<!-- $Id: UnitTestingInfo.html 10 2002-07-09 12:24:59Z ejakowatz $ -->
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<HEAD>
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<TITLE>Unit Testing Information</TITLE>
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</HEAD>
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<BODY BGCOLOR="white" LINK="#000067" VLINK="#000067" ALINK="#0000FF">
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<FONT FACE="Verdana,Arial,Helvetica,sans-serif" SIZE="-1">
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<H1>Unit Testing Information:</H1>
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<P>This document describes the "why's" and "how's" of unit testing for the AppKit team of the
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OpenBeOS project. Although it is intended for the AppKit team, there is no reason other teams
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couldn't use this information to develop a similar unit testing strategy.</P>
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<P>The document has the following sections:</P>
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<OL>
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<LI><A HREF="#what">What is unit testing?</A></LI>
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<LI><A HREF="#why">Why is unit testing important?</A></LI>
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<LI><A HREF="#when">When should I write my unit tests?</A></LI>
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<LI><A HREF="#whattests">What kinds of tests should be in a unit test?</A></LI>
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<LI><A HREF="#testframework">What framework is being used to do unit testing for the AppKit?</A></LI>
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<LI><A HREF="#frameworkmods">What AppKit specific modifications have been made to this framework?</A></LI>
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<LI><A HREF="#futuremods">What framework modifications might be required in the future?</A></LI>
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<LI><A HREF="#buildingtests">How do I build the framework and current tests for the AppKit?</A></LI>
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<LI><A HREF="#runningtests">How do I run tests?</A></LI>
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<LI><A HREF="#writingtests">How do I write tests for my component?</A></LI>
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<LI><A HREF="#exampletests">Are there example tests to base mine on?</A></LI>
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<LI><A HREF="#threadedtests">How do I write a test with multiple threads?</A></LI>
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</OL>
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<A NAME="what"></A><H2>What is unit testing?</H2>
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<P>Unit testing is the process of showing that a part of a software system works as far as the
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requirements created for that part of the system. Unit testing is best if it has the following
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characteristics:</P>
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<UL>
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<LI>The software component is tested in isolation with as little interaction with other software
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components as possible.</LI>
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<LI>The software component is tested using automated tools so that unit tests can be run with
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every build of the software if required.</LI>
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<LI>All requirements of the software component are tested as part of the unit tests.</LI>
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</UL>
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<P>Unit testing is not the only type of testing but is definitely a very important part of any
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testing strategy. Following unit testing, software should go through "integration testing" to
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show that the components work as expected when put together.</P>
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<A NAME="why"></A><H2>Why is unit testing important?</H2>
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<P>A basic concept of software engineering is that the cost of fixing a bug goes up by a factor
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of 2-10x (depending on the source of the information) the later in the development process it is
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found. Unit testing is critical to finding implementation bugs within a particular component as
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quickly as possible.</P>
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<P>Unit testing will also help to find requirements problems also. If you write the requirements
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(or use cases) for your component from the BeBook, hopefully the BeBook and your use cases will
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match the actual Be implementation. A good way to confirm that the BeBook documentation matches
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Be's implementation is to write your unit tests and run them against the original Be code.</P>
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<P>Unit tests will also continue to be maintained and run in the future also. As the mailing
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lists obviously show, many people are looking forward to OpenBeOS post-R1 when new features
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will be introduced above and beyond BeOS R5. These unit tests will be critical to ensuring that
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any new feature or even just a bug fix doesn't break existing functionality.</P>
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<P>Speaking of bug fixes, consider adding unit tests for any bugs you identify that slipped
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through your original unit test suite. This will ensure that this bug or a similar one is not
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re-introduced in the future.</P>
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<P>Finally, unit testing is not the be all, end all of testing. As mentioned above, integration
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testing must be done to show that software components work together. If all unit tests cover
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all requirements and have run successfully against all components, then a failure has to be
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due to a bug in the interaction of two or more known working software components.</P>
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<A NAME="when"></A><H2>When should I write my unit tests?</H2></LI>
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<P>As the AppKit process document describes the recommended order for implementing a component
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is:</P>
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<OL>
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<LI>Write an interface specification</LI>
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<LI>Write the use case specifications</LI>
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<LI>Write the unit tests</LI>
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<LI>Write an implementation plan</LI>
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<LI>Write the code</LI>
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</OL>
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<P>Please see the AppKit process document for more details about the entire sequence. The unit
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test are to be written once the use cases are written and before any implementation work is
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done. The use cases must be done because they determine what the tests will be. You need to
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write as many tests are required so that all use cases for that component are tested. The use
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cases should be detailed enough that you can write your unit tests from them.</P>
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<P>The unit tests are to be done before implementation for a very good reason. You should be able
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to run these unit tests against the Be implementation and confirm that they all pass. If they do
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not pass, then either there is a bug in the unit test itself or you have found a difference
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between your use cases and the actual implementation. Even if your use cases match the BeBook,
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if that is not how the actual Be implementation works, we must match the current implementation and
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not the BeBook. You should go back and modify the use case. Change the use case so that it
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matches Be's implementation and consider adding a note indicating this doesn't match the
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BeBook.</P>
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<P>Imagine if you completed the implementation and then wrote and ran the unit tests. If you run
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the tests against your implementation and Be's implementation, you will notice the test passes
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for your code but fails on Be's. At this point, you will have to change the implementation, change
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the unit test and change the use case which is more work that if you write the unit tests before
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the implementation. Worse, if you only ran the unit tests against your implementation and not
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Be's, you may not notice the problem at all.</P>
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<A NAME="whattest"></A><H2>What kinds of tests should be in a unit test?</H2>
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<P>The unit tests you write should cover all the functionality of your software module. That
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means your unit tests should include:</P>
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<UL>
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<LI>All standard expected functionality of the software component</LI>
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<LI>All error conditions handled by the software component</LI>
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<LI>Interaction with software components which cannot be decoupled from the target software
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component</LI>
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<LI>Concurrency tests to show that a software component which is expected to be thread safe (most
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things are under BeOS) is safe and free from deadlocks.</LI>
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</UL>
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<A NAME="testframework"></A><H2>What framework is being used to do unit testing for the AppKit?</H2>
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<P>The AppKit team has chosen to use CppUnit version 1.5 as the basis of all of our unit tests.
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This framework provides very useful features and ensures that all unit tests for AppKit code
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are consistent and can be executed from a single environment.</P>
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<P>There are two key components to the framework. First, there is a library called libCppUnit.so
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which provides all the C++ classes for defining your own testcases. Secondly, there is an
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executable called "TestRunner" which is capable of executing a set of testcases.</P>
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<P>For more information on CppUnit, please refer to
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<A HREF="http://cppunit.sourceforge.net/">this website</A>
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<A NAME="frameworkmods"></A><H2>What AppKit specific modifications have been made to this framework?</H2>
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<P>The following are the modifications that have been introduced into the CppUnit v1.5
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framework:</P>
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<UL>
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<LI>A makefile has been added for the library and the TestRunner.</LI>
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<LI>Some "bugs" in CppUnit v1.5 which lead to it not compiling under BeOS v5.</LI>
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<LI>The TestRunner has been modified to support BeOS based addons. Each test which you can
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select from the TestRunner is found in the "add-ons" directory at runtime. The original
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TestRunner required you to change the TestRunner when new tests were added to it.</LI>
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<LI>Changed the output from TestRunner. The output includes a name of the test being run and
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a run time for the test in microseconds.</LI>
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<LI>Changed the arguments of the assert functions in the TestCase class from std::string to
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const char *'s due to apparent concurrency problems with std::string under BeOS when testing
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threaded tests.</LI>
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<LI>Added locking to the TestResults class so that multiple threads can safely add result
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information at the same time for a single test.</LI>
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<LI>The ThreadedTestCaller class was written to allow us to write tests which contain multiple
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threads. This is an important class because many BeOS components are thread safe and we need
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to confirm that the OpenBeOS implementation is also thread safe.</LI>
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</UL>
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<P>This is the list of the important modifications done to CppUnit v1.5 at the time this document
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is being written. For the latest information about modifications to CppUnit, check the code
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which can be found in the OpenBeOS CVS repository.</P>
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<A NAME="futuremods"></A><H2>What framework modifications might be required in the future?</H2>
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<P>This framework will have to evolve as our needs grow. The main issues I think we need to
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solve are:</P>
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<UL>
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<LI>The format of the test name is an encoded string representing the class definition of the
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test class from gcc. It is not a very readable format but given that the test class is often
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a template class and you would like different names for different instances of the template,
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this seemed the best compromise. Suggestions welcome.</LI>
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<LI>The threaded test support added into CppUnit forces you to specify the entry point for each
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thread in your test. If you are doing a test with a BLooper or a BWindow, these classes start
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a thread of their own. This thread will not be started through the standard entry point so
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doing "assert's" from one of these threads will not work. Perhaps we need TestBLooper and
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TestBWindow classes which will work with the assert's.</LI>
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</UL>
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<P>If you find you need some other features, feel free to add them to CppUnit.</P>
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<A NAME="buildingtests"></A><H2>How do I build the framework and current tests for the AppKit?</H2>
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<P>As of writing this document, you can build the framework and all the current AppKit tests
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by performing the following steps:</P>
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<OL>
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<LI>Checkout the "app_kit" sources or the entire repository from the OpenBeOS CVS repository.
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There is information at the OpenBeOS site about how to access the CVS repository.</LI>
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<LI>In a terminal, "cd" into the "app_kit" directory in the CVS files you checked out.</LI>
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<LI>Type "make".</LI>
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</OL>
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<P>Note that the build system for OpenBeOS is moving to jam so these steps may become obsolete.
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When you the make has finished, you should find the following files:</P>
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<UL>
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<LI><CODE>app_kit/test/CppUnit/TestRunner</CODE> - this is the executable to use to execute
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tests.</LI>
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<LI><CODE>app_kit/test/CppUnit/lib/libCppUnit.so</CODE> - this is CppUnit library which your tests
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must link against.</LI>
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<LI><CODE>app_kit/test/CppUnit/lib/libopenbeos.so</CODE> - this is library which contains OpenBeOS
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implementation of some Be classes (usually found in libbe.so, called libopenbeos.so to avoid a name
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clash at runtime).</LI>
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<LI><CODE>app_kit/test/add-ons/BAutolockTests</CODE> - this is the addon which contains the tests
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which are run against the Be and OpenBeOS implementation of BAutolock.</LI>
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<LI><CODE>app_kit/test/add-ons/BLockerTests</CODE> - this is the addon which contains the tests
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which are run against the Be and OpenBeOS implementation of BLocker.</LI>
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<LI><CODE>app_kit/test/add-ons/BMessageQueueTests</CODE> - this is the addon which contains the tests
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which are run against the Be and OpenBeOS implementation of BMessageQueue.</LI>
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</UL>
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<P>These are the key files which ensure that the tests can be run.</P>
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<A NAME="runningtests"></A><H2>How do I run tests?</H2>
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<P>You have a few different options for how you run a test or a series of tests. Before you start
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however, you must build the code as describe <A HREF="#buildingtests">in this section</A>. Once
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it is built, you can run tests any of these ways:</P>
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<UL>
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<LI>Run "make test" from the app_kit directory. This will lead to all of the tests defined in
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app_kit/test/add-ons directory to be run.</LI>
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<LI>From the "app_kit/test" directory, execute the command "CppUnit/TestRunner -all". This will
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lead to all of the tests defined in the app_kit/test/add-ons directory to be run and is the same
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as what happens in the "make" example above. However, recompile any code that has changed in the
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process.</LI>
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<LI>From the "app_kit/test" directory, execute the command "CppUnit/TestRunner <TestName>"
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where <TestName> is one of the addons found in the "app_kit/test/add-ons" directory. Only
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the tests defined in that add-on will be run.</LI>
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</UL>
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<A NAME="writingtests"></A><H2>How do I write tests for my component?</H2>
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<P>The first step to writing your tests is to develop a plan for how you will test the
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functionality. For ideas of the kinds of tests you may want to consider, you should reference
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<A HREF="#whattests">this section</A>.</P>
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<P>Once you know the kinds of tests you want, you need to:</P>
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<UL>
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<LI><P>For every test you want, define a class which derives from the "TestCase" class in the
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CppUnit framework.</P></LI>
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<LI><P>Within each test class you define, create a "void setUp(void)" and "void tearDown(void)"
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member function if required. If before executing your test, you need to perform some actions,
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put those actions in the "setUp()" member. If you need to cleanup after your test, put those
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actions in the "tearDown()" member.</P></LI>
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<LI><P>Within each test class you define, create a member function which takes "void" and
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returns "void". Within this member function, write the code to execute the test. Whenever you
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want to ensure that some condition is true during your test, add a line within the member function
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that looks like "assert(condition)". For example, if the variable "result" must have the value
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B_OK at a particular point in your test, you should add a line which reads
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"assert(result = B_OK)".</P></LI>
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<LI><P>Create a constructor for all of your test classes that takes a "std::string name" argument
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and pass that onto the TestCase parent class. Add whatever actions you need to take in the
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constructor.</P></LI>
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<LI><P>Create a destructor for all of your test classes and take whatever actions are
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appropriate.</P></LI>
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<LI><P>Within each test class you define, create a member with the signature
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"static Test *suite(void)". For a simple test where only one test needs to be run for this class,
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the contents of this member should look like:</P>
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<PRE>
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return(new TestCaller<ClassName>("", &ClassName::MemberName));
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</PRE>
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<P>Replace "ClassName" with the name of your test class and "MemberName" with the name
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of the member function you defined your test in. If you need to define more than one test to run
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from this class, refer to instructions below on how to use the TestSuite class of CppUnit. If you
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are creating a threaded test, refer to <A HREF="#threadedtests">this section</A>.</P></LI>
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<LI><P>Create one ".cpp" file for defining the "addonTestFunc()" function. This function must
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exist in global scope within your test addon. The contents of this ".cpp" file will look something
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like:</P>
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<PRE>
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#include "TestAddon.h"
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Test *addonTestFunc(void)
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{
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TestSuite *testSuite = new TestSuite("<TestSuiteName>");
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testSuite->addTest(<ClassName1>::suite());
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testSuite->addTest(<ClassName2>::suite());
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/* etc */
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return(testSuite);
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}
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</PRE>
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<P>In the above example, replace <TestSuiteName> with an appropriate name for the group of
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tests and <ClassName1> and <ClassName2> with the names of the test classes you have
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defined.</P></LI>
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<LI><P>Create a build system around a BeIDE project, Makefile or preferrably a jam file which
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builds all the necessary code you have written into an addon.</P></LI>
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<LI><P>Put this addon into the app_kit/test/add-ons directory and follow the above instructions
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for how to run your tests.</P></LI>
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</UL>
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<A NAME="exampletests"></A><H2>Are there example tests to base mine on?</H2>
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<P>There are example tests which you can find in the following directories:</P>
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<UL>
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<LI><CODE>app_kit/test/lib/application/BMessageQueue</CODE></LI>
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<LI><CODE>app_kit/test/lib/support/BAutolock</CODE></LI>
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<LI><CODE>app_kit/test/lib/support/BLocker</CODE></LI>
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</UL>
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<P>There are some things done in these tests which make things a bit more complex, but you may
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want to do similar things:</P>
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<UL>
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<LI>Most tests use a ThreadedTestCaller class even in some situations when there aren't actually
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more than one thread in the test.</LI>
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<LI>All tests are defined as a template class. The test class is a template of the class to test
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(if that makes sense to you). For example, to test both the Be and OpenBeOS BLocker and not
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end up with a symbol conflict, the OpenBeOS implementation of BLocker is actually in a namespace
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called "OpenBeOS". So, the tests must be run against the classes "::BLocker" and
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"OpenBeOS::BLocker". The easiest way to do this was to make the class to be tested a template
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and define it for both "::BLocker" and "OpenBeOS::BLocker".</LI>
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</UL>
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<P>Even with the complexity, I think this code provides a pretty good example of how to write
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your tests.</P>
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<A NAME="threadedtests"></A><H2>How do I write a test with multiple threads?</H2>
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<P>If you have a test which you want to define that requires more than one thread of execution
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(most likely a concurrency test of you code), you need to use the ThreadedTestCaller class.
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The steps which differ from the above description on how to write a test case are:</P>
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<UL>
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<LI><P>In your test class, define a member function for each thread you will be starting. All of
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these member functions must take "void" and return "void". If all the threads in your test
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perform the exact same actions, it is OK to just define one member function. Usually in the
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tests I have written, I have called these member functions "TestThread1()", "TestThread2()",
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etc.</P></LI>
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<LI><P>If your "static Test *suite()" function for your test class, you must return a
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ThreadedTestCaller. Imagine that the test class name is "MyTestClass" and you want two threads
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which run member functions "TestThread1()" and "TestThread2()". That code would look like:</P>
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<PRE>
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Test *MyTestClass::suite(void)
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{
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MyTestClass *theTest = new MyTestClass("");
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ThreadedTestCaller<MyTestClass> *threadedTest = new TreadedTestCaller<MyTestClass>("", theTest);
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threadedTest->addThread(":Thread1", &MyTestClass::TestThread1);
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threadedTest->addThread(":Thread2", &MyTestClass::TestThread2);
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return(threadedTest);
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}
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</PRE>
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<P>If you need to, you can put a number of ThreadedTestCaller instances into a TestSuite and return
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them in the suite() member function. Examples of this can be found in the BLocker and
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BMessageQueue test examples.</P></LI>
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</UL>
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<P>Otherwise the steps are the same as for other tests. The code gets much more complex if you
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define your test classes as templates as the examples do.</P>
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