b4f34cfb95
they can disappear and IDs should stay persistent at least as long as the system runs). * destroying a FontStyle discards its FT_Face again. * the font style and family names are now truncated to the appropriate length, so that they can always be used via the Be API. * (char *) == (char *) hardly compares the string (but was probably introduced by me when I stopped FontFamily from accessing FontStyle privates * removed FontServer::SaveList() - made no particular sense to me. * removed superfluous "inline" keyword in the FontStyle definition. * more cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14619 a95241bf-73f2-0310-859d-f6bbb57e9c96
456 lines
11 KiB
C++
456 lines
11 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include <unistd.h>
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#include <Accelerant.h>
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#include <AppDefs.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <File.h>
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#include <Message.h>
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#include <Path.h>
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#include <PortLink.h>
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#include <StopWatch.h>
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#include <RosterPrivate.h>
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#include <Autolock.h>
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#include "BitmapManager.h"
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#include "ColorSet.h"
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#include "CursorManager.h"
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#include "DecorManager.h"
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#include "DefaultDecorator.h"
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#include "Desktop.h"
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#include "FontServer.h"
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#include "HWInterface.h"
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#include "RegistrarDefs.h"
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#include "RGBColor.h"
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#include "Layer.h"
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#include "WinBorder.h"
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#include "RootLayer.h"
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#include "ScreenManager.h"
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#include "ServerApp.h"
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#include "ServerConfig.h"
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#include "ServerCursor.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "SystemPalette.h"
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#include "Utils.h"
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#include "AppServer.h"
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//#define DEBUG_KEYHANDLING
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//#define DEBUG_SERVER
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#ifdef DEBUG_KEYHANDLING
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# include <stdio.h>
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# define KBTRACE(x) printf x
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#else
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# define KBTRACE(x) ;
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#endif
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#ifdef DEBUG_SERVER
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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// Globals
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port_id gAppServerPort;
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static AppServer *sAppServer;
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//! System-wide GUI color object
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ColorSet gGUIColorSet;
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/*!
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\brief Constructor
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This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
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threads, loads user preferences for the UI and decorator, and allocates various locks.
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*/
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AppServer::AppServer()
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: MessageLooper("app_server"),
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fCursorSem(-1),
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fCursorArea(-1)
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{
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fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, SERVER_PORT_NAME);
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if (fMessagePort < B_OK)
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debugger("app_server could not create message port");
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fLink.SetReceiverPort(fMessagePort);
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gAppServerPort = fMessagePort;
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// Create the input port. The input_server will send it's messages here.
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// TODO: If we want multiple user support we would need an individual
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// port for each user and do the following for each RootLayer.
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fServerInputPort = create_port(200, SERVER_INPUT_PORT);
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if (fServerInputPort < B_OK)
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debugger("app_server could not create input port");
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sAppServer = this;
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// Create the font server and scan the proper directories.
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gFontServer = new FontServer;
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gFontServer->Lock();
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gFontServer->ScanSystemFolders();
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if (!gFontServer->SetSystemPlain(DEFAULT_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE) &&
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!gFontServer->SetSystemPlain(FALLBACK_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE)) {
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printf("Couldn't set plain to %s (fallback: %s), %s %d pt\n",
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DEFAULT_PLAIN_FONT_FAMILY,
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FALLBACK_PLAIN_FONT_FAMILY,
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DEFAULT_PLAIN_FONT_STYLE,
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DEFAULT_PLAIN_FONT_SIZE);
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}
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if (!gFontServer->SetSystemBold(DEFAULT_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE) &&
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!gFontServer->SetSystemBold(FALLBACK_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE)) {
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printf("Couldn't set bold to %s (fallback: %s), %s %d pt\n",
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DEFAULT_BOLD_FONT_FAMILY,
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FALLBACK_BOLD_FONT_FAMILY,
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DEFAULT_BOLD_FONT_STYLE,
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DEFAULT_BOLD_FONT_SIZE);
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}
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if (!gFontServer->SetSystemFixed(DEFAULT_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE) &&
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!gFontServer->SetSystemFixed(FALLBACK_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE)) {
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printf("Couldn't set fixed to %s (fallback: %s), %s %d pt\n",
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DEFAULT_FIXED_FONT_FAMILY,
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FALLBACK_FIXED_FONT_FAMILY,
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DEFAULT_FIXED_FONT_STYLE,
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DEFAULT_FIXED_FONT_SIZE);
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}
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gFontServer->Unlock();
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// Load the GUI colors here and set the global set to the values contained therein. If this
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// is not possible, set colors to the defaults
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if (LoadColorSet(SERVER_SETTINGS_DIR COLOR_SETTINGS_NAME, &gGUIColorSet) != B_OK)
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gGUIColorSet.SetToDefaults();
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gScreenManager = new ScreenManager();
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gScreenManager->Run();
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// the system palette needs to be initialized before the desktop,
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// since it is used there already
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InitializeColorMap();
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// Create the bitmap allocator. Object declared in BitmapManager.cpp
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gBitmapManager = new BitmapManager();
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#if 0
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_LaunchCursorThread();
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#endif
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}
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/*!
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\brief Destructor
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Reached only when the server is asked to shut down in Test mode.
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*/
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AppServer::~AppServer()
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{
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delete gBitmapManager;
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gScreenManager->Lock();
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gScreenManager->Quit();
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delete gFontServer;
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}
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/*!
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\brief The call that starts it all...
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*/
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void
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AppServer::RunLooper()
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{
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rename_thread(find_thread(NULL), "picasso");
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_message_thread((void *)this);
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}
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/*!
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\brief Starts Input Server
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*/
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void
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AppServer::_LaunchInputServer()
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{
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// We are supposed to start the input_server, but it's a BApplication
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// that depends on the registrar running, which is started after app_server
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// so we wait on roster thread to launch the input server
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fISThreadID = B_ERROR;
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while (!BRoster::Private().IsMessengerValid(false) && !fQuitting) {
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snooze(250000);
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BRoster::Private::DeleteBeRoster();
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BRoster::Private::InitBeRoster();
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}
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if (fQuitting)
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return;
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// we use an area for cursor data communication with input_server
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// area id and sem id are sent to the input_server
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if (fCursorArea < B_OK)
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fCursorArea = create_area("isCursor", (void**) &fCursorAddr, B_ANY_ADDRESS, B_PAGE_SIZE, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
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if (fCursorSem < B_OK)
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fCursorSem = create_sem(0, "isSem");
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int32 arg_c = 1;
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char **arg_v = (char **)malloc(sizeof(char *) * (arg_c + 1));
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#if TEST_MODE
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arg_v[0] = strdup("/boot/home/svnhaiku/trunk/distro/x86.R1/beos/system/servers/input_server");
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#else
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arg_v[0] = strdup("/system/servers/input_server");
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#endif
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arg_v[1] = NULL;
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fISThreadID = load_image(arg_c, (const char**)arg_v, (const char **)environ);
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free(arg_v[0]);
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int32 tmpbuf[2] = {fCursorSem, fCursorArea};
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int32 code = 0;
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send_data(fISThreadID, code, (void *)tmpbuf, sizeof(tmpbuf));
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resume_thread(fISThreadID);
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setpgid(fISThreadID, 0);
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// we receive
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thread_id sender;
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code = receive_data(&sender, (void *)tmpbuf, sizeof(tmpbuf));
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fISASPort = tmpbuf[0];
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fISPort = tmpbuf[1];
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// if at any time, one of these ports is error prone, it might mean input_server is gone
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// then relaunch input_server
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}
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/*!
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\brief Starts the Cursor Thread
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*/
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void
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AppServer::_LaunchCursorThread()
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{
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// Spawn our cursor thread
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fCursorThreadID = spawn_thread(_CursorThread, "CursorThreadOfTheDeath",
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B_REAL_TIME_DISPLAY_PRIORITY - 1, this);
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if (fCursorThreadID >= 0)
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resume_thread(fCursorThreadID);
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}
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/*!
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\brief The Cursor Thread task
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*/
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int32
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AppServer::_CursorThread(void* data)
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{
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AppServer *server = (AppServer *)data;
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server->_LaunchInputServer();
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do {
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while (acquire_sem(server->fCursorSem) == B_OK) {
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BPoint p;
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p.y = *server->fCursorAddr & 0x7fff;
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p.x = *server->fCursorAddr >> 15 & 0x7fff;
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//sDesktop->GetHWInterface()->MoveCursorTo(p.x, p.y);
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STRACE(("CursorThread : %f, %f\n", p.x, p.y));
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}
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snooze(100000);
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} while (!server->IsQuitting());
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return B_OK;
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}
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/*!
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\brief Creates a desktop object for an authorized user
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*/
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Desktop *
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AppServer::_CreateDesktop(uid_t userID)
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{
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BAutolock locker(fDesktopLock);
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Desktop* desktop = NULL;
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try {
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desktop = new Desktop(userID);
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desktop->Init();
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desktop->Run();
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if (!fDesktops.AddItem(desktop)) {
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delete desktop;
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return NULL;
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}
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} catch (...) {
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// there is obviously no memory left
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return NULL;
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}
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return desktop;
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}
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/*!
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\brief Finds the desktop object that belongs to a certain user
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*/
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Desktop *
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AppServer::_FindDesktop(uid_t userID)
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{
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BAutolock locker(fDesktopLock);
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for (int32 i = 0; i < fDesktops.CountItems(); i++) {
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Desktop* desktop = fDesktops.ItemAt(i);
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if (desktop->UserID() == userID)
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return desktop;
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}
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return NULL;
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}
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/*!
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\brief Message handling function for all messages sent to the app_server
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\param code ID of the message sent
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\param buffer Attachment buffer for the message.
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*/
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void
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AppServer::_DispatchMessage(int32 code, BPrivate::LinkReceiver& msg)
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{
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switch (code) {
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case AS_GET_DESKTOP:
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{
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port_id replyPort;
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if (msg.Read<port_id>(&replyPort) < B_OK)
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break;
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int32 userID;
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msg.Read<int32>(&userID);
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Desktop* desktop = _FindDesktop(userID);
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if (desktop == NULL) {
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// we need to create a new desktop object for this user
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// ToDo: test if the user exists on the system
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// ToDo: maybe have a separate AS_START_DESKTOP_SESSION for authorizing the user
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desktop = _CreateDesktop(userID);
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}
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BPrivate::LinkSender reply(replyPort);
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reply.StartMessage(B_OK);
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reply.Attach<port_id>(desktop->MessagePort());
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reply.Flush();
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break;
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}
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case AS_QUERY_FONTS_CHANGED:
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{
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// Client application is asking if the font list has changed since
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// the last client-side refresh
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// Attached data:
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// 1) port_id reply port
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gFontServer->Lock();
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bool needsUpdate = gFontServer->FontsNeedUpdated();
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gFontServer->Unlock();
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// Seeing how the client merely wants an answer, we'll skip the BPortLink
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// and all its overhead and just write the code to port.
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port_id replyPort;
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if (msg.Read<port_id>(&replyPort) < B_OK)
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break;
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BPrivate::PortLink reply(replyPort);
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reply.StartMessage(needsUpdate ? SERVER_TRUE : SERVER_FALSE);
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reply.Flush();
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break;
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}
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#if TEST_MODE
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case B_QUIT_REQUESTED:
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{
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// We've been asked to quit, so (for now) broadcast to all
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// desktops to quit. This situation will occur only when the server
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// is compiled as a regular Be application.
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fQuitting = true;
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while (fDesktops.CountItems() > 0) {
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Desktop *desktop = fDesktops.RemoveItemAt(0);
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thread_id thread = sDesktop->Thread();
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desktop->PostMessage(B_QUIT_REQUESTED);
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// we just wait for the desktop to kill itself
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status_t status;
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wait_for_thread(thread, &status);
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}
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kill_thread(fCursorThreadID);
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delete this;
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// we are now clear to exit
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exit(0);
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break;
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}
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#endif
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default:
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STRACE(("Server::MainLoop received unexpected code %ld (offset %ld)\n",
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code, code - SERVER_TRUE));
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break;
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}
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}
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// #pragma mark -
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/*!
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\brief Entry function to run the entire server
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\param argc Number of command-line arguments present
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\param argv String array of the command-line arguments
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\return -1 if the app_server is already running, 0 if everything's OK.
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*/
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int
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main(int argc, char** argv)
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{
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// There can be only one....
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if (find_port(SERVER_PORT_NAME) >= B_OK)
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return -1;
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srand(real_time_clock_usecs());
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AppServer* server = new AppServer;
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server->RunLooper();
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return 0;
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}
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