haiku/headers/os/interface/ControlLook.h
waddlesplash fe66a314c8 Revert "BScrollBar: Add lines and dots knob styles to scroll bar"
This reverts commit ec1b18c58a.

This was not well enough reviewed, and it seems that at least some
consumers of the old API (e.g. WebPositive) need more than the new one provides.

Change-Id: Ie7ad1fc70dab889922424298661504b00f66d31d
2018-07-22 18:26:06 +00:00

416 lines
14 KiB
C++

/*
* Copyright 2009-2017, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CONTROL_LOOK_H
#define _CONTROL_LOOK_H
#include <Alignment.h>
#include <Font.h>
#include <Rect.h>
#include <Slider.h>
class BBitmap;
class BControl;
class BGradientLinear;
class BView;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
namespace BPrivate {
class BControlLook {
public:
BControlLook();
virtual ~BControlLook();
// TODO: Probably more convenient to pull these enums into global
// namespace and rename them to e.g. "B_CONTROL_LOOK_FOCUSED" instead of
// "BControlLook::B_FOCUSED".
enum frame_type {
B_BUTTON_FRAME,
B_GROUP_FRAME,
B_MENU_FIELD_FRAME,
B_SCROLL_VIEW_FRAME,
B_TEXT_CONTROL_FRAME,
};
enum background_type {
B_BUTTON_BACKGROUND,
B_BUTTON_WITH_POP_UP_BACKGROUND,
B_MENU_BACKGROUND,
B_MENU_BAR_BACKGROUND,
B_MENU_FIELD_BACKGROUND,
B_MENU_ITEM_BACKGROUND,
B_HORIZONTAL_SCROLL_BAR_BACKGROUND,
B_VERTICAL_SCROLL_BAR_BACKGROUND,
};
enum {
B_LEFT_BORDER = 1 << 0,
B_RIGHT_BORDER = 1 << 1,
B_TOP_BORDER = 1 << 2,
B_BOTTOM_BORDER = 1 << 3,
B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
| B_TOP_BORDER | B_BOTTOM_BORDER
};
enum {
B_LEFT_ARROW = 0,
B_RIGHT_ARROW = 1,
B_UP_ARROW = 2,
B_DOWN_ARROW = 3,
B_LEFT_UP_ARROW = 4,
B_RIGHT_UP_ARROW = 5,
B_RIGHT_DOWN_ARROW = 6,
B_LEFT_DOWN_ARROW = 7
};
enum {
B_FOCUSED = 1 << 0,
B_CLICKED = 1 << 1, // some controls activate on mouse up
B_ACTIVATED = 1 << 2,
B_HOVER = 1 << 3,
B_DISABLED = 1 << 4,
B_DEFAULT_BUTTON = 1 << 5,
B_IGNORE_OUTLINE = 1 << 6,
B_PARTIALLY_ACTIVATED = 1 << 7, // like B_ACTIVATED, but for tri-state
B_FLAT = 1 << 8, // flat look (e.g. button background)
B_INVALID = 1 << 9, // invalid value, use B_FAILURE_COLOR
B_IS_CONTROL = 1 << 10, // use control colors
B_BLEND_FRAME = 1 << 16,
};
virtual BAlignment DefaultLabelAlignment() const = 0;
virtual float DefaultLabelSpacing() const = 0;
virtual float DefaultItemSpacing() const = 0;
static float ComposeSpacing(float spacing);
virtual uint32 Flags(BControl* control) const = 0;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, bool popupIndicator,
uint32 flags = 0) = 0;
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius, const rgb_color& base,
bool popupIndicator, uint32 flags = 0) = 0;
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator, uint32 flags = 0) = 0;
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawMenuItemBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawStatusBar(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& barColor,
float progressPosition) = 0;
virtual void DrawCheckBox(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0) = 0;
virtual void DrawRadioButton(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0) = 0;
virtual void DrawScrollBarBackground(BView* view,
BRect& rect1, BRect& rect2,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation) = 0;
virtual void DrawScrollBarBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation) = 0;
virtual void DrawScrollViewFrame(BView* view,
BRect& rect, const BRect& updateRect,
BRect verticalScrollBarFrame,
BRect horizontalScrollBarFrame,
const rgb_color& base,
border_style borderStyle,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawArrowShape(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 direction,
uint32 flags = 0,
float tint = B_DARKEN_MAX_TINT) = 0;
virtual rgb_color SliderBarColor(const rgb_color& base) = 0;
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base,
rgb_color leftFillColor,
rgb_color rightFillColor,
float sliderScale, uint32 flags,
orientation orientation) = 0;
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base, rgb_color fillColor,
uint32 flags, orientation orientation) = 0;
virtual void DrawSliderThumb(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation) = 0;
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation) = 0;
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& fill, uint32 flags,
orientation orientation) = 0;
virtual void DrawSliderHashMarks(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, int32 count,
hash_mark_location location,
uint32 flags, orientation orientation) = 0;
virtual void DrawActiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
uint32 side = B_TOP_BORDER) = 0;
virtual void DrawInactiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
uint32 side = B_TOP_BORDER) = 0;
virtual void DrawSplitter(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
orientation orientation,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
// various borders
virtual void DrawBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
border_style borderStyle, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawRaisedBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawGroupFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 borders = B_ALL_BORDERS) = 0;
virtual void DrawTextControlBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS) = 0;
// aligned labels
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL) = 0;
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL) = 0;
// TODO: Would be nice to have a (non-virtual) version of this method
// which takes an array of labels and locations. That would save some
// setup with the view graphics state.
virtual void DrawLabel(BView* view, const char* label,
const rgb_color& base, uint32 flags,
const BPoint& where,
const rgb_color* textColor = NULL) = 0;
void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL) = 0;
virtual void GetFrameInsets(frame_type frameType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom) = 0;
virtual void GetBackgroundInsets(
background_type backgroundType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom) = 0;
void GetInsets(frame_type frameType,
background_type backgroundType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL) = 0;
void SetBackgroundInfo(
const BMessage& backgroundInfo);
protected:
int32 fCachedWorkspace;
BMessage fBackgroundInfo;
uint32 _reserved[20];
};
extern BControlLook* be_control_look;
} // namespace BPrivate
using BPrivate::BControlLook;
using BPrivate::be_control_look;
#endif // _CONTROL_LOOK_H