haiku/build/jam/BuildSetup

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# Variable naming conventions:
# TARGET_*: A build system variable specifying a property for building for
# the target platform (usually Haiku). E.g. TARGET_CC specifies the
# compiler when building a target for the target platform.
# HOST_*: A build system variable specifying a property of the platform
# hosting the build. E.g. HOST_CC specifies the compiler when
# building a target for the host platform (a build tool for
# instance).
# HAIKU_*: A build system variable specifying a build system property. Usually
# directory paths and the like.
# The Haiku (base) version. For development builds the revision will be
# attached.
HAIKU_VERSION = r1~alpha4_pm ;
#pragma mark - container settings
# Haiku image
HAIKU_IMAGE_CONTAINER_NAME = haiku-image-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_IMAGE_CONTAINER_NAME) = HaikuImage ;
HAIKU_INCLUDE_IN_CONTAINER_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
= HAIKU_INCLUDE_IN_IMAGE ;
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
= HAIKU_IMAGE_INSTALL_TARGETS ;
HAIKU_CONTAINER_SYSTEM_DIR_TOKENS on $(HAIKU_IMAGE_CONTAINER_NAME)
= system non-packaged ;
# network boot archive
HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME = haiku-netboot-archive-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
= NetBootArchive ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
= HAIKU_NET_BOOT_ARCHIVE_INSTALL_TARGETS ;
HAIKU_CONTAINER_SYSTEM_DIR_TOKENS on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
= system ;
# boot floppy
HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME = haiku-boot-floppy-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME)
= FloppyBootImage ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME)
= HAIKU_FLOPPY_BOOT_IMAGE_INSTALL_TARGETS ;
HAIKU_CONTAINER_SYSTEM_DIR_TOKENS on $(HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME)
= system ;
# boot CD image
HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME = haiku-boot-cd-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME) = CDBootImage ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME)
= HAIKU_CD_BOOT_IMAGE_INSTALL_TARGETS ;
HAIKU_CONTAINER_SYSTEM_DIR_TOKENS on $(HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME)
= system ;
# boot CD for PPC image
HAIKU_CD_BOOT_PPC_IMAGE_CONTAINER_NAME = haiku-boot-cd-ppc-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_CD_BOOT_PPC_IMAGE_CONTAINER_NAME)
= CDBootPPCImage ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_CD_BOOT_PPC_IMAGE_CONTAINER_NAME)
= HAIKU_CD_BOOT_PPC_IMAGE_INSTALL_TARGETS ;
HAIKU_CONTAINER_SYSTEM_DIR_TOKENS on $(HAIKU_CD_BOOT_PPC_IMAGE_CONTAINER_NAME)
= system ;
# Haiku image/install defaults
HAIKU_DEFAULT_IMAGE_NAME = haiku.image ;
HAIKU_DEFAULT_IMAGE_DIR = $(HAIKU_OUTPUT_DIR) ;
HAIKU_DEFAULT_VMWARE_IMAGE_NAME = haiku.vmdk ;
HAIKU_DEFAULT_INSTALL_DIR = /Haiku ;
HAIKU_DEFAULT_IMAGE_SIZE ?= 300 ; # 300 MB
HAIKU_DEFAULT_IMAGE_LABEL ?= Haiku ;
# Haiku CD defaults
HAIKU_DEFAULT_CD_NAME = haiku-cd.iso ;
HAIKU_DEFAULT_CD_DIR = $(HAIKU_OUTPUT_DIR) ;
HAIKU_DEFAULT_CD_LABEL = Haiku ;
# Haiku Anyboot defaults
HAIKU_DEFAULT_ANYBOOT_NAME = haiku-anyboot.image ;
HAIKU_DEFAULT_ANYBOOT_DIR = $(HAIKU_OUTPUT_DIR) ;
HAIKU_DEFAULT_ANYBOOT_LABEL ?= Haiku ;
# analyze and optionally replace jam's target parameters
ProcessCommandLineArguments ;
# supported debug levels
HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
# BeOS, BONE, Dan0 compatible platforms
HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano haiku_host ;
HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano haiku_host ;
HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano haiku_host ;
HAIKU_HAIKU_COMPATIBLE_PLATFORMS = haiku haiku_host ;
# configuration header directories
HAIKU_CONFIG_HEADERS = [ FDirName $(HAIKU_TOP) build user_config_headers ]
[ FDirName $(HAIKU_TOP) build config_headers ] ;
# object directories common to all architectures
HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
#pragma mark - haiku target platform settings
local architecture ;
for architecture in $(HAIKU_PACKAGING_ARCHS) {
ArchitectureSetup $(architecture) ;
}
# TODO: Might not be needed anymore.
if $(HAIKU_HOST_BUILD_ONLY) = 1 {
HAIKU_GCC_VERSION = 0 0 0 ;
}
if $(HAIKU_PACKAGING_ARCH) {
KernelArchitectureSetup $(HAIKU_PACKAGING_ARCH) ;
}
# define primary packaging architecture macro
HAIKU_DEFINES = __HAIKU_PRIMARY_PACKAGING_ARCH=\\\"$(HAIKU_PACKAGING_ARCH)\\\" ;
HAIKU_LIBSUPC++ = $(HAIKU_LIBSUPC++_$(HAIKU_PACKAGING_ARCH)) ;
HAIKU_LIBSTDC++ = $(HAIKU_LIBSTDC++_$(HAIKU_PACKAGING_ARCH)) ;
# distro compatibility level defines
HAIKU_DISTRO_COMPATIBILITY ?= "default" ;
switch $(HAIKU_DISTRO_COMPATIBILITY) {
case official :
HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_OFFICIAL ;
HAIKU_INCLUDE_TRADEMARKS = "" ;
case compatible :
HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_COMPATIBLE ;
HAIKU_INCLUDE_TRADEMARKS = "" ;
case "default" :
HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_DEFAULT ;
HAIKU_INCLUDE_TRADEMARKS = ;
case * :
Exit "Invalid value for HAIKU_DISTRO_COMPATIBILITY:"
$(HAIKU_DISTRO_COMPATIBILITY) ;
}
# If the environment variable HAIKU_INCLUDE_PATENTED_CODE is defined, we define
# an equally named macro to the variable value. Some components use the macro
# to allow compilation of code known to implemented patented ideas and/or
# techniques, for example the Freetype bytecode hinter or sub-pixel rendering as
# well as some problematic media codecs.
if $(HAIKU_INCLUDE_PATENTED_CODE) {
HAIKU_DEFINES
+= HAIKU_INCLUDE_PATENTED_CODE=$(HAIKU_INCLUDE_PATENTED_CODE) ;
}
HAIKU_ATA_STACK ?= 1 ;
# network libraries
HAIKU_NETWORK_LIBS = network ;
HAIKU_NETAPI_LIB = bnetapi ;
HAIKU_SELECT_UNAME_ETC_LIB = ; # libroot, against which we link anyway
HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
# TODO: The version stuff should probably go into a separate file and be made
# available as macro, too.
# Set our version number if not already set and mark it as a developer build
if ! $(HAIKU_BUILD_VERSION) {
HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
}
# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
# an unknown build.
HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
#pragma mark - host platform settings
# determine the endianness of the host
switch $(HOST_GCC_MACHINE) {
case amd64-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
case i?86-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
case powerpc-* : HAIKU_HOST_IS_BIG_ENDIAN = 1 ;
case x86_64-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
# the following are rather unlikely as hosts ...
case arm-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
case armv7l-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
case armv7b-* : HAIKU_HOST_IS_BIG_ENDIAN = 1 ;
case m68k-* : HAIKU_HOST_IS_BIG_ENDIAN = 1 ;
case mipsel-* : HAIKU_HOST_IS_BIG_ENDIAN = 0 ;
case * : Exit "Unsupported gcc host machine:" $(HOST_GCC_MACHINE) ;
}
# analyze the host gcc machine spec to find out about 64-bitness
HOST_PLATFORM_IS_64_BIT = ;
switch $(HOST_GCC_MACHINE) {
case amd64-* : HOST_PLATFORM_IS_64_BIT = 1 ;
case i686-apple-darwin10 : HOST_PLATFORM_IS_64_BIT = 1 ;
case i686-apple-darwin11 : HOST_PLATFORM_IS_64_BIT = 1 ;
case x86_64-* : HOST_PLATFORM_IS_64_BIT = 1 ;
}
# If HAIKU_HOST_USE_32BIT is set, add the required gcc base flag (the LD flag
# is set later), or, if the architecture isn't actually 64 bit, clear
# HAIKU_HOST_USE_32BIT.
# Afterwards HOST_PLATFORM_IS_64_BIT will indicate whether the architecture is
# effectively (i.e. when using the compiler/linker flags) 64 bit and
# HAIKU_HOST_USE_32BIT will be set, iff the architecture is really 64 bit and
# 32 bit mode was requested.
if $(HAIKU_HOST_USE_32BIT) = 1 {
if $(HOST_PLATFORM_IS_64_BIT) {
# enable GCC -m32 option
HOST_GCC_BASE_FLAGS = -m32 ;
HOST_PLATFORM_IS_64_BIT = ;
} else {
HAIKU_HOST_USE_32BIT = 0 ;
}
}
# save jam's variables for the build platform
HOST_AR ?= $(AR) ;
HOST_CC ?= $(CC) ;
HOST_C++ ?= $(C++) ;
HOST_LINK ?= $(LINK) ;
HOST_RANLIB ?= $(RANLIB) ;
HOST_CPPFLAGS ?= $(CPPFLAGS) ;
HOST_CCFLAGS ?= $(HOST_GCC_BASE_FLAGS) $(CCFLAGS) ;
HOST_C++FLAGS ?= $(HOST_GCC_BASE_FLAGS) $(C++FLAGS) ;
HOST_LDFLAGS ?= $(LDFLAGS) ;
HOST_LINKFLAGS ?= $(HOST_GCC_BASE_FLAGS) $(LINKFLAGS) ;
HOST_DEFINES ?= $(DEFINES) ;
HOST_HDRS ?= $(HDRS) ;
# split up HOST_AR into the command name and flags
HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
$(HOST_AR[2-]) ;
HOST_ARFLAGS = $(HOST_AR[2-]) ;
HOST_AR = $(HOST_AR[1]) ;
HOST_UNARFLAGS ?= x ;
# check the host platform compatibility
SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host
: linux openbsd freebsd darwin sunos cygwin ;
HOST_PLATFORM_(host)_COMPATIBLE = 1 ;
if $(HOST_PLATFORM) = linux || $(HOST_PLATFORM) = freebsd
|| $(HOST_PLATFORM) = darwin || $(HOST_PLATFORM) = cygwin
|| $(HOST_PLATFORM) = sunos || $(HOST_PLATFORM) = openbsd {
# don't use lex: otherwise rc will not work correctly
if $(LEX) = lex {
LEX = flex ;
}
}
if $(HOST_PLATFORM) = cygwin {
HOST_LINKFLAGS += -Xlinker --allow-multiple-definition -Xlinker
--enable-auto-import ;
}
HOST_CPU ?= $(OSPLAT:L) ;
# Jam doesn't know x86_64, so override HOST_CPU, if 64 bit.
if $(HOST_CPU) = x86 && $(HOST_PLATFORM_IS_64_BIT) {
HOST_CPU = x86_64 ;
}
HOST_ARCH ?= $(HOST_CPU) ;
HOST_ARCHS = $(HOST_ARCH) ;
HOST_KERNEL_ARCH = host ;
# analyze GCC version
HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
# set packaging architecture
HOST_PACKAGING_ARCH ?= $(HOST_CPU) ;
if $(HOST_PACKAGING_ARCH) = x86 && $(HOST_GCC_VERSION[1]) = 2 {
HOST_PACKAGING_ARCH = x86_gcc2 ;
}
HOST_PACKAGING_ARCHS = $(HOST_PACKAGING_ARCH) ;
# directories
HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
HOST_ARCH_OBJECT_DIR
= [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_PACKAGING_ARCH) ] ;
HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HOST_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# set variables for gcc header options
SetIncludePropertiesVariables HOST ;
# assembler flags
HOST_ASFLAGS = ;
# C/C++ flags
HOST_CCFLAGS += -Wno-multichar ;
HOST_C++FLAGS += -Wno-multichar ;
if $(HOST_PLATFORM) != cygwin {
HOST_PIC_CCFLAGS += -fPIC ;
HOST_PIC_C++FLAGS += -fPIC ;
}
if $(HOST_GCC_VERSION[1]) >= 3 {
HOST_GCC_BASE_FLAGS += -fno-strict-aliasing -fno-tree-vrp ;
}
HOST_KERNEL_CCFLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
-D_KERNEL_MODE ;
HOST_KERNEL_C++FLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
-fno-exceptions -D_KERNEL_MODE ;
HOST_KERNEL_DEFINES += _KERNEL_MODE ;
HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
HOST_KERNEL_PIC_LINKFLAGS = ;
if $(HOST_ARCH) = ppc {
# Build a position independent PPC kernel. We need to be able to relocate
# the kernel, since the virtual address space layout at boot time is not
# fixed.
HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
}
if $(HOST_ARCH) = m68k {
# Build a position independent M68K kernel. We need to be able to relocate
# the kernel, since the virtual address space layout at boot time is not
# fixed.
HOST_KERNEL_PIC_CCFLAGS = $(HAIKU_KERNEL_PIC_CCFLAGS) ;
HOST_KERNEL_PIC_LINKFLAGS = $(HAIKU_KERNEL_PIC_LINKFLAGS) ;
}
if $(HOST_PLATFORM) != darwin {
# fix for new changes to DSO linking policies
HOST_LINKFLAGS += -Xlinker --no-as-needed ;
}
# warning flags
HOST_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes -Wpointer-arith
-Wcast-align -Wsign-compare ;
HOST_WARNING_C++FLAGS = -Wall -Wno-trigraphs -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes ;
HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wno-trigraphs ;
HOST_WERROR_FLAGS = ;
# debug flags
local hostDebugFlags ;
switch $(HOST_PLATFORM) {
case haiku : hostDebugFlags ?= -ggdb ;
case haiku_host : hostDebugFlags ?= -ggdb ;
case linux : hostDebugFlags ?= -ggdb ;
case freebsd : hostDebugFlags ?= -ggdb ;
case darwin : hostDebugFlags ?= -ggdb ;
case * : hostDebugFlags ?= -g ;
}
# debug 0: suppress asserts
HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(hostDebugFlags) [ FDefines DEBUG=$(level) ] ;
HOST_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_DEBUG_$(level)_C++FLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# ld flags
if $(HAIKU_HOST_USE_32BIT) = 1 {
HOST_LDFLAGS += -melf_i386 ;
}
# private kernel headers do be used when compiling kernel code
HOST_PRIVATE_KERNEL_HEADERS = ;
# private shared kernel/libroot headers
HOST_PRIVATE_SYSTEM_HEADERS = ;
# under BeOS use copyattr instead of cp
if $(HOST_PLATFORM_BEOS_COMPATIBLE)
{
CP = copyattr --data ;
}
HOST_DEFINES += ARCH_$(HOST_CPU) ;
HOST_DEFINES += _NO_INLINE_ASM ;
# for builds of tools in the current environment
HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
# For the generic attributes emulation: Target rm_attrs -- rm replacement that
# also removes the attributes.
HOST_RM_ATTRS_TARGET = ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
# the C++ standard and support libraries
if $(HOST_GCC_VERSION[1]) < 3 {
HOST_LIBSTDC++ = stdc++.r4 ;
HOST_LIBSUPC++ = ;
} else {
HOST_LIBSTDC++ = stdc++ ;
HOST_LIBSUPC++ = supc++ ;
}
HOST_LIBROOT = root ;
HOST_STATIC_LIBROOT = $(HOST_LIBROOT) ;
HOST_LIBBE = libbe_build.so ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export LIBRARY_PATH=$LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
HOST_PTHREAD_LINKFLAGS = ;
HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ;
HOST_DEFINES += __STDC_FORMAT_MACROS __STDC_LIMIT_MACROS ;
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
HaikuBuildCompatibility.h ] ;
HOST_CCFLAGS += $(compatibilityHeader) ;
HOST_C++FLAGS += $(compatibilityHeader) ;
# compatibility library
HOST_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
} else {
HOST_LINKFLAGS += -lm ;
HOST_LIBSTDC++ = stdc++ ;
HOST_LIBROOT = libroot_build_function_remapper.a libroot_build.so ;
HOST_STATIC_LIBROOT = libroot_build_function_remapper.a libroot_build.a ;
HOST_LIBBE = libbe_build.so ;
if $(HOST_PLATFORM) = cygwin {
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export PATH=$PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
} else if $(HOST_PLATFORM) = darwin {
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
} else {
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
}
if $(HOST_PLATFORM) = cygwin {
# not needed
HOST_PTHREAD_LINKFLAGS = ;
} else if $(HOST_PLATFORM) = freebsd {
HOST_PTHREAD_LINKFLAGS = -pthread ;
} else {
HOST_PTHREAD_LINKFLAGS = -pthread ;
}
# the C++ support library
if $(HOST_GCC_VERSION[1]) < 3 {
HOST_LIBSUPC++ = ;
} else {
HOST_LIBSUPC++ = supc++ ;
}
if $(HOST_PLATFORM) = darwin {
# part of the C++ runtime lives in libstdc++ on Darwin
HOST_LIBSUPC++ = gcc_s.1 stdc++ ;
HOST_LIBSTDC++ = ;
} else if $(HOST_PLATFORM) = freebsd {
if $(HOST_CPU) = x86_64 {
# amd64 FreeBSD 8 doesn't come without a shared libsupc++, and the
# static one prevents us from building shared libraries. So we have
# to work around by using the shared libstdc++.
HOST_LIBSUPC++ = stdc++ ;
HOST_LIBSTDC++ = ;
}
}
# Unlike glibc FreeBSD's libc doesn't have built-in regex support.
if $(HOST_PLATFORM) = freebsd {
HOST_LIBROOT += /usr/lib/libgnuregex.so ;
HOST_STATIC_LIBROOT += /usr/lib/libgnuregex.so ;
} else if $(HOST_PLATFORM) = darwin {
HOST_LIBROOT += /opt/local/lib/libgnuregex.dylib ;
HOST_STATIC_LIBROOT += /opt/local/lib/libgnuregex.dylib ;
}
# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
# build platform we need to make sure, this is also defined.
if $(HOST_CPU) = x86 {
HOST_DEFINES += __INTEL__ ;
} else if $(HOST_CPU) = x86_64 {
HOST_DEFINES += __x86_64__ ;
} else if $(HOST_CPU) = ppc {
HOST_DEFINES += __POWERPC__ ;
} else if $(HOST_CPU) = m68k {
HOST_DEFINES += __M68K__ ;
} else if $(HOST_CPU) = mipsel {
HOST_DEFINES += __MIPSEL__ ;
}
# Supposing this is a glibc platform, let's try to get features like large
# file support, ISO C 99 definitions, etc. On some platforms we need to
# request 64 bit off_t support explicitely.
HOST_DEFINES += _GNU_SOURCE _FILE_OFFSET_BITS=64 __STDC_FORMAT_MACROS
__STDC_LIMIT_MACROS ;
# On Linux with xattr support we can use it for our attribute emulation,
# which is somewhat more robust.
if $(HAIKU_HOST_USE_XATTR) = 1 {
HOST_DEFINES += HAIKU_HOST_USE_XATTR ;
} else {
# Otherwise the generic attribute emulation is used, which uses a
# directory per file to store its attribute. We need to redefine RM so
# that the attributes are removed as well. We use a wrapper script,
# which invokes a build tool. If the build tool hasn't been built yet,
# the normal "rm" is used and the attributes are leaked (likely there
# aren't any yet).
RM = $(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR) ";"
[ FDirName $(HAIKU_TOP) build scripts rm_attrs ]
[ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) $(HOST_ARCH) release
tools rm_attrs ] -f ;
# assumes that rm_attrs is built with debugging disabled
HOST_RM_ATTRS_TARGET = <build>rm_attrs ;
# If specified, use xattr support to tag files with unique IDs.
if $(HAIKU_HOST_USE_XATTR_REF) = 1 {
HOST_DEFINES += HAIKU_HOST_USE_XATTR_REF ;
}
}
}
# network libraries
if $(HOST_PLATFORM_HAIKU_COMPATIBLE) {
HOST_NETWORK_LIBS = network ;
HOST_NETAPI_LIB = bnetapi ;
HOST_SELECT_UNAME_ETC_LIB = ; # libroot
} else if $(HOST_PLATFORM_BONE_COMPATIBLE) {
HOST_NETWORK_LIBS = socket bind ;
HOST_NETAPI_LIB = bnetapi ;
HOST_SELECT_UNAME_ETC_LIB = ; # libroot
} else if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_NETWORK_LIBS = net ;
HOST_NETAPI_LIB = netapi ;
HOST_SELECT_UNAME_ETC_LIB = net ;
} else if $(HOST_PLATFORM) = "sunos" {
HOST_NETWORK_LIBS = xnet ;
HOST_NETAPI_LIB = ;
HOST_SELECT_UNAME_ETC_LIB = ;
} else {
# Linux,...
HOST_NETWORK_LIBS = ;
HOST_NETAPI_LIB = ;
HOST_SELECT_UNAME_ETC_LIB = ;
}
# define the executable MIME type
HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
if $(METROWERKS) {
# at least parts of Haiku still can be compiled with
# the Metrowerks compiler on BeOS/PPC
HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
}
# Be API compatibility
HOST_BE_API_HEADERS = ;
HOST_BE_API_CCFLAGS = ;
HOST_BE_API_C++FLAGS = ;
# Add directory with system headers we need when building something for the host
# platform, e.g. containing missing POSIX/GNU headers.
HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host $(HOST_PLATFORM) ] ;
if $(HOST_PLATFORM) = freebsd {
# FreeBSD's gcc doesn't include /usr/local/* in its search paths,
# though that's where most things from ports wind up being installed.
HOST_HDRS += /usr/local/include ;
HOST_LINKFLAGS += -L/usr/local/lib ;
}
HOST_BE_API_HEADERS =
[ FDirName $(HAIKU_TOP) headers build ]
[ FDirName $(HAIKU_TOP) headers build os ]
[ FDirName $(HAIKU_TOP) headers build os add-ons registrar ]
[ FDirName $(HAIKU_TOP) headers build os app ]
[ FDirName $(HAIKU_TOP) headers build os drivers ]
[ FDirName $(HAIKU_TOP) headers build os kernel ]
[ FDirName $(HAIKU_TOP) headers build os interface ]
[ FDirName $(HAIKU_TOP) headers build os locale ]
[ FDirName $(HAIKU_TOP) headers build os storage ]
[ FDirName $(HAIKU_TOP) headers build os support ]
[ FDirName $(HAIKU_TOP) headers build private ]
;
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
}
#pragma mark - target platform settings
# check the target platform compatibility
SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
# check the compatibility between host and target platform
if $(TARGET_PLATFORM) != haiku {
if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
Exit ERROR: The host platform is not compatible with target platform
$(TARGET_PLATFORM). ;
}
}
# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
# specified TARGET_PLATFORM. Some variables are package architecture dependent
# and their name gets a respective suffix. A few variables exist both with and
# without suffix. The latter is either equivalent to the variable with the
# primary architecture suffix (e.g. TARGET_ARCH) or is (additionally) applicable
# for all architectures (e.g. TARGET_DEFINES).
local buildVars =
ARCH ARCHS KERNEL_ARCH PACKAGING_ARCH PACKAGING_ARCHS
DEFINES
KERNEL_DEFINES
KERNEL_CCFLAGS KERNEL_C++FLAGS
KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS KERNEL_ADDON_LINKFLAGS
BOOT_CCFLAGS BOOT_C++FLAGS BOOT_LINKFLAGS
KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
PRIVATE_KERNEL_HEADERS
LIBSTDC++ LIBSUPC++
NETWORK_LIBS NETAPI_LIB SELECT_UNAME_ETC_LIB
EXECUTABLE_MIME_TYPE
OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR
;
local archDependentBuildVars =
ARCH CPU GCC_VERSION
AR CC C++ ELFEDIT LD OBJCOPY RANLIB STRIP
ARFLAGS ASFLAGS UNARFLAGS CPPFLAGS CCFLAGS C++FLAGS HDRS LDFLAGS
LINK LINKFLAGS
WARNING_CCFLAGS WARNING_C++FLAGS WERROR_FLAGS
DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
PRIVATE_SYSTEM_HEADERS
LIBSTDC++ LIBSUPC++
ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
;
if $(TARGET_PLATFORM) = haiku {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HAIKU_$(var)) ;
}
for var in $(archDependentBuildVars)_$(TARGET_PACKAGING_ARCHS) {
TARGET_$(var) = $(HAIKU_$(var)) ;
}
TARGET_KERNEL_LIBGCC
= $(HAIKU_KERNEL_LIBGCC_$(TARGET_PACKAGING_ARCH)) ;
TARGET_KERNEL_LIBSUPC++
= $(HAIKU_KERNEL_LIBSUPC++_$(TARGET_PACKAGING_ARCH)) ;
TARGET_BOOT_LIBGCC
= $(HAIKU_BOOT_LIBGCC_$(TARGET_PACKAGING_ARCH)) ;
TARGET_BOOT_LIBSUPC++
= $(HAIKU_BOOT_LIBSUPC++_$(TARGET_PACKAGING_ARCH)) ;
TARGET_BOOT_PLATFORM ?= $(HAIKU_BOOT_PLATFORM) ;
TARGET_BOOT_BOARD ?= $(HAIKU_BOOT_BOARD) ;
local architecture ;
for architecture in $(TARGET_PACKAGING_ARCHS) {
TARGET_DEFINES_$(architecture) = $(HAIKU_DEFINES_$(architecture)) ;
TARGET_LIBRARY_NAME_MAP_$(architecture)
= HAIKU_LIBRARY_NAME_MAP_$(architecture) ;
}
} else {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HOST_$(var)) ;
}
for var in $(archDependentBuildVars) {
TARGET_$(var)_$(TARGET_PACKAGING_ARCH) = $(HOST_$(var)) ;
}
TARGET_KERNEL_LIBGCC = ;
TARGET_KERNEL_LIBSUPC++ = ;
TARGET_BOOT_LIBGCC = ;
TARGET_BOOT_LIBSUPC++ = ;
TARGET_BOOT_PLATFORM = ;
TARGET_BOOT_BOARD = ;
TARGET_DEFINES_$(TARGET_PACKAGING_ARCH) = ;
# all flags are in TARGET_DEFINES
TARGET_LIBRARY_NAME_MAP_$(TARGET_PACKAGING_ARCH) = HOST_LIBRARY_NAME_MAP ;
}
# define macro, for identifying the platform
switch $(TARGET_PLATFORM) {
case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ;
case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ;
case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ;
case haiku_host : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ;
case freebsd : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_FREEBSD ;
case darwin : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DARWIN ;
case cygwin : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_CYGWIN ;
case sunos : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_SUNOS ;
case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
}
# define macro, for identifying the host platform
switch $(HOST_PLATFORM) {
case r5 : HOST_DEFINES += HAIKU_HOST_PLATFORM_BEOS ;
case bone : HOST_DEFINES += HAIKU_HOST_PLATFORM_BONE ;
case dano : HOST_DEFINES += HAIKU_HOST_PLATFORM_DANO ;
case haiku_host : HOST_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ;
case linux : HOST_DEFINES += HAIKU_HOST_PLATFORM_LINUX ;
case freebsd : HOST_DEFINES += HAIKU_HOST_PLATFORM_FREEBSD ;
case darwin : HOST_DEFINES += HAIKU_HOST_PLATFORM_DARWIN ;
case cygwin : HOST_DEFINES += HAIKU_HOST_PLATFORM_CYGWIN ;
case sunos : HOST_DEFINES += HAIKU_HOST_PLATFORM_SUNOS ;
}
# define host platform 64 bit macro
if $(HOST_PLATFORM_IS_64_BIT) {
HOST_DEFINES += HAIKU_HOST_PLATFORM_64_BIT ;
}
# define Haiku packaging architecture macro for host build
HOST_DEFINES += HAIKU_PACKAGING_ARCH=\\\"$(HAIKU_PACKAGING_ARCH)\\\" ;
#pragma mark -
# In case we build for a BeOS compatible platform, but not for Haiku, we
# include the HaikuBuildCompatibility.h header and link against
# libhaikucompat.a.
if ! $(TARGET_PLATFORM_HAIKU_COMPATIBLE) && $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
# headers and flags
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
HaikuBuildCompatibility.h ] ;
TARGET_CCFLAGS_$(TARGET_PACKAGING_ARCH) += $(compatibilityHeader) ;
TARGET_C++FLAGS_$(TARGET_PACKAGING_ARCH) += $(compatibilityHeader) ;
# compatibility library
TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
}
# special target libbe_test
if $(TARGET_PLATFORM) = libbe_test {
# headers and flags
TARGET_HDRS_$(TARGET_PACKAGING_ARCH) +=
[ PublicHeaders $(DOT) app drivers game interface kernel locale storage
support ]
[ PrivateHeaders $(DOT) ] ;
TARGET_DEFINES += __HAIKU__ ;
TARGET_PRIVATE_SYSTEM_HEADERS_$(TARGET_PACKAGING_ARCH) =
[ PrivateHeaders $(DOT) system system/arch/$(TARGET_ARCH) ] ;
# directories
TARGET_OBJECT_BASE_DIR
= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
TARGET_COMMON_ARCH_OBJECT_DIR
= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
TARGET_ARCH_OBJECT_DIR_$(TARGET_PACKAGING_ARCH)
= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
TARGET_COMMON_DEBUG_OBJECT_DIR_$(TARGET_PACKAGING_ARCH)
= [ FDirName $(TARGET_ARCH_OBJECT_DIR_$(TARGET_PACKAGING_ARCH))
common ] ;
TARGET_DEBUG_0_OBJECT_DIR_$(TARGET_PACKAGING_ARCH)
= [ FDirName $(TARGET_ARCH_OBJECT_DIR_$(TARGET_PACKAGING_ARCH))
release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
TARGET_DEBUG_$(level)_OBJECT_DIR_$(TARGET_PACKAGING_ARCH)
= [ FDirName $(TARGET_ARCH_OBJECT_DIR_$(TARGET_PACKAGING_ARCH))
debug_$(level) ] ;
}
# library name map
TARGET_LIBRARY_NAME_MAP_$(TARGET_PACKAGING_ARCH) = LIBBE_LIBRARY_NAME_MAP ;
LIBBE_LIBRARY_NAME_MAP_be = libbe_test.so ;
}
#pragma mark - common stuff
# start with a clean state
CCFLAGS = ;
C++FLAGS = ;
DEFINES = ;
# Set CC, C++, LINK to invalid values, so that we realize early, that we use
# the wrong compiler.
CC = bad-cc ;
C++ = bad-c++ ;
LINK = bad-link ;
# Defaults for warnings, optimization, and debugging.
#
WARNINGS ?= 1 ;
OPTIM ?= -O2 ;
DEBUG ?= 0 ;
# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
# can be overridden by the author of a component.
PLATFORM = $(TARGET_PLATFORM) ;
SUPPORTED_PLATFORMS = haiku ;
# Instructs the Library rule to not make its object files temporary.
# This is needed as some objects are used in a static library and for an
# executable.
KEEPOBJS = true ;
# Set permissions to how they should be on the image.
EXEMODE = 755 ;
FILEMODE = 644 ;
SHELLMODE = 755 ;
# output directories
# TODO: Review this.
HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR)
documentation ] ;
# TODO: Rethink test stuff.
HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests
$(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
local architecture ;
for architecture in $(HAIKU_PACKAGING_ARCHS) {
local baseDir
= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(architecture) packaging ] ;
HAIKU_PACKAGES_DIR_$(architecture) = [ FDirName $(baseDir) packages ] ;
HAIKU_PACKAGES_BUILD_DIR_$(architecture)
= [ FDirName $(baseDir) packages_build ] ;
HAIKU_PACKAGE_REPOSITORIES_DIR_$(architecture)
= [ FDirName $(baseDir) repositories ] ;
}
HAIKU_PACKAGE_INFOS_DIR = [ FDirName $(HAIKU_TOP) src data
package_infos ] ;
TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR)
$(TARGET_PLATFORM) ] ;
TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
# automatically setup the objects directory per subdirectory
SUBDIRRULES += SetupObjectsDir ;
# Add the standard (userland) warning flags variables to the ones restored in
# every subdirectory. Thus we can easily meddle with them in subdirectories
# with imported sources.
AUTO_SET_UP_CONFIG_VARIABLES +=
HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
TARGET_WARNING_CCFLAGS_$(TARGET_PACKAGING_ARCHS)
TARGET_WARNING_C++FLAGS_$(TARGET_PACKAGING_ARCHS)
;
# also add PLATFORM and SUPPORTED_PLATFORMS
AUTO_SET_UP_CONFIG_VARIABLES += PLATFORM SUPPORTED_PLATFORMS ;
# set up warnings
local architecture ;
for architecture in $(TARGET_PACKAGING_ARCHS) {
ArchitectureSetupWarnings $(architecture) ;
}
# set up architecture build features
local architecture ;
for architecture in $(TARGET_PACKAGING_ARCHS) {
InitArchitectureBuildFeatures $(architecture) ;
}
# The following directories cannot currently be compiled with DEBUG=1
SetConfigVar DEBUG : HAIKU_TOP src add-ons disk_systems bfs : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel drivers audio hda : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel drivers audio ac97 auich : 0 : local ; # fails with gcc4 only
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel drivers audio ac97 auvia : 0 : local ; # fails with gcc4 only
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel drivers audio ac97 sis7018 : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel file_systems btrfs : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel file_systems ntfs libntfs : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons kernel file_systems udf : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons media media-add-ons dvb : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src add-ons print drivers gutenprint : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src servers input : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src servers media_addon : 0 : local ;
SetConfigVar DEBUG : HAIKU_TOP src system boot loader file_systems bfs : 0 : local ;