bb163c0289
all MTRRs at once. * Added a respective x86_set_mtrrs() kernel function. * x86 CPU module: - Implemented the new hook. - Prefixed most debug output with the CPU index. Otherwise it gets quite confusing with multiple CPUs. - generic_init_mtrrs(): No longer clear all MTRRs, if they are already enabled. This lets us benefit from the BIOS's setup until we install our own -- otherwise with caching disabled things are *really* slow. * arch_vm.cpp: Completely rewrote the MTRR handling as the old one was not only slow (O(2^n)), but also broken (resulting in incorrect setups (e.g. with cachable ranges larger than requested)), and not working by design for certain cases (subtractive setups intersecting ranges added later). Now we maintain an array with the successfully set ranges. When a new range is added, we recompute the complete MTRR setup as we need to. The new algorithm analyzing the ranges has linear complexity and also handles range base addresses with an alignment not matching the range size (e.g. a range at address 0x1000 with size 0x2000) and joining of adjacent/overlapping ranges of the same type. This fixes the slow graphics on my 4 GB machine (though unfortunately the 8 MTRRs aren't enough to fully cover the complete frame buffer (about 35 pixel lines remain uncachable), but that can't be helped without rounding up the frame buffer size, for which we don't have enough information). It might also fix #1823. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34197 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
alpha | ||
arm | ||
m68k | ||
mipsel | ||
ppc | ||
sh4 | ||
sparc | ||
x86 | ||
cpu.h | ||
debug_console.h | ||
debug.h | ||
elf.h | ||
int.h | ||
platform.h | ||
real_time_clock.h | ||
smp.h | ||
system_info.h | ||
thread_types.h | ||
thread.h | ||
timer.h | ||
user_debugger.h | ||
vm_translation_map.h | ||
vm_types.h | ||
vm.h |