haiku/headers/private/servers/app
Adi Oanca 9080b4b47c viewColor, background and overlay bitmaps are not part of a view graphics state anymore
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13050 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-10 16:05:34 +00:00
..
BitmapManager.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
ColorSet.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
Decorator.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
DisplayDriver.h Made some necessary enhancements to class Screen; the app_server also 2005-05-26 09:21:51 +00:00
DisplaySupport.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
FontFamily.h large cleanup, should have fixed some memory leaks too 2005-06-03 19:30:32 +00:00
FontServer.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
IPoint.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
LayerData.h viewColor, background and overlay bitmaps are not part of a view graphics state anymore 2005-06-10 16:05:34 +00:00
Painter.h added license headers 2005-05-25 23:47:05 +00:00
PatternHandler.h refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason... 2005-04-19 00:42:42 +00:00
RenderingBuffer.h Implemented changes necessary for single buffered mode, it is turned off for now, because the soft cursor is currently not being taken care of. We will still use double buffering if the screen color space is not 32 bits, too. 2005-04-20 09:27:15 +00:00
RGBColor.h added const to some operators 2005-06-03 19:31:26 +00:00
ServerBitmap.h sorry 2005-04-15 15:32:21 +00:00
ServerConfig.h Enabled HW acceleration for CopyRegion(). Tested on Haiku and it works. I also implemented FillRegion and InvertRegion. But using different acceleration hooks after one another freezes Haiku, app_server, the accelerant or whatever. I have no clue about accelerants, so if a knowledgable someone would have a look at AccelerantHWInterface.cpp, that'd be great. The software cursor stuff has a cosmetical bug with regards to CopyRegion() too, I don't understand it yet. I also tried to improve StringWidth() and DrawString() preformance. I confirmed that the glyph cache is actually used, but AGGTextRenderer::RenderString() is a dog. 2005-05-04 23:48:19 +00:00
ServerCursor.h cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else 2005-04-14 00:04:26 +00:00
ServerFont.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
SharedObject.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
SystemPalette.h Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?) 2005-06-07 21:32:24 +00:00
TokenHandler.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00