haiku/headers/private/kernel/boot/vfs.h
Axel Dörfler e3fcb58ebb The boot loader now has special support for being booted from a boot image
like floppy or CD boot.
This allows it to reduce the number of scans needed to identify the boot
partition - when booted from a real floppy, this speeds up the boot
process by a magnitude.
Also, the loader now has a fall back in case there were no "boot" links
on the disk - the current boot floppy script doesn't create them.
With these changes, I was able to boot into a HD based Haiku installation
from a floppy disk. It's not yet enough to boot from CD (as the boot
device selection is a bit too simplistic right now), but it will eventually
come next. Testing is a lot slower here, though, as neither qemu nor
Bochs support multi-session CDs (at least I have no idea how to get them
to do this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14380 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-14 11:34:18 +00:00

93 lines
2.5 KiB
C++

/*
* Copyright 2003-2005, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#ifndef KERNEL_BOOT_VFS_H
#define KERNEL_BOOT_VFS_H
#include <SupportDefs.h>
#include <util/DoublyLinkedList.h>
#include <boot/stage2_args.h>
#ifdef __cplusplus
/** This is the base class for all VFS nodes */
class Node : public DoublyLinkedListLinkImpl<Node> {
public:
Node();
virtual ~Node();
virtual status_t Open(void **_cookie, int mode);
virtual status_t Close(void *cookie);
virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer, size_t bufferSize) = 0;
virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer, size_t bufferSize) = 0;
virtual status_t GetName(char *nameBuffer, size_t bufferSize) const;
virtual int32 Type() const;
virtual off_t Size() const;
virtual ino_t Inode() const;
status_t Acquire();
status_t Release();
protected:
int32 fRefCount;
};
typedef DoublyLinkedList<Node> NodeList;
typedef NodeList::Iterator NodeIterator;
class Directory : public Node {
public:
Directory();
virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer, size_t bufferSize);
virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer, size_t bufferSize);
virtual int32 Type() const;
virtual Node *Lookup(const char *name, bool traverseLinks) = 0;
virtual status_t GetNextEntry(void *cookie, char *nameBuffer, size_t bufferSize) = 0;
virtual status_t GetNextNode(void *cookie, Node **_node) = 0;
virtual status_t Rewind(void *cookie) = 0;
virtual bool IsEmpty() = 0;
};
/** The console based nodes don't need cookies for I/O, they
* also don't support to change the stream position.
* Live is simple in the boot loader :-)
*/
class ConsoleNode : public Node {
public:
ConsoleNode();
virtual ssize_t Read(void *buffer, size_t bufferSize);
virtual ssize_t Write(const void *buffer, size_t bufferSize);
};
/* function prototypes */
extern status_t vfs_init(stage2_args *args);
extern status_t register_boot_file_system(Directory *directory);
extern Directory *get_boot_file_system(stage2_args *args);
extern status_t mount_file_systems(stage2_args *args);
extern int open_node(Node *node, int mode);
extern int open_from(Directory *directory, const char *path, int mode);
extern Node *get_node_from(int fd);
extern status_t add_partitions_for(int fd, bool mountFileSystems, bool isBootDevice = false);
extern status_t add_partitions_for(Node *device, bool mountFileSystems, bool isBootDevice = false);
#endif /* __cplusplus */
#endif /* KERNEL_BOOT_VFS_H */