4198265fa0
This saves almost 100K in size: BIOS: 367K -> 271K EFI: 541K -> 454K Fixes #17961.
241 lines
6.8 KiB
Plaintext
241 lines
6.8 KiB
Plaintext
rule MultiBootSubDirSetup bootTargets
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{
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local result ;
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local bootTarget ;
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bootTargets ?= $(HAIKU_BOOT_TARGETS) ;
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for bootTarget in $(bootTargets) {
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local bootTargetObject = $(bootTarget:G=<boot-target-object>) ;
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result += $(bootTargetObject) ;
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TARGET_BOOT_PLATFORM on $(bootTargetObject) = $(bootTarget) ;
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SOURCE_GRIST on $(bootTargetObject)
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= $(SOURCE_GRIST:E=)!$(bootTarget) ;
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HDRGRIST on $(bootTargetObject)
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= $(HDRGRIST:E=)!$(bootTarget) ;
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local var ;
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for var in TARGET_ARCH {
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$(var) on $(architectureObject) = $($(var)_$(architecture)) ;
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}
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# Clone the current config variable values and the variables SubDir
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# resets.
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for var in $(AUTO_SET_UP_CONFIG_VARIABLES) SUBDIR$(SUBDIRRESET) {
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$(var) on $(architectureObject) = $($(var)) ;
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}
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local hostTarget = HOST TARGET ;
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local objectDirVars =
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COMMON_ARCH COMMON_DEBUG DEBUG_$(HAIKU_DEBUG_LEVELS)
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;
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objectDirVars =
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COMMON_PLATFORM_LOCATE_TARGET
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$(hostTarget)_$(objectDirVars)_LOCATE_TARGET
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LOCATE_TARGET
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LOCATE_SOURCE
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SEARCH_SOURCE
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;
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for var in $(objectDirVars) {
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$(var) on $(bootTargetObject) = ;
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}
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on $(bootTargetObject) {
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SetupObjectsDir ;
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SetupFeatureObjectsDir $(bootTarget) ;
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for var in $(objectDirVars) {
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$(var) on $(bootTargetObject) = $($(var)) ;
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}
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}
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}
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return $(result) ;
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}
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rule MultiBootGristFiles files
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{
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return $(files:G=$(TARGET_BOOT_PLATFORM)) ;
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}
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rule SetupBoot
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{
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# Usage SetupBoot <sources_or_objects> : <extra_cc_flags> : <include_private_headers> ;
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#
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# <sources_or_objects> - Ideally sources, otherwise HDRSEARCH can not be
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# set for the sources and the sources some header
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# dependencies might be missing.
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local sources = [ FGristFiles $(1) ] ;
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local objects = $(sources:S=$(SUFOBJ)) ;
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# add private kernel headers
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if $(3) != false {
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SourceSysHdrs $(sources) : $(TARGET_PRIVATE_KERNEL_HEADERS) ;
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}
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if $(HAIKU_BOOT_C++_HEADERS_DIR_$(TARGET_KERNEL_ARCH)) {
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SourceSysHdrs $(sources) :
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$(HAIKU_BOOT_C++_HEADERS_DIR_$(TARGET_KERNEL_ARCH)) ;
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}
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# MultiBootSubDirSetup sets the target boot platform on the target object,
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# so this will be correct here in SetupBoot.
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# This does mean, however, that MultiBootSubDirSetup needs to be used in
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# all Jamfiles for things to work correctly.
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# Also means ArchitectureRules need to use platform specific variables,
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# rather than the previously generic TARGET_BOOT_CCFLAGS and friends.
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local platform = $(TARGET_BOOT_PLATFORM:U) ;
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local object ;
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for object in $(objects) {
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TARGET_PACKAGING_ARCH on $(object) = $(TARGET_KERNEL_ARCH) ;
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# add boot flags for the object
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ObjectCcFlags $(object) : $(HAIKU_BOOT_CCFLAGS) $(HAIKU_BOOT_$(platform)_CCFLAGS) $(2) ;
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ObjectC++Flags $(object) : $(HAIKU_BOOT_C++FLAGS) $(HAIKU_BOOT_$(platform)_C++FLAGS) $(2) ;
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ObjectDefines $(object) : $(TARGET_KERNEL_DEFINES) ;
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ASFLAGS on $(object) = $(HAIKU_BOOT_CCFLAGS) $(HAIKU_BOOT_$(platform)_CCFLAGS) ;
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OPTIM on $(object) = $(HAIKU_BOOT_OPTIM) ;
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# override regular CCFLAGS/C++FLAGS, as we don't want them
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TARGET_CCFLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
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TARGET_C++FLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
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TARGET_ASFLAGS_$(TARGET_KERNEL_ARCH) on $(object) = ;
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# override warning flags
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TARGET_WARNING_CCFLAGS_$(TARGET_KERNEL_ARCH) on $(object)
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= $(TARGET_KERNEL_WARNING_CCFLAGS) ;
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TARGET_WARNING_C++FLAGS_$(TARGET_KERNEL_ARCH) on $(object)
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= $(TARGET_KERNEL_WARNING_C++FLAGS) ;
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}
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}
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rule BootObjects
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{
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SetupBoot $(1) : $(2) ;
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Objects $(1) ;
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}
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rule BootLd
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{
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# BootLd <name> : <objs> : <linkerscript> : <args> ;
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LINK on $(1) = $(TARGET_LD_$(TARGET_KERNEL_ARCH)) ;
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LINKFLAGS on $(1) = $(HAIKU_BOOT_$(TARGET_BOOT_PLATFORM:U)_LDFLAGS) $(4) ;
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if $(3) { LINKFLAGS on $(1) += --script=$(3) ; }
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# Remove any preset LINKLIBS, but link against libgcc.a. Linking against
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# libsupc++ is opt-out.
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local libs ;
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if ! [ on $(1) return $(HAIKU_NO_LIBSUPC++) ] {
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libs += [ TargetBootLibsupc++ true ] ;
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Depends $(1) : [ TargetBootLibsupc++ ] ;
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}
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LINKLIBS on $(1) = $(libs) [ TargetBootLibgcc $(TARGET_KERNEL_ARCH) : true ] ;
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Depends $(1) : [ TargetBootLibgcc $(TARGET_KERNEL_ARCH) ] ;
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# TODO: Do we really want to invoke SetupBoot here? The objects should
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# have been compiled with BootObjects anyway, so we're doing that twice.
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SetupBoot $(2) ;
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# Show that we depend on the libraries we need
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LocalClean clean : $(1) ;
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LocalDepends all : $(1) ;
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Depends $(1) : $(2) ;
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MakeLocateDebug $(1) ;
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on $(1) XRes $(1) : $(RESFILES) ;
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if ! [ on $(1) return $(DONT_USE_BEOS_RULES) ] {
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SetType $(1) ;
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MimeSet $(1) ;
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SetVersion $(1) ;
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}
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}
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actions BootLd bind VERSION_SCRIPT
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{
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$(LINK) $(LINKFLAGS) -o "$(1)" "$(2)" $(LINKLIBS) \
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--version-script=$(VERSION_SCRIPT)
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}
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rule BootMergeObject
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{
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# BootMergeObject <name> : <sources> : <extra CFLAGS> : <other objects> ;
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# Compiles source files and merges the object files to an object file.
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# <name>: Name of the object file to create. No grist will be added.
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# <sources>: Sources to be compiled. Grist will be added.
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# <extra CFLAGS>: Additional flags for compilation.
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# <other objects>: Object files or static libraries to be merged. No grist
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# will be added.
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#
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TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
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SetupBoot $(2) : $(3) ;
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Objects $(2) ;
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MergeObjectFromObjects $(1) : $(2:S=$(SUFOBJ)) : $(4) ;
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LINKFLAGS on $(1) += $(HAIKU_BOOT_$(TARGET_BOOT_PLATFORM:U)_LDFLAGS) ;
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}
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rule BootStaticLibrary
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{
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# BootStaticLibrary <name> : <sources> : <extra cc flags> ;
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# This is designed to take a set of sources and libraries and create
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# a static library.
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local extraFlags = $(3) ;
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TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
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if $(TARGET_CC_IS_LEGACY_GCC_$(TARGET_KERNEL_ARCH)) = 0
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&& [ on $(1) return $(NO_HIDDEN_VISIBILITY) ] != 1 {
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extraFlags += -fvisibility=hidden ;
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}
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SetupBoot $(2) : $(extraFlags) : false ;
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Library $(1) : $(2) ;
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}
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rule BootStaticLibraryObjects
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{
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# Usage BootStaticLibrary <name> : <sources> ;
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# This is designed to take a set of sources and libraries and create
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# a file called <name>
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TARGET_PACKAGING_ARCH on $(1) = $(TARGET_KERNEL_ARCH) ;
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# Show that we depend on the libraries we need
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SetupBoot $(2) ;
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LocalClean clean : $(1) ;
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LocalDepends all : $(1) ;
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Depends $(1) : $(2) ;
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MakeLocateDebug $(1) ;
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}
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actions BootStaticLibraryObjects
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{
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# Force recreation of the archive to avoid build errors caused by
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# stale dependencies after renaming or deleting object files.
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$(RM) "$(1)"
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$(HAIKU_AR_$(TARGET_KERNEL_ARCH)) -r "$(1)" "$(2)" ;
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}
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rule BuildMBR binary : source
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{
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SEARCH on $(source) = $(SUBDIR) ;
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MakeLocateDebug $(binary) ;
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Depends $(binary) : $(source) ;
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}
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actions BuildMBR
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{
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$(RM) $(1)
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$(HAIKU_CC_$(HAIKU_PACKAGING_ARCH)) $(HAIKU_LINKFLAGS_$(HAIKU_PACKAGING_ARCH)) \
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$(2) -o $(1) $(MBRFLAGS) -nostdlib -m32 -Wl,--oformat,binary -Wl,-z,notext \
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-Xlinker -S -Xlinker -N -Xlinker --entry=start -Xlinker -Ttext=0x600
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}
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