haiku/build/jam/BootRules
Augustin Cavalier 4198265fa0 build: Optimize for size in the bootloaders, not for speed.
This saves almost 100K in size:

BIOS: 367K -> 271K
EFI: 541K -> 454K

Fixes #17961.
2022-09-30 14:49:24 -04:00

241 lines
6.8 KiB
Plaintext

rule MultiBootSubDirSetup bootTargets
{
local result ;
local bootTarget ;
bootTargets ?= $(HAIKU_BOOT_TARGETS) ;
for bootTarget in $(bootTargets) {
local bootTargetObject = $(bootTarget:G=<boot-target-object>) ;
result += $(bootTargetObject) ;
TARGET_BOOT_PLATFORM on $(bootTargetObject) = $(bootTarget) ;
SOURCE_GRIST on $(bootTargetObject)
= $(SOURCE_GRIST:E=)!$(bootTarget) ;
HDRGRIST on $(bootTargetObject)
= $(HDRGRIST:E=)!$(bootTarget) ;
local var ;
for var in TARGET_ARCH {
$(var) on $(architectureObject) = $($(var)_$(architecture)) ;
}
# Clone the current config variable values and the variables SubDir
# resets.
for var in $(AUTO_SET_UP_CONFIG_VARIABLES) SUBDIR$(SUBDIRRESET) {
$(var) on $(architectureObject) = $($(var)) ;
}
local hostTarget = HOST TARGET ;
local objectDirVars =
COMMON_ARCH COMMON_DEBUG DEBUG_$(HAIKU_DEBUG_LEVELS)
;
objectDirVars =
COMMON_PLATFORM_LOCATE_TARGET
$(hostTarget)_$(objectDirVars)_LOCATE_TARGET
LOCATE_TARGET
LOCATE_SOURCE
SEARCH_SOURCE
;
for var in $(objectDirVars) {
$(var) on $(bootTargetObject) = ;
}
on $(bootTargetObject) {
SetupObjectsDir ;
SetupFeatureObjectsDir $(bootTarget) ;
for var in $(objectDirVars) {
$(var) on $(bootTargetObject) = $($(var)) ;
}
}
}
return $(result) ;
}
rule MultiBootGristFiles files
{
return $(files:G=$(TARGET_BOOT_PLATFORM)) ;
}
rule SetupBoot
{
# Usage SetupBoot <sources_or_objects> : <extra_cc_flags> : <include_private_headers> ;
#
# <sources_or_objects> - Ideally sources, otherwise HDRSEARCH can not be
# set for the sources and the sources some header
# dependencies might be missing.
local sources = [ FGristFiles $(1) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
# add private kernel headers
if $(3) != false {
SourceSysHdrs $(sources) : $(TARGET_PRIVATE_KERNEL_HEADERS) ;
}
if $(HAIKU_BOOT_C++_HEADERS_DIR_$(TARGET_KERNEL_ARCH)) {
SourceSysHdrs $(sources) :
$(HAIKU_BOOT_C++_HEADERS_DIR_$(TARGET_KERNEL_ARCH)) ;
}
# MultiBootSubDirSetup sets the target boot platform on the target object,
# so this will be correct here in SetupBoot.
# This does mean, however, that MultiBootSubDirSetup needs to be used in
# all Jamfiles for things to work correctly.
# Also means ArchitectureRules need to use platform specific variables,
# rather than the previously generic TARGET_BOOT_CCFLAGS and friends.
local platform = $(TARGET_BOOT_PLATFORM:U) ;
local object ;
for object in $(objects) {
TARGET_PACKAGING_ARCH on $(object) = $(TARGET_KERNEL_ARCH) ;
# add boot flags for the object
ObjectCcFlags $(object) : $(HAIKU_BOOT_CCFLAGS) $(HAIKU_BOOT_$(platform)_CCFLAGS) $(2) ;
ObjectC++Flags $(object) : $(HAIKU_BOOT_C++FLAGS) $(HAIKU_BOOT_$(platform)_C++FLAGS) $(2) ;
ObjectDefines $(object) : $(TARGET_KERNEL_DEFINES) ;
ASFLAGS on $(object) = $(HAIKU_BOOT_CCFLAGS) $(HAIKU_BOOT_$(platform)_CCFLAGS) ;
OPTIM on $(object) = $(HAIKU_BOOT_OPTIM) ;
# override regular CCFLAGS/C++FLAGS, as we don't want them
TARGET_CCFLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
TARGET_C++FLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
TARGET_ASFLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
# override warning flags
TARGET_WARNING_CCFLAGS_$(TARGET_KERNEL_ARCH) on $(object)
= $(TARGET_KERNEL_WARNING_CCFLAGS) ;
TARGET_WARNING_C++FLAGS_$(TARGET_KERNEL_ARCH) on $(object)
= $(TARGET_KERNEL_WARNING_C++FLAGS) ;
}
}
rule BootObjects
{
SetupBoot $(1) : $(2) ;
Objects $(1) ;
}
rule BootLd
{
# BootLd <name> : <objs> : <linkerscript> : <args> ;
LINK on $(1) = $(TARGET_LD_$(TARGET_KERNEL_ARCH)) ;
LINKFLAGS on $(1) = $(HAIKU_BOOT_$(TARGET_BOOT_PLATFORM:U)_LDFLAGS) $(4) ;
if $(3) { LINKFLAGS on $(1) += --script=$(3) ; }
# Remove any preset LINKLIBS, but link against libgcc.a. Linking against
# libsupc++ is opt-out.
local libs ;
if ! [ on $(1) return $(HAIKU_NO_LIBSUPC++) ] {
libs += [ TargetBootLibsupc++ true ] ;
Depends $(1) : [ TargetBootLibsupc++ ] ;
}
LINKLIBS on $(1) = $(libs) [ TargetBootLibgcc $(TARGET_KERNEL_ARCH) : true ] ;
Depends $(1) : [ TargetBootLibgcc $(TARGET_KERNEL_ARCH) ] ;
# TODO: Do we really want to invoke SetupBoot here? The objects should
# have been compiled with BootObjects anyway, so we're doing that twice.
SetupBoot $(2) ;
# Show that we depend on the libraries we need
LocalClean clean : $(1) ;
LocalDepends all : $(1) ;
Depends $(1) : $(2) ;
MakeLocateDebug $(1) ;
on $(1) XRes $(1) : $(RESFILES) ;
if ! [ on $(1) return $(DONT_USE_BEOS_RULES) ] {
SetType $(1) ;
MimeSet $(1) ;
SetVersion $(1) ;
}
}
actions BootLd bind VERSION_SCRIPT
{
$(LINK) $(LINKFLAGS) -o "$(1)" "$(2)" $(LINKLIBS) \
--version-script=$(VERSION_SCRIPT)
}
rule BootMergeObject
{
# BootMergeObject <name> : <sources> : <extra CFLAGS> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <extra CFLAGS>: Additional flags for compilation.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
SetupBoot $(2) : $(3) ;
Objects $(2) ;
MergeObjectFromObjects $(1) : $(2:S=$(SUFOBJ)) : $(4) ;
LINKFLAGS on $(1) += $(HAIKU_BOOT_$(TARGET_BOOT_PLATFORM:U)_LDFLAGS) ;
}
rule BootStaticLibrary
{
# BootStaticLibrary <name> : <sources> : <extra cc flags> ;
# This is designed to take a set of sources and libraries and create
# a static library.
local extraFlags = $(3) ;
TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
if $(TARGET_CC_IS_LEGACY_GCC_$(TARGET_KERNEL_ARCH)) = 0
&& [ on $(1) return $(NO_HIDDEN_VISIBILITY) ] != 1 {
extraFlags += -fvisibility=hidden ;
}
SetupBoot $(2) : $(extraFlags) : false ;
Library $(1) : $(2) ;
}
rule BootStaticLibraryObjects
{
# Usage BootStaticLibrary <name> : <sources> ;
# This is designed to take a set of sources and libraries and create
# a file called <name>
TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
# Show that we depend on the libraries we need
SetupBoot $(2) ;
LocalClean clean : $(1) ;
LocalDepends all : $(1) ;
Depends $(1) : $(2) ;
MakeLocateDebug $(1) ;
}
actions BootStaticLibraryObjects
{
# Force recreation of the archive to avoid build errors caused by
# stale dependencies after renaming or deleting object files.
$(RM) "$(1)"
$(HAIKU_AR_$(TARGET_KERNEL_ARCH)) -r "$(1)" "$(2)" ;
}
rule BuildMBR binary : source
{
SEARCH on $(source) = $(SUBDIR) ;
MakeLocateDebug $(binary) ;
Depends $(binary) : $(source) ;
}
actions BuildMBR
{
$(RM) $(1)
$(HAIKU_CC_$(HAIKU_PACKAGING_ARCH)) $(HAIKU_LINKFLAGS_$(HAIKU_PACKAGING_ARCH)) \
$(2) -o $(1) $(MBRFLAGS) -nostdlib -m32 -Wl,--oformat,binary -Wl,-z,notext \
-Xlinker -S -Xlinker -N -Xlinker --entry=start -Xlinker -Ttext=0x600
}