7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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* Copyright 2006-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SPLIT_VIEW_H
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#define _SPLIT_VIEW_H
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#include <View.h>
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class BSplitLayout;
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class BSplitView : public BView {
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public:
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BSplitView(
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orientation orientation = B_HORIZONTAL,
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float spacing = B_USE_DEFAULT_SPACING);
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BSplitView(BMessage* from);
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virtual ~BSplitView();
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void SetInsets(float left, float top, float right,
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float bottom);
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void SetInsets(float horizontal, float vertical);
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void SetInsets(float insets);
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void GetInsets(float* left, float* top,
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float* right, float* bottom) const;
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float Spacing() const;
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void SetSpacing(float spacing);
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orientation Orientation() const;
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void SetOrientation(orientation orientation);
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float SplitterSize() const;
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void SetSplitterSize(float size);
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int32 CountItems() const;
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float ItemWeight(int32 index) const;
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float ItemWeight(BLayoutItem* item) const;
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void SetItemWeight(int32 index, float weight,
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bool invalidateLayout);
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void SetItemWeight(BLayoutItem* item, float weight);
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bool IsCollapsible(int32 index) const;
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void SetCollapsible(bool collapsible);
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void SetCollapsible(int32 index, bool collapsible);
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void SetCollapsible(int32 first, int32 last,
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bool collapsible);
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bool IsItemCollapsed(int32 index) const;
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void SetItemCollapsed(int32 index, bool collapsed);
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// void AddChild(BView* child);
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void AddChild(BView* child, BView* sibling = NULL);
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bool AddChild(BView* child, float weight);
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bool AddChild(int32 index, BView* child,
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float weight);
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bool AddChild(BLayoutItem* child);
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bool AddChild(BLayoutItem* child, float weight);
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bool AddChild(int32 index, BLayoutItem* child,
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float weight);
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virtual void AttachedToWindow();
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virtual void Draw(BRect updateRect);
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virtual void DrawAfterChildren(BRect updateRect);
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virtual void MouseDown(BPoint where);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* message);
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virtual void MessageReceived(BMessage* message);
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virtual void SetLayout(BLayout* layout);
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// overridden to avoid use
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* from);
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virtual status_t Perform(perform_code d, void* arg);
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protected:
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virtual status_t AllArchived(BMessage* into) const;
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virtual status_t AllUnarchived(const BMessage* from);
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virtual void DrawSplitter(BRect frame,
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const BRect& updateRect,
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orientation orientation,
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bool pressed);
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private:
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// FBC padding
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virtual void _ReservedSplitView1();
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virtual void _ReservedSplitView2();
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virtual void _ReservedSplitView3();
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virtual void _ReservedSplitView4();
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virtual void _ReservedSplitView5();
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virtual void _ReservedSplitView6();
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virtual void _ReservedSplitView7();
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virtual void _ReservedSplitView8();
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virtual void _ReservedSplitView9();
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virtual void _ReservedSplitView10();
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// forbidden methods
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BSplitView(const BSplitView&);
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void operator =(const BSplitView&);
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static void _DrawDefaultSplitter(BView* view, BRect frame,
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const BRect& updateRect,
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orientation orientation,
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bool pressed);
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private:
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BSplitLayout* fSplitLayout;
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uint32 _reserved[3];
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};
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#endif // _SPLIT_VIEW_H
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