haiku/headers/libs/agg/agg_rendering_buffer_dynarow.h
DarkWyrm abd0030237 Sync to AGG tree to support stippi's Painter classes
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10693 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-01-12 11:05:58 +00:00

185 lines
6.2 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.2
// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// class rendering_buffer_dynarow
//
//----------------------------------------------------------------------------
#ifndef AGG_RENDERING_BUFFER_DYNAROW_INCLUDED
#define AGG_RENDERING_BUFFER_DYNAROW_INCLUDED
#include "agg_basics.h"
namespace agg
{
//===============================================rendering_buffer_dynarow
// Rendering buffer class with dynamic allocation of the rows.
// The rows are allocated as needed when requesting for span_ptr().
// The class automatically calculates min_x and max_x for each row.
// Generally it's more efficient to use this class as a temporary buffer
// for rendering a few lines and then to blend it with another buffer.
//
template<unsigned PixWidth> class rendering_buffer_dynarow
{
public:
//-------------------------------------------------------------------
struct row_data
{
int8u* ptr;
int x1;
int x2;
};
//-------------------------------------------------------------------
~rendering_buffer_dynarow()
{
init(0,0);
}
//-------------------------------------------------------------------
rendering_buffer_dynarow() :
m_rows(0),
m_width(0),
m_height(0)
{
}
// Allocate and clear the buffer
//--------------------------------------------------------------------
rendering_buffer_dynarow(unsigned width, unsigned height) :
m_rows(new row_data[height]),
m_width(width),
m_height(height)
{
memset(m_rows, 0, sizeof(row_data) * height);
}
// Allocate and clear the buffer
//--------------------------------------------------------------------
void init(unsigned width, unsigned height)
{
unsigned i;
for(i = 0; i < m_height; ++i) delete [] m_rows[i].ptr;
delete [] m_rows;
m_rows = 0;
if(width && height)
{
m_width = width;
m_height = height;
m_rows = new row_data[height];
memset(m_rows, 0, sizeof(row_data) * height);
}
}
//--------------------------------------------------------------------
unsigned width() const { return m_width; }
unsigned height() const { return m_height; }
// Get pointer to the beginning of the row. Memory for the row
// is allocated as needed.
//--------------------------------------------------------------------
int8u* row(int y)
{
row_data* r = m_rows + y;
if(r->ptr == 0)
{
r->ptr = new int8u [m_width * PixWidth];
memset(r->ptr, 0, m_width * PixWidth);
}
return r->ptr;
}
// Get const pointer to the row. The caller must check it for null.
//--------------------------------------------------------------------
const int8u* row(int y) const
{
return m_rows[y].ptr;
}
// Get the Y-th span. The pointer r.ptr is automatically adjusted
// to the actual beginning of the span. Use this function as follows:
//
// rendering_buffer_dynarow::row_data r = rbuf.span(x, y);
// if(r.ptr)
// {
// do { blend(r.ptr); r.ptr += PixWidth } while(++r.x1 < r.x2);
// }
//--------------------------------------------------------------------
row_data span(int x, int y) const
{
row_data r = m_rows[y];
if(r.ptr)
{
if(x < r.x1) x = r.x1;
r.ptr += x * PixWidth;
}
return r;
}
// The main function used for rendering. Returns pointer to the
// pre-allocated span. Memory for the row is allocated as needed.
//--------------------------------------------------------------------
int8u* span_ptr(int x, int y, unsigned len)
{
row_data* r = m_rows + y;
int x2 = x + len - 1;
if(r->ptr)
{
if(x < r->x1) { r->x1 = x; }
if(x2 > r->x2) { r->x2 = x2; }
}
else
{
r->ptr = new int8u [m_width * PixWidth];
r->x1 = x;
r->x2 = x2;
memset(r->ptr, 0, m_width * PixWidth);
}
return r->ptr + x * PixWidth;
}
// Get const pointer to the span. Used mostly in GetPixel function
// The caller must check the returned pointer for null.
//--------------------------------------------------------------------
const int8u* span_ptr(int x, int y, unsigned) const
{
row_data* r = m_rows + y;
return r->ptr ? r->ptr + x * PixWidth : 0;
}
private:
//--------------------------------------------------------------------
// Prohibit copying
rendering_buffer_dynarow(const rendering_buffer_dynarow<PixWidth>&);
const rendering_buffer_dynarow<PixWidth>&
operator = (const rendering_buffer_dynarow<PixWidth>&);
private:
//--------------------------------------------------------------------
row_data* m_rows; // Pointers to each row of the buffer
unsigned m_width; // Width in pixels
unsigned m_height; // Height in pixels
};
}
#endif