9c0c899e7d
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15840 a95241bf-73f2-0310-859d-f6bbb57e9c96
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef __SERVER_PICTURE_H
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#define __SERVER_PICTURE_H
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#include <Font.h>
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#include <Rect.h>
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#include <Region.h>
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#include <DataIO.h>
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#include <InterfaceDefs.h>
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#include <stack>
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using std::stack;
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class ServerApp;
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class ViewLayer;
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class ServerPicture {
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public:
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int32 Token() { return fToken; }
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void BeginOp(int16 op);
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void EndOp();
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void EnterStateChange();
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void ExitStateChange();
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void EnterFontChange();
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void ExitFontChange();
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void AddInt8(int8 data);
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void AddInt16(int16 data);
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void AddInt32(int32 data);
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void AddInt64(int64 data);
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void AddFloat(float data);
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void AddCoord(BPoint data);
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void AddRect(BRect data);
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void AddColor(rgb_color data);
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void AddString(const char *data);
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void AddData(const void *data, int32 size);
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void SyncState(ViewLayer *view);
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void Play(ViewLayer *view);
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const void *Data() const { return fData.Buffer(); }
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int32 DataLength() const { return fData.BufferLength(); }
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private:
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friend class ServerApp;
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ServerPicture();
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ServerPicture(const ServerPicture &);
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~ServerPicture();
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int32 fToken;
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BMallocIO fData;
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stack<off_t> fStack;
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// DrawState *fState;
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};
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#endif // __SERVER_PICTURE_H
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