39cc80346c
* Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15584 a95241bf-73f2-0310-859d-f6bbb57e9c96
1059 lines
23 KiB
C++
1059 lines
23 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/** Manages font families and styles */
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#include <FontFamily.h>
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#include <FontManager.h>
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#include <ServerConfig.h>
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#include <ServerFont.h>
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#include <Autolock.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <File.h>
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#include <FindDirectory.h>
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#include <Message.h>
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#include <NodeMonitor.h>
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#include <Path.h>
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#include <String.h>
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#include <new>
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using std::nothrow;
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//#define TRACE_FONT_MANAGER
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#ifdef TRACE_FONT_MANAGER
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# define FTRACE(x) printf x
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#else
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# define FTRACE(x) ;
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#endif
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// TODO: needs some more work for multi-user support
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FT_Library gFreeTypeLibrary;
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FontManager *gFontManager = NULL;
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struct FontManager::font_directory {
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node_ref directory;
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uid_t user;
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gid_t group;
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uint32 revision;
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BObjectList<FontStyle> styles;
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bool AlreadyScanned() const { return revision != 0; }
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FontStyle* FindStyle(const node_ref& nodeRef) const;
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};
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struct FontManager::font_mapping {
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BString family;
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BString style;
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entry_ref ref;
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};
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FontStyle*
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FontManager::font_directory::FindStyle(const node_ref& nodeRef) const
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{
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for (int32 i = styles.CountItems(); i-- > 0;) {
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FontStyle* style = styles.ItemAt(i);
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if (nodeRef == style->NodeRef())
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return style;
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}
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return NULL;
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}
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static status_t
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set_entry(node_ref& nodeRef, const char* name, BEntry& entry)
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{
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entry_ref ref;
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ref.device = nodeRef.device;
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ref.directory = nodeRef.node;
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status_t status = ref.set_name(name);
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if (status != B_OK)
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return status;
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return entry.SetTo(&ref);
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}
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static int
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compare_font_families(const FontFamily* a, const FontFamily* b)
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{
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return strcmp(a->Name(), b->Name());
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}
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// #pragma mark -
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//! Does basic set up so that directories can be scanned
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FontManager::FontManager()
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: BLooper("Font Manager"),
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fDirectories(10, true),
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fMappings(10, true),
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fFamilies(20),
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fScanned(false),
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fNextID(0)
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{
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fInitStatus = FT_Init_FreeType(&gFreeTypeLibrary) == 0 ? B_OK : B_ERROR;
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if (fInitStatus == B_OK) {
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_AddSystemPaths();
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_LoadRecentFontMappings();
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fInitStatus = _SetDefaultFonts();
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}
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}
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//! Frees items allocated in the constructor and shuts down FreeType
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FontManager::~FontManager()
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{
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delete fDefaultPlainFont;
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delete fDefaultBoldFont;
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delete fDefaultFixedFont;
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// free families before we're done with FreeType
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for (int32 i = fFamilies.CountItems(); i-- > 0;) {
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delete fFamilies.ItemAt(i);
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}
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FT_Done_FreeType(gFreeTypeLibrary);
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}
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void
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FontManager::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case B_NODE_MONITOR:
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{
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// TODO: support removing fonts!
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int32 opcode;
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if (message->FindInt32("opcode", &opcode) != B_OK)
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return;
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switch (opcode) {
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case B_ENTRY_CREATED:
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{
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const char* name;
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node_ref nodeRef;
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if (message->FindInt32("device", &nodeRef.device) != B_OK
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|| message->FindInt64("directory", &nodeRef.node) != B_OK
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|| message->FindString("name", &name) != B_OK)
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break;
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// TODO: make this better (possible under Haiku)
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snooze(100000);
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// let the font be written completely before trying to open it
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BEntry entry;
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if (set_entry(nodeRef, name, entry) != B_OK)
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break;
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if (entry.IsDirectory()) {
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// a new directory to watch for us
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_AddPath(entry);
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} else {
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// a new font
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font_directory* directory = _FindDirectory(nodeRef);
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if (directory == NULL) {
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// unknown directory? how come?
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break;
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}
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_AddFont(*directory, entry);
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}
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break;
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}
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case B_ENTRY_MOVED:
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{
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// has the entry been moved into a monitored directory or has
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// it been removed from one?
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const char* name;
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node_ref nodeRef;
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uint64 fromNode;
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uint64 node;
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if (message->FindInt32("device", &nodeRef.device) != B_OK
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|| message->FindInt64("to directory", &nodeRef.node) != B_OK
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|| message->FindInt64("from directory", (int64 *)&fromNode) != B_OK
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|| message->FindInt64("node", (int64 *)&node) != B_OK
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|| message->FindString("name", &name) != B_OK)
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break;
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font_directory* directory = _FindDirectory(nodeRef);
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BEntry entry;
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if (set_entry(nodeRef, name, entry) != B_OK)
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break;
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if (directory != NULL) {
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// something has been added to our watched font directories
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if (entry.IsDirectory()) {
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// there is a new directory to watch for us
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_AddPath(entry);
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} else {
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// test, if the source directory is one of ours as well
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nodeRef.node = fromNode;
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font_directory* fromDirectory = _FindDirectory(nodeRef);
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if (fromDirectory != NULL) {
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// find style in source and move it to the target
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nodeRef.node = node;
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FontStyle* style = fromDirectory->FindStyle(nodeRef);
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if (style != NULL) {
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fromDirectory->styles.RemoveItem(style, false);
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directory->styles.AddItem(style);
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}
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FTRACE(("font moved"));
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} else {
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FTRACE(("font added: %s\n", name));
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_AddFont(*directory, entry);
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}
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}
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} else {
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// and entry has been removed from our font directories
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if (entry.IsDirectory()) {
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if (entry.GetNodeRef(&nodeRef) == B_OK
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&& (directory = _FindDirectory(nodeRef)) != NULL)
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_RemoveDirectory(directory);
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} else {
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// remove font style from directory
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_RemoveStyle(nodeRef.device, fromNode, node);
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}
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}
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break;
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}
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case B_ENTRY_REMOVED:
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{
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node_ref nodeRef;
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uint64 directoryNode;
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if (message->FindInt32("device", &nodeRef.device) != B_OK
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|| message->FindInt64("directory", (int64 *)&directoryNode) != B_OK
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|| message->FindInt64("node", &nodeRef.node) != B_OK)
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break;
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font_directory* directory = _FindDirectory(nodeRef);
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if (directory != NULL) {
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// the directory has been removed, so we remove it as well
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_RemoveDirectory(directory);
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} else {
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// remove font style from directory
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_RemoveStyle(nodeRef.device, directoryNode, nodeRef.node);
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}
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break;
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}
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}
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break;
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}
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}
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}
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void
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FontManager::SaveRecentFontMappings()
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{
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}
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void
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FontManager::_AddDefaultMapping(const char* family, const char* style,
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const char* path)
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{
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font_mapping* mapping = new (std::nothrow) font_mapping;
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if (mapping == NULL)
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return;
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mapping->family = family;
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mapping->style = style;
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BEntry entry(path);
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if (entry.GetRef(&mapping->ref) != B_OK
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|| !entry.Exists()
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|| !fMappings.AddItem(mapping))
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delete mapping;
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}
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bool
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FontManager::_LoadRecentFontMappings()
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{
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// default known mappings
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// TODO: load them for real, and use these as a fallback
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_AddDefaultMapping("Bitstream Vera Sans", "Roman",
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"/boot/beos/etc/fonts/ttfonts/Vera.ttf");
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_AddDefaultMapping("Bitstream Vera Sans", "Bold",
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"/boot/beos/etc/fonts/ttfonts/VeraBd.ttf");
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_AddDefaultMapping("Bitstream Vera Sans Mono", "Roman",
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"/boot/beos/etc/fonts/ttfonts/VeraMono.ttf");
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return false;
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}
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status_t
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FontManager::_AddMappedFont(const char* familyName, const char* styleName)
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{
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FTRACE(("_AddMappedFont(family = \"%s\", style = \"%s\")\n",
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familyName, styleName));
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for (int32 i = 0; i < fMappings.CountItems(); i++) {
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font_mapping* mapping = fMappings.ItemAt(i);
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if (mapping->family == familyName) {
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if (styleName != NULL && mapping->style != styleName)
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continue;
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BEntry entry(&mapping->ref);
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if (entry.InitCheck() != B_OK)
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continue;
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// find parent directory
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node_ref nodeRef;
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nodeRef.device = mapping->ref.device;
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nodeRef.node = mapping->ref.directory;
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font_directory* directory = _FindDirectory(nodeRef);
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if (directory == NULL) {
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// unknown directory, maybe this is a user font - try
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// to create the missing directory
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BPath path(&entry);
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if (path.GetParent(&path) != B_OK
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|| _CreateDirectories(path.Path()) != B_OK
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|| (directory = _FindDirectory(nodeRef)) == NULL)
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continue;
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}
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return _AddFont(*directory, entry);
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}
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}
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return B_ENTRY_NOT_FOUND;
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}
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/*!
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\brief Removes the style from the font directory.
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It doesn't necessary delete the font style, if it's still
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in use, though.
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*/
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void
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FontManager::_RemoveStyle(font_directory& directory, FontStyle* style)
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{
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FTRACE(("font removed: %s\n", style->Name()));
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directory.styles.RemoveItem(style);
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directory.revision++;
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fStyleHashTable.RemoveItem(*style);
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style->Release();
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}
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void
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FontManager::_RemoveStyle(dev_t device, uint64 directoryNode, uint64 node)
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{
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// remove font style from directory
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node_ref nodeRef;
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nodeRef.device = device;
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nodeRef.node = directoryNode;
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font_directory* directory = _FindDirectory(nodeRef);
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if (directory != NULL) {
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// find style in directory and remove it
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nodeRef.node = node;
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FontStyle* style = directory->FindStyle(nodeRef);
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if (style != NULL)
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_RemoveStyle(*directory, style);
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}
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}
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FontStyle*
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FontManager::_GetDefaultStyle(const char *familyName, const char *styleName,
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const char *fallbackFamily, const char *fallbackStyle,
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uint16 fallbackFace)
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{
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// try to find a matching font
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FontStyle* style = GetStyle(familyName, styleName);
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if (style == NULL) {
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style = GetStyle(fallbackFamily, fallbackStyle);
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if (style == NULL) {
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style = FindStyleMatchingFace(fallbackFace);
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if (style == NULL && FamilyAt(0) != NULL)
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style = FamilyAt(0)->StyleAt(0);
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}
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}
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return style;
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}
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/*!
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\brief Sets the fonts that will be used when you create an empty
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ServerFont without specifying a style, as well as the default
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Desktop fonts if there are no settings available.
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*/
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status_t
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FontManager::_SetDefaultFonts()
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{
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FontStyle* style = _GetDefaultStyle(DEFAULT_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE, FALLBACK_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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B_REGULAR_FACE);
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if (style == NULL)
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return B_ERROR;
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fDefaultPlainFont = new (std::nothrow) ServerFont(*style, DEFAULT_PLAIN_FONT_SIZE);
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if (fDefaultPlainFont == NULL)
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return B_NO_MEMORY;
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style = _GetDefaultStyle(DEFAULT_BOLD_FONT_FAMILY, DEFAULT_BOLD_FONT_STYLE,
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FALLBACK_BOLD_FONT_FAMILY, DEFAULT_BOLD_FONT_STYLE, B_BOLD_FACE);
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fDefaultBoldFont = new (std::nothrow) ServerFont(*style, DEFAULT_BOLD_FONT_SIZE);
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if (fDefaultBoldFont == NULL)
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return B_NO_MEMORY;
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style = _GetDefaultStyle(DEFAULT_FIXED_FONT_FAMILY, DEFAULT_FIXED_FONT_STYLE,
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FALLBACK_FIXED_FONT_FAMILY, DEFAULT_FIXED_FONT_STYLE, B_REGULAR_FACE);
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fDefaultFixedFont = new (std::nothrow) ServerFont(*style, DEFAULT_FIXED_FONT_SIZE);
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if (fDefaultFixedFont == NULL)
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return B_NO_MEMORY;
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fDefaultFixedFont->SetSpacing(B_FIXED_SPACING);
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return B_OK;
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}
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void
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FontManager::_AddSystemPaths()
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{
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BPath path;
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if (find_directory(B_BEOS_FONTS_DIRECTORY, &path, true) == B_OK)
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_AddPath(path.Path());
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// We don't scan these in test mode to help shave off some startup time
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#if !TEST_MODE
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if (find_directory(B_COMMON_FONTS_DIRECTORY, &path, true) == B_OK)
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_AddPath(path.Path());
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#endif
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}
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void
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FontManager::_ScanFontsIfNecessary()
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{
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if (!fScanned)
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_ScanFonts();
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}
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//! Scans all currently known font directories
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void
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FontManager::_ScanFonts()
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{
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if (fScanned)
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return;
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for (int32 i = fDirectories.CountItems(); i-- > 0;) {
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font_directory* directory = fDirectories.ItemAt(i);
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if (directory->AlreadyScanned())
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continue;
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_ScanFontDirectory(*directory);
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}
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fScanned = true;
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}
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/*!
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\brief Adds the FontFamily/FontStyle that is represented by this path.
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*/
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status_t
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FontManager::_AddFont(font_directory& directory, BEntry& entry)
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{
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node_ref nodeRef;
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status_t status = entry.GetNodeRef(&nodeRef);
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if (status < B_OK)
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return status;
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BPath path;
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status = entry.GetPath(&path);
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if (status < B_OK)
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return status;
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FT_Face face;
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FT_Error error = FT_New_Face(gFreeTypeLibrary, path.Path(), 0, &face);
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if (error != 0)
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return B_ERROR;
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FontFamily *family = _FindFamily(face->family_name);
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if (family != NULL && family->HasStyle(face->style_name)) {
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// prevent adding the same style twice
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// (this indicates a problem with the installed fonts maybe?)
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FT_Done_Face(face);
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return B_OK;
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}
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if (family == NULL) {
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family = new (std::nothrow) FontFamily(face->family_name, fNextID++);
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if (family == NULL
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|| !fFamilies.BinaryInsert(family, compare_font_families)) {
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delete family;
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FT_Done_Face(face);
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return B_NO_MEMORY;
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}
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}
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FTRACE(("\tadd style: %s, %s\n", face->family_name, face->style_name));
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// the FontStyle takes over ownership of the FT_Face object
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FontStyle *style = new FontStyle(nodeRef, path.Path(), face);
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if (!family->AddStyle(style))
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delete style;
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directory.styles.AddItem(style);
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fStyleHashTable.AddItem(style);
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if (directory.AlreadyScanned())
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directory.revision++;
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return B_OK;
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}
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FontManager::font_directory*
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FontManager::_FindDirectory(node_ref& nodeRef)
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{
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for (int32 i = fDirectories.CountItems(); i-- > 0;) {
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font_directory* directory = fDirectories.ItemAt(i);
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if (directory->directory == nodeRef)
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return directory;
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}
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return NULL;
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}
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void
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FontManager::_RemoveDirectory(font_directory* directory)
|
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{
|
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FTRACE(("FontManager: Remove directory (%Ld)!\n", directory->directory.node));
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fDirectories.RemoveItem(directory, false);
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// TODO: remove styles from this directory!
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watch_node(&directory->directory, B_STOP_WATCHING, this);
|
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delete directory;
|
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}
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status_t
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FontManager::_AddPath(const char* path)
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{
|
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BEntry entry;
|
|
status_t status = entry.SetTo(path);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
return _AddPath(entry);
|
|
}
|
|
|
|
|
|
status_t
|
|
FontManager::_AddPath(BEntry& entry, font_directory** _newDirectory)
|
|
{
|
|
node_ref nodeRef;
|
|
status_t status = entry.GetNodeRef(&nodeRef);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
// check if we are already know this directory
|
|
|
|
font_directory* directory = _FindDirectory(nodeRef);
|
|
if (directory != NULL) {
|
|
*_newDirectory = directory;
|
|
return B_OK;
|
|
}
|
|
|
|
// it's a new one, so let's add it
|
|
|
|
directory = new (std::nothrow) font_directory;
|
|
if (directory == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
struct stat stat;
|
|
status = entry.GetStat(&stat);
|
|
if (status != B_OK) {
|
|
delete directory;
|
|
return status;
|
|
}
|
|
|
|
directory->directory = nodeRef;
|
|
directory->user = stat.st_uid;
|
|
directory->group = stat.st_gid;
|
|
directory->revision = 0;
|
|
|
|
status = watch_node(&nodeRef, B_WATCH_DIRECTORY, this);
|
|
if (status != B_OK) {
|
|
// we cannot watch this directory - while this is unfortunate,
|
|
// it's not a critical error
|
|
printf("could not watch directory %ld:%Ld\n", nodeRef.device, nodeRef.node);
|
|
// TODO: should go into syslog()
|
|
} else {
|
|
BPath path(&entry);
|
|
FTRACE(("FontManager: now watching: %s\n", path.Path()));
|
|
}
|
|
|
|
fDirectories.AddItem(directory);
|
|
|
|
if (_newDirectory)
|
|
*_newDirectory = directory;
|
|
|
|
fScanned = false;
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Creates all unknown font_directories of the specified path - but
|
|
only if one of its parent directories is already known.
|
|
|
|
This method is used to create the font_directories for font_mappings.
|
|
It recursively walks upwards in the directory hierarchy until it finds
|
|
a known font_directory (or hits the root directory, in which case it
|
|
bails out).
|
|
*/
|
|
status_t
|
|
FontManager::_CreateDirectories(const char* path)
|
|
{
|
|
FTRACE(("_CreateDirectories(path = %s)\n", path));
|
|
|
|
if (!strcmp(path, "/")) {
|
|
// we walked our way up to the root
|
|
return B_ENTRY_NOT_FOUND;
|
|
}
|
|
|
|
BEntry entry;
|
|
status_t status = entry.SetTo(path);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
node_ref nodeRef;
|
|
status = entry.GetNodeRef(&nodeRef);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
// check if we are already know this directory
|
|
|
|
font_directory* directory = _FindDirectory(nodeRef);
|
|
if (directory != NULL)
|
|
return B_OK;
|
|
|
|
// We don't know this one yet - keep walking the path upwards
|
|
// and try to find a match.
|
|
|
|
BPath parent(path);
|
|
status = parent.GetParent(&parent);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
status = _CreateDirectories(parent.Path());
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
// We have our match, create sub directory
|
|
|
|
return _AddPath(path);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Scan a folder for all valid fonts
|
|
\param directoryPath Path of the folder to scan.
|
|
*/
|
|
status_t
|
|
FontManager::_ScanFontDirectory(font_directory& fontDirectory)
|
|
{
|
|
// This bad boy does all the real work. It loads each entry in the
|
|
// directory. If a valid font file, it adds both the family and the style.
|
|
|
|
BDirectory directory;
|
|
status_t status = directory.SetTo(&fontDirectory.directory);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
BEntry entry;
|
|
while (directory.GetNextEntry(&entry) == B_OK) {
|
|
if (entry.IsDirectory()) {
|
|
// scan this directory recursively
|
|
font_directory* newDirectory;
|
|
if (_AddPath(entry, &newDirectory) == B_OK && newDirectory != NULL)
|
|
_ScanFontDirectory(*newDirectory);
|
|
|
|
continue;
|
|
}
|
|
|
|
// TODO: Commenting this out makes my "Unicode glyph lookup"
|
|
// work with our default fonts. The real fix is to select the
|
|
// Unicode char map (if supported), and/or adjust the
|
|
// utf8 -> glyph-index mapping everywhere to handle other
|
|
// char maps. We could also ignore fonts that don't support
|
|
// the Unicode lookup as a temporary "solution".
|
|
#if 0
|
|
FT_CharMap charmap = _GetSupportedCharmap(face);
|
|
if (!charmap) {
|
|
FT_Done_Face(face);
|
|
continue;
|
|
}
|
|
|
|
face->charmap = charmap;
|
|
#endif
|
|
|
|
_AddFont(fontDirectory, entry);
|
|
// takes over ownership of the FT_Face object
|
|
}
|
|
|
|
fontDirectory.revision = 1;
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Finds and returns the first valid charmap in a font
|
|
|
|
\param face Font handle obtained from FT_Load_Face()
|
|
\return An FT_CharMap or NULL if unsuccessful
|
|
*/
|
|
FT_CharMap
|
|
FontManager::_GetSupportedCharmap(const FT_Face& face)
|
|
{
|
|
for (int32 i = 0; i < face->num_charmaps; i++) {
|
|
FT_CharMap charmap = face->charmaps[i];
|
|
|
|
switch (charmap->platform_id) {
|
|
case 3:
|
|
// if Windows Symbol or Windows Unicode
|
|
if (charmap->encoding_id == 0 || charmap->encoding_id == 1)
|
|
return charmap;
|
|
break;
|
|
|
|
case 1:
|
|
// if Apple Unicode
|
|
if (charmap->encoding_id == 0)
|
|
return charmap;
|
|
break;
|
|
|
|
case 0:
|
|
// if Apple Roman
|
|
if (charmap->encoding_id == 0)
|
|
return charmap;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
int32
|
|
FontManager::CheckRevision(uid_t user)
|
|
{
|
|
BAutolock locker(this);
|
|
int32 revision = 0;
|
|
|
|
_ScanFontsIfNecessary();
|
|
|
|
for (int32 i = 0; i < fDirectories.CountItems(); i++) {
|
|
font_directory* directory = fDirectories.ItemAt(i);
|
|
|
|
// TODO: for now, add all directories
|
|
revision += directory->revision;
|
|
}
|
|
|
|
return revision;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Counts the number of font families available
|
|
\return The number of unique font families currently available
|
|
*/
|
|
int32
|
|
FontManager::CountFamilies()
|
|
{
|
|
_ScanFontsIfNecessary();
|
|
|
|
return fFamilies.CountItems();
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Counts the number of styles available in a font family
|
|
\param family Name of the font family to scan
|
|
\return The number of font styles currently available for the font family
|
|
*/
|
|
int32
|
|
FontManager::CountStyles(const char *familyName)
|
|
{
|
|
_ScanFontsIfNecessary();
|
|
|
|
FontFamily *family = GetFamily(familyName);
|
|
if (family)
|
|
return family->CountStyles();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
FontFamily*
|
|
FontManager::FamilyAt(int32 index) const
|
|
{
|
|
return fFamilies.ItemAt(index);
|
|
}
|
|
|
|
|
|
FontFamily*
|
|
FontManager::_FindFamily(const char* name) const
|
|
{
|
|
if (name == NULL)
|
|
return NULL;
|
|
|
|
FontFamily family(name, 0);
|
|
return const_cast<FontFamily*>(fFamilies.BinarySearch(family,
|
|
compare_font_families));
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Locates a FontFamily object by name
|
|
\param name The family to find
|
|
\return Pointer to the specified family or NULL if not found.
|
|
*/
|
|
FontFamily*
|
|
FontManager::GetFamily(const char* name)
|
|
{
|
|
if (name == NULL)
|
|
return NULL;
|
|
|
|
FontFamily* family = _FindFamily(name);
|
|
if (family != NULL)
|
|
return family;
|
|
|
|
if (fScanned)
|
|
return NULL;
|
|
|
|
// try again
|
|
family = _FindFamily(name);
|
|
if (family != NULL)
|
|
return family;
|
|
|
|
// try font mappings before failing
|
|
if (_AddMappedFont(name) == B_OK)
|
|
return _FindFamily(name);
|
|
|
|
_ScanFonts();
|
|
return _FindFamily(name);
|
|
}
|
|
|
|
|
|
FontFamily*
|
|
FontManager::GetFamily(uint16 familyID) const
|
|
{
|
|
FontKey key(familyID, 0);
|
|
FontStyle* style = (FontStyle*)fStyleHashTable.GetValue(key);
|
|
if (style != NULL)
|
|
return style->Family();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
FontStyle*
|
|
FontManager::GetStyleByIndex(const char* familyName, int32 index)
|
|
{
|
|
FontFamily* family = GetFamily(familyName);
|
|
if (family != NULL)
|
|
return family->StyleAt(index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Retrieves the FontStyle object that comes closest to the one specified
|
|
|
|
\param family The font's family or NULL in which case \a familyID is used
|
|
\param style The font's style or NULL in which case \a styleID is used
|
|
\param familyID will only be used if \a family is NULL (or empty)
|
|
\param styleID will only be used if \a style is NULL (or empty)
|
|
\param face is used to specify the style if both \a style is NULL or empty
|
|
and styleID is 0xffff.
|
|
|
|
\return The FontStyle having those attributes or NULL if not available
|
|
*/
|
|
FontStyle*
|
|
FontManager::GetStyle(const char* familyName, const char* styleName, uint16 familyID,
|
|
uint16 styleID, uint16 face)
|
|
{
|
|
FontFamily* family;
|
|
|
|
// find family
|
|
|
|
if (familyName != NULL && familyName[0])
|
|
family = GetFamily(familyName);
|
|
else
|
|
family = GetFamily(familyID);
|
|
|
|
if (family == NULL)
|
|
return NULL;
|
|
|
|
// find style
|
|
|
|
if (styleName != NULL && styleName[0]) {
|
|
FontStyle* fontStyle = family->GetStyle(styleName);
|
|
if (fontStyle != NULL)
|
|
return fontStyle;
|
|
|
|
// before we fail, we try the mappings for a match
|
|
if (_AddMappedFont(family->Name(), styleName) == B_OK)
|
|
return family->GetStyle(styleName);
|
|
}
|
|
|
|
if (styleID != 0xffff)
|
|
return family->GetStyleByID(styleID);
|
|
|
|
// try to get from face
|
|
return family->GetStyleMatchingFace(face);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Retrieves the FontStyle object
|
|
\param family ID for the font's family
|
|
\param style ID of the font's style
|
|
\return The FontStyle having those attributes or NULL if not available
|
|
*/
|
|
FontStyle*
|
|
FontManager::GetStyle(uint16 familyID, uint16 styleID) const
|
|
{
|
|
FontKey key(familyID, styleID);
|
|
return (FontStyle*)fStyleHashTable.GetValue(key);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief If you don't find your preferred font style, but are anxious
|
|
to have one fitting your needs, you may want to use this method.
|
|
*/
|
|
FontStyle*
|
|
FontManager::FindStyleMatchingFace(uint16 face) const
|
|
{
|
|
int32 count = fFamilies.CountItems();
|
|
|
|
for (int32 i = 0; i < count; i++) {
|
|
FontFamily* family = fFamilies.ItemAt(i);
|
|
FontStyle* style = family->GetStyleMatchingFace(face);
|
|
if (style != NULL)
|
|
return style;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief This call is used by the FontStyle class - and the FontStyle class
|
|
only - to remove itself from the font manager.
|
|
At this point, the style is already no longer available to the user.
|
|
*/
|
|
void
|
|
FontManager::RemoveStyle(FontStyle* style)
|
|
{
|
|
FontFamily* family = style->Family();
|
|
if (family == NULL)
|
|
debugger("family is NULL!");
|
|
|
|
FontStyle* check = GetStyle(family->ID(), style->ID());
|
|
if (check != NULL)
|
|
debugger("style removed but still available!");
|
|
|
|
if (family->RemoveStyle(style)
|
|
&& family->CountStyles() == 0)
|
|
fFamilies.RemoveItem(family);
|
|
}
|
|
|
|
|
|
const ServerFont*
|
|
FontManager::DefaultPlainFont() const
|
|
{
|
|
return fDefaultPlainFont;
|
|
}
|
|
|
|
|
|
const ServerFont*
|
|
FontManager::DefaultBoldFont() const
|
|
{
|
|
return fDefaultBoldFont;
|
|
}
|
|
|
|
|
|
const ServerFont*
|
|
FontManager::DefaultFixedFont() const
|
|
{
|
|
return fDefaultFixedFont;
|
|
}
|
|
|
|
|
|
void
|
|
FontManager::AttachUser(uid_t userID)
|
|
{
|
|
BAutolock locker(this);
|
|
|
|
/*
|
|
BPath path;
|
|
status_t status = find_directory(B_USER_FONTS_DIRECTORY, &path);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
_AddPath(path.Path());
|
|
*/
|
|
}
|
|
|
|
|
|
void
|
|
FontManager::DetachUser(uid_t userID)
|
|
{
|
|
BAutolock locker(this);
|
|
}
|
|
|