a9faf94392
values * added locking to BLocale (needed since the data of the global object may change any time) * BLocale no longer passes out pointers to internal objects, it fill objects passed in by the client instead (just like be_locale_roster does) * dropped default language as member from RosterData, it is no part of the default locale * fleshed out implementation of TimeUnitFormat and DurationFormat, both of which can now be given a BLocale in order to set the strings being used during formatting git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38428 a95241bf-73f2-0310-859d-f6bbb57e9c96
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
/*
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* Copyright 2010, Haiku. All rights reserved.
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* Distributed under the terms of the MIT license.
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*/
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#ifndef _MUTABLE_LOCALE_ROSTER_H_
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#define _MUTABLE_LOCALE_ROSTER_H_
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#include <Collator.h>
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#include <Country.h>
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#include <image.h>
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#include <Language.h>
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#include <List.h>
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#include <Locale.h>
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#include <Locker.h>
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#include <LocaleRoster.h>
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#include <Message.h>
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#include <TimeZone.h>
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class BLocale;
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class BCatalog;
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class BCatalogAddOn;
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struct entry_ref;
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namespace BPrivate {
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class MutableLocaleRoster : public BLocaleRoster {
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public:
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MutableLocaleRoster();
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~MutableLocaleRoster();
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status_t SetDefaultCountry(const BCountry& country);
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status_t SetDefaultLocale(const BLocale& locale);
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status_t SetDefaultTimeZone(const BTimeZone& zone);
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status_t SetPreferredLanguages(const BMessage* message);
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// the message contains one or more
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// 'language'-string-fields which
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// contain the language-name(s)
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status_t GetSystemCatalog(BCatalogAddOn** catalog) const;
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BCatalogAddOn* LoadCatalog(const char* signature,
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const char* language = NULL,
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int32 fingerprint = 0) const;
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BCatalogAddOn* LoadEmbeddedCatalog(entry_ref* appOrAddOnRef);
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status_t UnloadCatalog(BCatalogAddOn* addOn);
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BCatalogAddOn* CreateCatalog(const char* type,
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const char* signature,
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const char* language);
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};
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extern MutableLocaleRoster* gMutableLocaleRoster;
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typedef BCatalogAddOn* (*InstantiateCatalogFunc)(const char* name,
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const char* language, uint32 fingerprint);
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typedef BCatalogAddOn* (*CreateCatalogFunc)(const char* name,
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const char* language);
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typedef BCatalogAddOn* (*InstantiateEmbeddedCatalogFunc)(
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entry_ref* appOrAddOnRef);
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typedef status_t (*GetAvailableLanguagesFunc)(BMessage*, const char*,
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const char*, int32);
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/*
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* info about a single catalog-add-on (representing a catalog type):
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*/
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struct CatalogAddOnInfo {
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InstantiateCatalogFunc fInstantiateFunc;
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InstantiateEmbeddedCatalogFunc fInstantiateEmbeddedFunc;
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CreateCatalogFunc fCreateFunc;
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GetAvailableLanguagesFunc fLanguagesFunc;
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BString fName;
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BString fPath;
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image_id fAddOnImage;
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uint8 fPriority;
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BList fLoadedCatalogs;
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bool fIsEmbedded;
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// an embedded add-on actually isn't an
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// add-on, it is included as part of the
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// library.
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// The DefaultCatalog is such a beast!
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CatalogAddOnInfo(const BString& name,
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const BString& path, uint8 priority);
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~CatalogAddOnInfo();
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bool MakeSureItsLoaded();
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void UnloadIfPossible();
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};
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/*
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* The global data that is shared between all roster-objects of a process.
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*/
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struct RosterData {
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BLocker fLock;
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BList fCatalogAddOnInfos;
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BMessage fPreferredLanguages;
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BLocale fDefaultLocale;
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BTimeZone fDefaultTimeZone;
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RosterData();
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~RosterData();
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void InitializeCatalogAddOns();
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void CleanupCatalogAddOns();
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status_t Refresh();
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static int CompareInfos(const void* left,
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const void* right);
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status_t SetDefaultCountry(const BCountry& country);
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status_t SetDefaultLocale(const BLocale& locale);
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status_t SetDefaultTimeZone(const BTimeZone& zone);
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status_t SetPreferredLanguages(const BMessage* msg);
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private:
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status_t _LoadLocaleSettings();
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status_t _SaveLocaleSettings();
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status_t _LoadTimeSettings();
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status_t _SaveTimeSettings();
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status_t _SetDefaultCountry(const BCountry& country);
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status_t _SetDefaultLocale(const BLocale& locale);
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status_t _SetDefaultTimeZone(const BTimeZone& zone);
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status_t _SetPreferredLanguages(const BMessage* msg);
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status_t _AddDefaultCountryToMessage(
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BMessage* message) const;
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status_t _AddDefaultTimeZoneToMessage(
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BMessage* message) const;
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status_t _AddPreferredLanguagesToMessage(
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BMessage* message) const;
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};
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extern RosterData gRosterData;
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} // namespace BPrivate
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#endif // _MUTABLE_LOCALE_ROSTER_H_
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