49fb9a2eab
path was not yet initialized. It will now fail instead. * Got rid of EBadInput - _MustNormalize() can now return an error code instead. * Style cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30787 a95241bf-73f2-0310-859d-f6bbb57e9c96
775 lines
18 KiB
C++
775 lines
18 KiB
C++
/*
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* Copyright 2002-2009, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Tyler Dauwalder
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* Ingo Weinhold, bonefish@users.sf.net
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*/
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/*!
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\file Path.cpp
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BPath implementation.
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*/
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#include <Path.h>
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#include <new>
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#include <Directory.h>
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#include <Entry.h>
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#include <StorageDefs.h>
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#include <String.h>
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#include <syscalls.h>
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#include "storage_support.h"
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using namespace std;
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//! Creates an uninitialized BPath object.
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BPath::BPath()
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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}
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/*! Creates a copy of the given BPath object.
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\param path the object to be copied
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*/
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BPath::BPath(const BPath& path)
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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*this = path;
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}
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/*! \brief Creates a BPath object and initializes it to the filesystem entry
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specified by the given entry_ref struct.
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\param ref the entry_ref
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*/
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BPath::BPath(const entry_ref* ref)
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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SetTo(ref);
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}
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/*! \brief Creates a BPath object and initializes it to the filesystem entry
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specified by the given BEntry object.
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\param entry the BEntry object
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*/
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BPath::BPath(const BEntry* entry)
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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SetTo(entry);
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}
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/*! \brief Creates a BPath object and initializes it to the specified path or
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path and filename combination.
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\param dir The base component of the pathname. May be absolute or relative.
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If relative, it is reckoned off the current working directory.
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\param leaf The (optional) leaf component of the pathname. Must be
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relative. The value of leaf is concatenated to the end of \a dir
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(a "/" will be added as a separator, if necessary).
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\param normalize boolean flag used to force normalization; normalization
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may occur even if false (see \ref _MustNormalize).
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*/
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BPath::BPath(const char* dir, const char* leaf, bool normalize)
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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SetTo(dir, leaf, normalize);
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}
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/*! \brief Creates a BPath object and initializes it to the specified directory
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and filename combination.
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\param dir Refers to the directory that provides the base component of the
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pathname.
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\param leaf The (optional) leaf component of the pathname. Must be
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relative. The value of leaf is concatenated to the end of \a dir
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(a "/" will be added as a separator, if necessary).
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\param normalize boolean flag used to force normalization; normalization
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may occur even if false (see \ref _MustNormalize).
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*/
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BPath::BPath(const BDirectory* dir, const char* leaf, bool normalize)
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:
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fName(NULL),
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fCStatus(B_NO_INIT)
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{
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SetTo(dir, leaf, normalize);
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}
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//! Destroys the BPath object and frees any of its associated resources.
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BPath::~BPath()
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{
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Unset();
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}
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/*! \brief Returns the status of the most recent construction or SetTo() call.
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\return \c B_OK, if the BPath object is properly initialized, an error
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code otherwise.
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*/
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status_t
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BPath::InitCheck() const
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{
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return fCStatus;
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}
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/*! \brief Reinitializes the object to the filesystem entry specified by the
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given entry_ref struct.
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\param ref the entry_ref
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\return
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- \c B_OK: The initialization was successful.
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- \c B_BAD_VALUE: \c NULL \a ref.
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- \c B_NAME_TOO_LONG: The pathname is longer than \c B_PATH_NAME_LENGTH.
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- other error codes.
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*/
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status_t
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BPath::SetTo(const entry_ref* ref)
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{
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Unset();
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if (!ref)
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return fCStatus = B_BAD_VALUE;
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char path[B_PATH_NAME_LENGTH];
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fCStatus = _kern_entry_ref_to_path(ref->device, ref->directory,
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ref->name, path, sizeof(path));
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if (fCStatus != B_OK)
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return fCStatus;
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fCStatus = _SetPath(path);
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// the path is already normalized
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return fCStatus;
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}
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/*! \brief Reinitializes the object to the specified filesystem entry.
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\param entry the BEntry
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\return
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- \c B_OK: The initialization was successful.
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- \c B_BAD_VALUE: \c NULL \a entry.
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- \c B_NAME_TOO_LONG: The pathname is longer than \c B_PATH_NAME_LENGTH.
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- other error codes.
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*/
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status_t
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BPath::SetTo(const BEntry* entry)
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{
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Unset();
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if (entry == NULL)
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return B_BAD_VALUE;
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entry_ref ref;
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fCStatus = entry->GetRef(&ref);
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if (fCStatus == B_OK)
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fCStatus = SetTo(&ref);
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return fCStatus;
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}
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/*! \brief Reinitializes the object to the specified path or path and file
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name combination.
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\param path the path name
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\param leaf the leaf name (may be \c NULL)
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\param normalize boolean flag used to force normalization; normalization
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may occur even if false (see \ref _MustNormalize).
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\return
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- \c B_OK: The initialization was successful.
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- \c B_BAD_VALUE: \c NULL \a path or absolute \a leaf.
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- \c B_NAME_TOO_LONG: The pathname is longer than \c B_PATH_NAME_LENGTH.
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- other error codes.
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\note \code path.SetTo(path.Path(), "new leaf") \endcode is safe.
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*/
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status_t
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BPath::SetTo(const char* path, const char* leaf, bool normalize)
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{
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status_t error = (path ? B_OK : B_BAD_VALUE);
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if (error == B_OK && leaf && BPrivate::Storage::is_absolute_path(leaf))
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error = B_BAD_VALUE;
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char newPath[B_PATH_NAME_LENGTH];
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if (error == B_OK) {
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// we always normalize relative paths
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normalize |= !BPrivate::Storage::is_absolute_path(path);
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// build a new path from path and leaf
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// copy path first
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uint32 pathLen = strlen(path);
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if (pathLen >= sizeof(newPath))
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error = B_NAME_TOO_LONG;
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if (error == B_OK)
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strcpy(newPath, path);
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// append leaf, if supplied
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if (error == B_OK && leaf) {
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bool needsSeparator = (pathLen > 0 && path[pathLen - 1] != '/');
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uint32 wholeLen = pathLen + (needsSeparator ? 1 : 0)
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+ strlen(leaf);
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if (wholeLen >= sizeof(newPath))
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error = B_NAME_TOO_LONG;
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if (error == B_OK) {
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if (needsSeparator) {
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newPath[pathLen] = '/';
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pathLen++;
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}
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strcpy(newPath + pathLen, leaf);
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}
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}
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// check, if necessary to normalize
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if (error == B_OK && !normalize)
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normalize = normalize || _MustNormalize(newPath, &error);
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// normalize the path, if necessary, otherwise just set it
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if (error == B_OK) {
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if (normalize) {
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// create a BEntry and initialize us with this entry
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BEntry entry;
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error = entry.SetTo(newPath, false);
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if (error == B_OK)
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return SetTo(&entry);
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} else
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error = _SetPath(newPath);
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}
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}
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// cleanup, if something went wrong
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if (error != B_OK)
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Unset();
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fCStatus = error;
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return error;
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}
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/*! \brief Reinitializes the object to the specified directory and relative
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path combination.
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\param dir Refers to the directory that provides the base component of the
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pathname.
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\param path the relative path name (may be \c NULL)
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\param normalize boolean flag used to force normalization; normalization
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may occur even if false (see \ref _MustNormalize).
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\return
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- \c B_OK: The initialization was successful.
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- \c B_BAD_VALUE: \c NULL \a dir or absolute \a path.
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- \c B_NAME_TOO_LONG: The pathname is longer than \c B_PATH_NAME_LENGTH.
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- other error codes.
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*/
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status_t
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BPath::SetTo(const BDirectory* dir, const char* path, bool normalize)
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{
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status_t error = (dir && dir->InitCheck() == B_OK ? B_OK : B_BAD_VALUE);
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// get the path of the BDirectory
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BEntry entry;
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if (error == B_OK)
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error = dir->GetEntry(&entry);
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BPath dirPath;
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if (error == B_OK)
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error = dirPath.SetTo(&entry);
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// let the other version do the work
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if (error == B_OK)
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error = SetTo(dirPath.Path(), path, normalize);
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if (error != B_OK)
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Unset();
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fCStatus = error;
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return error;
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}
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/*! \brief Returns the object to an uninitialized state. The object frees any
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resources it allocated and marks itself as uninitialized.
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*/
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void
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BPath::Unset()
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{
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_SetPath(NULL);
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fCStatus = B_NO_INIT;
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}
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/*! \brief Appends the given (relative) path to the end of the current path.
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This call fails if the path is absolute or the object to which you're
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appending is uninitialized.
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\param path relative pathname to append to current path (may be \c NULL).
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\param normalize boolean flag used to force normalization; normalization
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may occur even if false (see \ref _MustNormalize).
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\return
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- \c B_OK: The initialization was successful.
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- \c B_BAD_VALUE: The object is not properly initialized.
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- \c B_NAME_TOO_LONG: The pathname is longer than \c B_PATH_NAME_LENGTH.
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- other error codes.
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*/
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status_t
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BPath::Append(const char* path, bool normalize)
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{
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status_t error = (InitCheck() == B_OK ? B_OK : B_BAD_VALUE);
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if (error == B_OK)
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error = SetTo(Path(), path, normalize);
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if (error != B_OK)
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Unset();
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fCStatus = error;
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return error;
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}
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/*! \brief Returns the object's complete path name.
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\return
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- the object's path name, or
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- \c NULL, if it is not properly initialized.
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*/
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const char*
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BPath::Path() const
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{
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return fName;
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}
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/*! \brief Returns the leaf portion of the object's path name.
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The leaf portion is defined as the string after the last \c '/'. For
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the root path (\c "/") it is the empty string (\c "").
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\return
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- the leaf portion of the object's path name, or
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- \c NULL, if it is not properly initialized.
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*/
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const char*
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BPath::Leaf() const
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{
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if (InitCheck() != B_OK)
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return NULL;
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const char* result = fName + strlen(fName);
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// There should be no need for the second condition, since we deal
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// with absolute paths only and those contain at least one '/'.
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// However, it doesn't harm.
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while (*result != '/' && result > fName)
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result--;
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result++;
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return result;
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}
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/*! \brief Calls the argument's SetTo() method with the name of the
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object's parent directory.
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No normalization is done.
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\param path the BPath object to be initialized to the parent directory's
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path name.
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_VALUE: \c NULL \a path.
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- \c B_ENTRY_NOT_FOUND: The object represents \c "/".
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- other error code returned by SetTo().
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*/
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status_t
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BPath::GetParent(BPath* path) const
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{
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if (path == NULL)
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return B_BAD_VALUE;
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status_t error = InitCheck();
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if (error != B_OK)
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return error;
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int32 length = strlen(fName);
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if (length == 1) {
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// handle "/" (path is supposed to be absolute)
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return B_ENTRY_NOT_FOUND;
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}
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char parentPath[B_PATH_NAME_LENGTH];
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length--;
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while (fName[length] != '/' && length > 0)
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length--;
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if (length == 0) {
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// parent dir is "/"
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length++;
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}
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memcpy(parentPath, fName, length);
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parentPath[length] = '\0';
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return path->SetTo(parentPath);
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}
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/*! \brief Performs a simple (string-wise) comparison of paths.
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No normalization takes place! Uninitialized BPath objects are considered
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to be equal.
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\param item the BPath object to be compared with
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\return \c true, if the path names are equal, \c false otherwise.
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*/
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bool
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BPath::operator==(const BPath& item) const
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{
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return *this == item.Path();
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}
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/*! \brief Performs a simple (string-wise) comparison of paths.
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No normalization takes place!
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\param path the path name to be compared with
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\return \c true, if the path names are equal, \c false otherwise.
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*/
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bool
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BPath::operator==(const char* path) const
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{
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return (InitCheck() != B_OK && path == NULL)
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|| (fName != NULL && path != NULL && strcmp(fName, path) == 0);
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}
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/*! \brief Performs a simple (string-wise) comparison of paths.
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No normalization takes place! Uninitialized BPath objects are considered
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to be equal.
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\param item the BPath object to be compared with
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\return \c true, if the path names are not equal, \c false otherwise.
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*/
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bool
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BPath::operator!=(const BPath& item) const
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{
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return !(*this == item);
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}
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/*! \brief Performs a simple (string-wise) comparison of paths.
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No normalization takes place!
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\param path the path name to be compared with
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\return \c true, if the path names are not equal, \c false otherwise.
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*/
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bool
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BPath::operator!=(const char* path) const
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{
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return !(*this == path);
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}
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/*! \brief Initializes the object to be a copy of the argument.
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\param item the BPath object to be copied
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\return \c *this
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*/
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BPath&
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BPath::operator=(const BPath& item)
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{
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if (this != &item)
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*this = item.Path();
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return *this;
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}
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/*! \brief Initializes the object to be a copy of the argument.
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Has the same effect as \code SetTo(path) \endcode.
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\param path the path name to be assigned to this object
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\return \c *this
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*/
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BPath&
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BPath::operator=(const char* path)
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{
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if (path == NULL)
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Unset();
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else
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SetTo(path);
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return *this;
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}
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// #pragma mark - BFlattenable functionality
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// that's the layout of a flattened entry_ref
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struct flattened_entry_ref {
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dev_t device;
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ino_t directory;
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char name[1];
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};
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// base size of a flattened entry ref
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static const size_t flattened_entry_ref_size
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= sizeof(dev_t) + sizeof(ino_t);
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/*! \brief Returns \c false.
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Implements BFlattenable.
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\return \c false
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*/
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bool
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BPath::IsFixedSize() const
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{
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return false;
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}
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/*! \brief Returns \c B_REF_TYPE.
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Implements BFlattenable.
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\return \c B_REF_TYPE
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*/
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type_code
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BPath::TypeCode() const
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{
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return B_REF_TYPE;
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}
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/*! \brief Returns the size of the flattened entry_ref structure that
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represents the pathname.
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Implements BFlattenable.
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\return the size needed for flattening.
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*/
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ssize_t
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BPath::FlattenedSize() const
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{
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ssize_t size = flattened_entry_ref_size;
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BEntry entry;
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entry_ref ref;
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if (InitCheck() == B_OK
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&& entry.SetTo(Path()) == B_OK
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&& entry.GetRef(&ref) == B_OK) {
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size += strlen(ref.name) + 1;
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}
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return size;
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}
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/*! \brief Converts the object's pathname to an entry_ref and writes it into
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buffer.
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Implements BFlattenable.
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\param buffer the buffer the data shall be stored in
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\param size the size of \a buffer
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\return
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- \c B_OK: Everything went fine.
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- \c B_BAD_VALUE: \c NULL buffer or the buffer is of insufficient size.
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- other error codes.
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\todo Reimplement for performance reasons: Don't call FlattenedSize().
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*/
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status_t
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BPath::Flatten(void* buffer, ssize_t size) const
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{
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if (buffer == NULL)
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return B_BAD_VALUE;
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ssize_t flattenedSize = FlattenedSize();
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if (flattenedSize < 0)
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return flattenedSize;
|
|
if (size < flattenedSize)
|
|
return B_BAD_VALUE;
|
|
status_t status = InitCheck();
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
// convert the path to an entry_ref
|
|
BEntry entry;
|
|
entry_ref ref;
|
|
status = entry.SetTo(Path());
|
|
if (status == B_OK)
|
|
status = entry.GetRef(&ref);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
// store the entry_ref in the buffer
|
|
flattened_entry_ref& fref = *(flattened_entry_ref*)buffer;
|
|
fref.device = ref.device;
|
|
fref.directory = ref.directory;
|
|
if (ref.name)
|
|
strcpy(fref.name, ref.name);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*! \brief Returns \c true if code is \c B_REF_TYPE, and false otherwise.
|
|
Implements BFlattenable.
|
|
\param code the type code in question
|
|
\return \c true if code is \c B_REF_TYPE, and false otherwise.
|
|
*/
|
|
bool
|
|
BPath::AllowsTypeCode(type_code code) const
|
|
{
|
|
return code == B_REF_TYPE;
|
|
}
|
|
|
|
|
|
/*! \brief Initializes the BPath with the flattened entry_ref data that's
|
|
found in the supplied buffer.
|
|
The type code must be \c B_REF_TYPE.
|
|
Implements BFlattenable.
|
|
\param code the type code of the flattened data
|
|
\param buf a pointer to the flattened data
|
|
\param size the number of bytes contained in \a buf
|
|
\return
|
|
- \c B_OK: Everything went fine.
|
|
- \c B_BAD_VALUE: \c NULL buffer or the buffer doesn't contain an
|
|
entry_ref.
|
|
- other error codes.
|
|
*/
|
|
status_t
|
|
BPath::Unflatten(type_code code, const void* buffer, ssize_t size)
|
|
{
|
|
Unset();
|
|
status_t error = B_OK;
|
|
// check params
|
|
if (!(code == B_REF_TYPE && buffer != NULL
|
|
&& size >= (ssize_t)flattened_entry_ref_size)) {
|
|
error = B_BAD_VALUE;
|
|
}
|
|
if (error == B_OK) {
|
|
if (size == (ssize_t)flattened_entry_ref_size) {
|
|
// already Unset();
|
|
} else {
|
|
// reconstruct the entry_ref from the buffer
|
|
const flattened_entry_ref& fref
|
|
= *(const flattened_entry_ref*)buffer;
|
|
BString name(fref.name, size - flattened_entry_ref_size);
|
|
entry_ref ref(fref.device, fref.directory, name.String());
|
|
error = SetTo(&ref);
|
|
}
|
|
}
|
|
if (error != B_OK)
|
|
fCStatus = error;
|
|
return error;
|
|
}
|
|
|
|
|
|
void BPath::_WarPath1() {}
|
|
void BPath::_WarPath2() {}
|
|
void BPath::_WarPath3() {}
|
|
|
|
|
|
/*! \brief Sets the supplied path.
|
|
The path is copied. If \c NULL, the object's path is set to NULL as well.
|
|
The object's old path is deleted.
|
|
\param path the path to be set
|
|
\return
|
|
- \c B_OK: Everything went fine.
|
|
- \c B_NO_MEMORY: Insufficient memory.
|
|
*/
|
|
status_t
|
|
BPath::_SetPath(const char* path)
|
|
{
|
|
status_t error = B_OK;
|
|
const char* oldPath = fName;
|
|
// set the new path
|
|
if (path) {
|
|
fName = new(nothrow) char[strlen(path) + 1];
|
|
if (fName)
|
|
strcpy(fName, path);
|
|
else
|
|
error = B_NO_MEMORY;
|
|
} else
|
|
fName = NULL;
|
|
|
|
// delete the old one
|
|
delete[] oldPath;
|
|
return error;
|
|
}
|
|
|
|
|
|
/*! \brief Checks a path to see if normalization is required.
|
|
|
|
The following items require normalization:
|
|
- Relative pathnames (after concatenation; e.g. "boot/ltj")
|
|
- The presence of "." or ".." ("/boot/ltj/../ltj/./gwar")
|
|
- Redundant slashes ("/boot//ltj")
|
|
- A trailing slash ("/boot/ltj/")
|
|
|
|
\param _error A pointer to an error variable that will be set if the input
|
|
is not a valid path.
|
|
\return
|
|
- \c true: \a path requires normalization
|
|
- \c false: \a path does not require normalization
|
|
*/
|
|
bool
|
|
BPath::_MustNormalize(const char* path, status_t* _error)
|
|
{
|
|
// Check for useless input
|
|
if (path == NULL || path[0] == 0) {
|
|
if (_error != NULL)
|
|
*_error = B_BAD_VALUE;
|
|
return false;
|
|
}
|
|
|
|
int len = strlen(path);
|
|
|
|
/* Look for anything in the string that forces us to normalize:
|
|
+ No leading /
|
|
+ any occurence of /./ or /../ or //, or a trailing /. or /..
|
|
+ a trailing /
|
|
*/;
|
|
if (path[0] != '/')
|
|
return true; // not "/*"
|
|
else if (len == 1)
|
|
return false; // "/"
|
|
else if (len > 1 && path[len-1] == '/')
|
|
return true; // "*/"
|
|
else {
|
|
enum ParseState {
|
|
NoMatch,
|
|
InitialSlash,
|
|
OneDot,
|
|
TwoDots
|
|
} state = NoMatch;
|
|
|
|
for (int i = 0; path[i] != 0; i++) {
|
|
switch (state) {
|
|
case NoMatch:
|
|
if (path[i] == '/')
|
|
state = InitialSlash;
|
|
break;
|
|
|
|
case InitialSlash:
|
|
if (path[i] == '/')
|
|
return true; // "*//*"
|
|
|
|
if (path[i] == '.')
|
|
state = OneDot;
|
|
else
|
|
state = NoMatch;
|
|
break;
|
|
|
|
case OneDot:
|
|
if (path[i] == '/')
|
|
return true; // "*/./*"
|
|
|
|
if (path[i] == '.')
|
|
state = TwoDots;
|
|
else
|
|
state = NoMatch;
|
|
break;
|
|
|
|
case TwoDots:
|
|
if (path[i] == '/')
|
|
return true; // "*/../*"
|
|
|
|
state = NoMatch;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we hit the end of the string while in either
|
|
// of these two states, there was a trailing /. or /..
|
|
if (state == OneDot || state == TwoDots)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
\var char *BPath::fName
|
|
\brief Pointer to the object's path name string.
|
|
*/
|
|
|
|
/*!
|
|
\var status_t BPath::fCStatus
|
|
\brief The object's initialization status.
|
|
*/
|