haiku/src/servers/app/WorkspacePrivate.h
Axel Dörfler 8527f8ffbe The display resolution is now saved and restored. Probably doesn't handle non-default
modes right yet.
The settings are stored in B_USER_SETTINGS_DIRECTORY/system/app_server/workspaces.
They are currently saved as a flattened BMessage - we might want to switch to the
driver_settings format, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 13:36:46 +00:00

64 lines
1.2 KiB
C++

/*
* Copyright 2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef WORKSPACE_PRIVATE_H
#define WORKSPACE_PRIVATE_H
#include "RGBColor.h"
#include "WindowList.h"
#include "Workspace.h"
#include <Accelerant.h>
#include <ObjectList.h>
#include <String.h>
struct display_info {
BString identifier;
BPoint origin;
display_mode mode;
};
class Workspace::Private {
public:
Private();
~Private();
int32 Index() const { return fWindows.Index(); }
WindowList& Windows() { return fWindows; }
// displays
void SetDisplaysFromDesktop(Desktop* desktop);
int32 CountDisplays() const { return fDisplays.CountItems(); }
const display_info* DisplayAt(int32 index) const { return fDisplays.ItemAt(index); }
// configuration
const RGBColor& Color() const { return fColor; }
void SetColor(const RGBColor& color);
void RestoreConfiguration(const BMessage& settings);
void StoreConfiguration(BMessage& settings);
private:
void _SetDefaults();
WindowList fWindows;
WindowLayer* fFront;
WindowLayer* fFocus;
BObjectList<display_info> fDisplays;
RGBColor fColor;
};
#endif /* WORKSPACE_PRIVATE_H */